     Imouto de ikou! Plenty of pretty sisters (Windows)

     FAQ/Walkthrough (Version 3.0 - Incomplete Struggle)

     Current Update: - February 2004
     Previous Update: - February 2004
     Created: Thursday, 2 October 2003

     By Don "Gamera" Chan (crs1219@hotmail.c_m)

1.   Acknowledgements
2.   Nutrition Information
2.1    1st Impression
2.2    2nd Impression
3.   Links
4.   Solution
4.1    The Adventure Begins

"Setsunasa!" (*1)

     Disclaimer: I send the newest version of this file to
only nine Websites:

     Dementi: J'ai envoye la plus recente version de ce
fichier a seulement neuf sites webs.

     - http://www.gamefaqs.com/
     - http://vgstrategies.about.com/
     - http://dlh.net/
     - http://www.cheathappens.com/
     - http://www.ggmania.com/
     - http://www.gamenemesis.com/
     - http://www.trob.co.uk/
     - http://faqs.ign.com/
     - http://www.neoseeker.com/

     If you downloaded or read this file at other Websites,
the SysOps of the other Websites probably leeched it from
one of the above Websites.

     Si vous avez telecharge ou lu ce fichier a partir
d'autres sites, les responsables de ces sites l'auront
probablement pompe a partir de l'un des sites ci-dessus.

1.   ACKNOWLEDGEMENTS

     Thanks to these sierra hotel persons/organisations:
     - Jean-Luc Barbera of France, for the French
translation of the Disclaimer, and the English translation
of the NOIR foreword. (After all, English and French are
the two official languages up here in Canada, the True
North Strong and Free.)

     (Social democracy in action.)

     Balls (no thanks) to these lima delta
persons/organisations:
     - The SARS (Severe Acute Respiratory Syndrome)
coronavirus.

     In memory of:
     - The seven astronauts on the NASA space shuttle USS
Columbia, which was lost in action (Mission STS-107) about
203,000 feet above north-central Texas, USA, at about 9 AM
EST (14:00 GMT, 16 minutes before her scheduled landing at
Kennedy Space Center, Cape Canaveral, Florida, USA) on
Saturday, 1 February 2003 (Chinese New Year Day).
     http://spaceflight.nasa.gov/shuttle/

     "Le noir, ce mot designe depuis une epoque lointaine
     le nom du destin.
     "Les deux vierges regnent sur la mort.
     "Les mains noires protegent la paix des nouveaux-nes."
     - NOIR (TV: 2001)

2.   NUTRITION INFORMATION (Introduction)

     Title:    Imouto de ikou! Plenty of pretty sisters
     Genre:    Adventure
     Rating:   Adult Only (Keep out of sight of children
               and parents)
     Players:  1
     OS:       Japanese Windows 98/Me/2000/XP
     Maker:    Overflow
               http://www.0verflow.com/
     On Sale:  27 December 2002

     [Ramble ON]

     Revision history of this file:

     Version 0.5 (Limited Edition) [14 KB]: Monday, 6 October 2003
     Version 1.0 [19 KB, +36%]: Saturday, 18 October 2003
     Version 1.5 [30 KB, +58%]: Saturday, 8 November 2003
     Version 2.0 [33 KB, +10%]: Wednesday, 19 November 2003
     Version 2.5 [37 KB, +13%]: Thursday, 19 February 2004

     [Ramble OFF]

<!--

2.1  1ST IMPRESSION (Preview)

     Imouto de ikou! Plenty of pretty sisters (Imoiko).
Overflow, 2002.12.27.

     [Ramble ON]

     First, I don't have a real sister, and I'm not a Lolicom. I got this 
game for a selective audio (vocal) reason...
     Anyway.
     The official HP of the game at
     http://www.0verflow.com/product/callimoiko.html
     has a playable demo, the theme song "Imouto nandamon!"
as a MP3 file, patches for both the game and (-_-;) the
playable demo, and the heroines' voice samples.

