Universal Game Editor Module for Bloodstone: An Epic Dwarven Tale
Created by Thomas Ocampo using Hartman Game Utilities' UGE v 1.0

	For those of you unfamiliar with my previous work .
This is now the 2nd module I've created for U.G.E.  The 1st one was
Prophecy of the Shadow. The modules I create are freeware, as far as
I'm concerned.  However, I DO ask that if you use my modules, please
register UGE with Jack Hartman (jhartman@ix.netcom.com). Feel free to  
upload this module to any bbs, or if you want feel free to make it 
available on your web page.

I.> Okay, I've downloaded and unzipped the files.  Where do I put them
and how do I set them up in UGE?

	First, make sure you have the base UGE program (available as
UGE10.ZIP from various Websites out there).  Unzip that into a 
directory (probably call it C:\UGE or something like that).  Then 
unzip (or copy, if you've already unzipped it) the files BLOOD1.MDL
, BLOOD1.LST, BLOOD2.MDL and BLOOD2.LST into the same directory.
	To start UGE in DOS, type CD \UGE, followed by UGE, and Enter.
	To start UGE in Windows 95, create a new shortcut, with the
		command line C:\UGE\UGE.EXE, then double click on the
		shortcut to start.
	You should see a "registration screen."  Press any key to 
bypass it for now (once the program is registered, this disappears).
Now you should see a blue screen which may or may not have some games
listed to the left side of the screen.  Press the "A" key to Add a 
game to the list.  Type in "Bloodstone 1" in the box that appears, 
then press Enter.  Now a list of files will appear on the screen on 
the right.  Use the arrow keys to highlight the file "BLOOD1.MDL" and
press Enter.  Now a listing of your hard drive will appear.  Use the
arrow keys to select the directory where your Bloodstone game is
stored, then look for files with the three-letter extension .MCS  These
are the Saved Game files.  Press Enter.
	Now a new game should appear in the list on the left...
"BloodStone"  Highlight it with the arrow keys and hit Enter to
begin modifying your game.  When you finish making changes, hit ESC
twice, then look down the bottom of the screen to determine what key
you have to press to exit the editor (this also disappears after the
editor is registered).  When you go back into Wizardry Gold and Load
the game you just modified, you should see the changes immediately.

Don't forget to repeat this all over again for "BLOOD2.MDL"
"BLOOD1.MDL" contains information to edit characters 1-3 while 
"BLOOD2.MDL" contains information to edit characters 4-6.

  Your initial stats should be set to 90 to make super characters. Your
Initial stats are Strength ,Dexterity, Intelligence, Etc. When you 
modify characters skills, you will have to mark down their skills before
hand, because each character has different skills when they first start.
This means that while your main character in slot 1, may have a highest 
value of 99 for fist, while the character in slot 6 can only go to 75 in 
fist. Each of the possible 6 characters have different stats that need to
be written down so you don't overload your character.

	