     *OFF-TOPIC ALERT*

     The game is on two CDs. It needs both CDs to install.
     Except the OP anime as an AVI file (85 MB), the CDs don't seem to have 
any omake stuph.
     The game has two install sizes: full (1+ GB) and
standard (550+ MB).
     I chose standard, and it occupies 552+ MB.
     The main menu has four choices: Start, Continue,
Option, and Exit.
     In the Option screen, the basic options are: volumes
(BGM, sound effects, and voices), text display speed, screen
change speed, automatic forward wait time, and screen size
(window or full).
     The default screen size is full, so I changed it to
window.
     In the Option screen, the advanced options are:
display, font, graphic, sound volume, input, and sound
speed. The "graphic" advanced options include: und_rhair and
effect anime...

     The game also has an OVA series by Green Bunny.
     http://www.green-bunny.com/new/imouto/vol1/1main.html

     The heroines are voiced. The male chara aren't.
     The game has 32 save game slots. The player can't rename the slots.
     The player can't rename the protagonist's name, Yoshizumi Hisashi.
     During a conversation, up to two chara are on-screen.
     A chara's expression changes and mouth moves when she speaks, but her 
eyes don't regularly blink.
     I presume the effect anime are the question mark, spark, or sweat that 
momentarily appears besides the chara's head.
     At a multiple choice node, after the player chooses a choice and 
reaches the next node, when the player reloads the game to the previous 
node, the choice that the player chose now has a pink background colour, 
instead of the default blue-grey.

     The story:
     One night, while Hisashi's sleeping, he thinks he sees a light and 
hears a crash on the roof and girls' voices, but the girls' voices become 
cats' meow, and he sleeps again.
     Next morning, he tells his nameless father about it.
     When he exits his home, he bumps into two heroines:
     - A girl who has blond hair in twin tails.
     - A woman who has long blond hair.

     At school, Sakakino Seiryou Gakuen, today is when the girls change into 
spring-summer uniforms.
     The protagonist and his two male classmates discuss aliens that come to 
Earth on UFOs and lurk amongst Humans. (IMO: Been there, done that, gotten 
the T-shirt, and written the FAQ; because I played Hooligan by FrontWing.) 
The baka trio then bombed an English test.
     After the test, they spoke with two heroines:
     - Yoshihara Ikuko, who has short (ear length) brown hair, with red 
hairband.
     - Kurahashi Miori, who has semi-long red hair, with small yellow bows.

     After school, Hisashi goes home. In the toilet, he again bumps into the 
girl who has blond hair in twin tails (one event CG with, eh, scatolo 
theme).
     When Hisashi exits the toilet, the player gets the first multiple 
choice node, with two choices...

     I installed this game, instead of Command and Conquer: Generals Zero 
Hour or Dungeons and Dragons: The Temple of Elemental Evil (TOEE); because, 
according to the gal game seiyuu database Seiyuusan Memorial at
     
http://www.geocities.co.jp/Playtown-Knight/9882/gameplentyofprettysisters.html
     in Imoiko, the heroine Kurahashi Miori's CV Ishibashi Tomoko is 
reportedly Takahashi Chiaki's alias. Though I'm not absolutely certain about 
the reliability of the data in this database, some of its data agree with 
insiders' information I'd read elsewhere, such as the claim that the former 
SG Girl (Sentimental Graffiti Girl) Suzuki Mariko is in the Eroge- titled 
Sore ha maichiru sakura no you ni (Sorechiru) for Windows. Takahashi Chiaki 
belongs to Arts Vision, and belonged to Aoni Pro (Aoni Production).
     http://www.tcp.com/doi/seiyuu/takahashi-chiaki.html
     http://www24.big.or.jp/~telegama/chiaki.html
     I like Takahashi Chiaki because she voiced Matsuyama Chiaki, my 
favourite heroine amongst the five heroines (or six, if we count Cowbell) in 
Sotsugyou III -Wedding Bell-.
     http://bom-ba-ye.com/a.cgi?aoi13=1
     http://members.at.infoseek.co.jp/nekomanma_x/
     http://www2.tokai.or.jp/irekomi/anime/bangumi/kimibou.htm
     http://www5b.biglobe.ne.jp/~nbdon/kiminozonews0305.htm#20030508
     http://www5b.biglobe.ne.jp/~nbdon/zakki0210.htm

     FYI, in Ecchi games, I dislike anal/kanchou/scatolo,
android/cyborg, bandage, bestiality, bondage, boys
love/gay/homo/yaoi/801, Burikko, byoujaku, choukyou/slave,
chuuko/mother/widow (miboujin)/wife (hitoduma),
futanari/kaizou, gakuenmono, gigolo, grotesque, kemono,
kichiku/SM, kinshin/nikushin, kyonyuu, les/yuri,
Lolicom/petit/puny, Mah Jong, maid, ninshin/pregnant, nun,
nurse, okama (maybe except the Hokuto no Ken type), orgy,
school mizugi, Shouta, slime, tentacles, and Undead/zombies.
     (I know. Picky, picky.)

     "Ecchi nano ha ikenai to omoimasu."
     - Andou Mahoro san, Automatic Maiden Mahoromatic

     "Ecchi nano mo ii to omoimasu."
     - Pink Pineapple, 2002

     [Ramble OFF]

2.2  2ND IMPRESSION (Review)

     Later (2003.10.05):
     Unlike other Eroge-, while the player's playing Imoiko, Imoiko doesn't 
seem to have a CG review mode, where the player can review the full-screen 
event CG that the game has displayed.
     Maybe the game unlocks such a CG review mode after the player has 
cleared the game at least once.

3.   LINKS

   - http://www.0verflow.com/
     Overflow HP.

   - http://www.zdnet.co.jp/games/s-club/soft/0212/27/imouto/index.html
     The Imoiko preview in the StrawBerry Club section in
the GameSpot Japan HP.

   - http://www.green-bunny.com/
     Green Bunny HP.

   - http://homepage2.nifty.com/foolproof/game/a/imoiko.html
     http://members.at.infoseek.co.jp/do12ri18ru/imouto.html
     http://www.bi.wakwak.com/~yuki1485/kouryaku/2002_12/imouto/imouto.htm
     http://www.eonet.ne.jp/~you-m/games/a/imoiko_sol.html
     http://www.f3.dion.ne.jp/~imai/kouryaku/imoiko.html
     http://www.geocities.co.jp/HeartLand-Cosmos/8603/kouryaku/imoiko.html
     
http://www.geocities.co.jp/Playtown-Toys/3322/game/chiyoren/imoi_kor.htm
     http://www.geocities.co.jp/Playtown-Toys/8938/moeya/game/imoiko.htm
     http://www.ictnet.ne.jp/~kyu-n/17capture_imouto.htm
     
http://www.remus.dti.ne.jp/~jun31974/jkweb/kouryaku/imoutode/imoutode-main.html
     http://www5.ocn.ne.jp/~misaki-b/kouryaku/imoutode_2.htm
     http://www5e.biglobe.ne.jp/~mirai-m/imouto_miori.htm
     http://www10.ocn.ne.jp/~reve/capture/imoutodeikou.htm
     http://www30.tok2.com/home/masterTORA/imoutodeikou_mio.htm
     Arbitrary gamers' HPs with Imoiko hints, information,
reviews, screen shots, solutions, and urawaza.

   - http://www.geocities.co.jp/Playtown-Knight/9882/cv01.html
     (http://www.geocities.co.jp/Playtown-Knight/9882/)
     The Seiyuusan Memorial (gal game seiyuu database) section in GP's Room, 
by G. Pure.

     [Ramble ON]

   - http://home.attbi.com/~kagamix2/xp-compatible/
     The Japanese Gaming Guide to Windows XP, by Kagami of
USA. English.
     "Windows 95/98/Me/2000 Japanese PC Games on Windows
XP."

   - http://selios.free.fr/
     Selios' Lairs, by Jean-Luc Barbera of France. English.
     "Selios' Lairs is primary a fan site on different
things I enjoy a lot, some of which are not well known
outside Japan or by rare fans worldwide.
     "Les Antres de Selios sont avant tout un site de fan
sur differentes choses que j'apprecie beaucoup, don't
certaines sont tres meconnues en dehors du Japon hormis
de rares fans de part le monde."

   - http://www.geocities.com/wavehawk.geo/
     The Shiori Fujisaki Shrine, by Wavehawk. English. A
Tokimemo (Tokimeki Memorial) fan page.

   - http://www1.cts.ne.jp/~buton/
     Miyabi Koubou, by Tounnkai of Japan.

   - http://zanyvg.overclocked.org/
     Zany Video Game Quotes. English. Has very funny quotes
and screen shots from many vidgames, plus movie files of
Segata Sanshirou TV CMs.

     [Ramble OFF]

<!--

4.   SOLUTION

     In 1st Play, I aim for Miori's two endings. Miori's second ending 
reportedly shares almost the same route as Ikuko's, so I'll probably clear 
Ikuko's ending also.

4.1  THE ADVENTURE BEGINS

     PROLOGUE

     1-1  Genkaku? [Hallucination?]
     1-2  Ima no musume, mioboe ga aru you na...?

     1-2 leads to node 2.
     I chose 1-2.

     2-1  Soko ni DOA [door] ga aru kara. [Because that's a
          door there.]
     2-2  Onnanoko ga haitteiru to ha omowanakatta. [Didn't
          think a girl's gone inside.]

     2-2 leads to node 3.
     I chose 2-2.
     Hisashi learns (?) the girl, who has blond hair in twin tails, is named 
Mayuka and is his sister. The woman, who has long blond hair, is named Seika 
and is his mother.

     3-1  Ano oyako ha, sagishi? [Those mother and daughter
          are frauds?]
     3-2  Sakki no juu ni himitsu ga!? [Secret is with the
          gun before?]
     3-3  Ryoute ni hana!? [Flowers in both hands?]

     Hisashi is fragging clever. Or, at least the programmers allowed him to 
be fragging clever.
     3-2 leads to node 4.
     I chose 3-2.

     4-1  Ii. [Good.]
     4-2  Warui. [Bad.]

     4-2 leads to node 5.
     I chose 4-2.

     5-1  Mado no soto wo miru. [Look outside the window.]
     5-2  Minai. [Don't look.]

     Hisashi is again fragging clever.
     5-2 leads to node 6.
     I chose 5-2.

     6-1  Hadakaodori wo shiro! [Dance naked!]
     6-2  Me wo tsubure! [Close your eyes!]
     6-3  Omae no shoutai wo hanase. [Speak your real
          identity.]

     6-1 leads to node 7. 6-2 and 6-3 lead to node 8.
     If the player chooses 6-2 or 6-3, despite a bit of different dialogue, 
Hisashi shoots Mayuka, learns how to change the parameters in her brain-wash 
gun, then shoots her again. He then shoots Seika and his father. (Yes, he's 
gone over to the Dark Side now.) The game displays one Seika non-Ecchi CG 
(cooking).
     I chose 6-3.

     7-1  Denpakei no hito?
     7-2  Uchuujin? [Spacenoid?]

     8-1  Shita. [Did.]
     8-2  Shitenai. [Didn't.]

     8-1 leads to node 9.
     If the player chooses 8-1, Hisashi shoots Mayuka and Seika again, to 
cloak their knowledge of their gun. After dinner, Hisashi borrows and reads 
Mayuka's guide book, and shoots Mayuka, to cloak her memory of her book. As 
she looks for her book in his room, she reads one of his Erohon... The game 
displays one event CG (family at dinner table), five image CG (Earth 
invation operation), and one Ecchi CG (Erohon).
     I chose 8-1.

     9-1  Shiritai. [Want to know.]
     9-2  Betsu ni. [No.]

     9-1 leads to node 10.
     I chose 9-1.
     "Puppeteer's Ceremony"?

     10-1  Nantonaku. [No cause.]
     10-2  Shitemitai kara. [Because want to try.]
     10-3  Shitakunai kara. [Because don't want to try.]

     10-2 leads to node 11.
     I chose 10-2.

     11-1  Mayuka.
     11-2  Mayuka no haha. [Mayuka's mother.]
     11-3  Koibito. [Lover.]

     11-3 leads to node 12.
     I chose 11-3.
     If I've any interest in Mayuka or her mother, I would've at least 
attempted the first two choices and seen what happened. (X_X)

     12-1  Mayuka.
     12-2  Miori.
     12-3  Ikuko.
     12-4  Himitsu. [Secret.]

     12-2 leads to node 13.
     This is one of the nodes where the player has to favour Miori or Ikuko.
     In 1st Play, I chose 12-2, as I was aiming for Miroi's first ending.

     13-1  Suki. [Like.]
     13-2  Kirai. [Dislike.]

     Before this node, the game re-displays the Erohon CG. (-_-;) AFAIK, the 
model is an heroine in a previous game by Overflow.
     13-1 leads to node 14.

     Before node 14, the game re-displays the Erohon CG, and pans right to 
reveal the article title. (-_-;) The game also displays one Mayuka Ecchi CG.
     Hisashi doesn't find any anti-gravity reflector on Mayuka. He learns 
Mayuka and Seika are, well, were royalty on their planet, but after a coup 
d'etat, they are now fugitives, without ultra-tech weapons.
     Then, the game displays two event CG: the family at breakfast table, 
and an uncloaked UFO atop Hisashi's house.
     Then, the game plays the OP animation and theme song "Imouto 
nandamon!".

     JULY 11, THURSDAY

The game re-displays one event CG: the family at dinner table.

     14-1  Muriyari akeru. [Open.]
     14-2  Mayuka ga detekuru no wo matsu. [Wait.]

     14-2 leads to node 15.
     I chose 14-2.
     The game displays one event CG: Fuyuno, a girl with black long-straight 
hair, wearing a grey-and-white sleeveless blouse and black short skirt, and 
holding a kodachi (dagger).

     15-1  Tonikaku settoku shitemiru. [Persuade.]
     15-2  Kodachi wo ubaitoru. [Take kodachi.]
     15-3  Jiai ni michita shisen de mimamoru. [Gawk.]

     15-3 leads to node 16.
     I chose 15-3.
     Hisashi learns Fuyuno is an Earthian captured by Mayuka's scouts, 
before the Kantou Big Earthquake, and, according to the photo in her locket 
(not displayed), she was possibly his grandfather's sister.

     JULY 12, FRIDAY

     Mayuka has more than one set of clothes.
     The game displays one event CG: the family at dinner table, with Mayuka 
wearing a light green dress and Fuyuno.

     16-1  Ureshii. [Happy.]
     16-2  Ureshikunai. [Unhappy.]

     16-2 leads to node 17.
     I chose 16-2.

     At school, the game displays one event CG: Miori, wearing bloomer, 
bends forwards to speak with Hisashi.
     Then, Hisashi and Ikuko challenge each other to achieve the higher exam 
results.
     After school, before Hisashi's home, he briefly meets, but doesn't 
speak with, a woman who has short light brown hair and wears glasses.

     17-1  Imoutotachi ni benkyou wo oshiete yaru. [Teach
           sisters.]
     17-2  Jibun no benkyou yuusen. [Prioritise own study.]

     17-2 leads to node 18.
     I chose 17-2.

     JULY 13, SATURDAY

     The game displays one event CG: Seika, Fuyuno, and Mayuka at breakfast 
table.

     18-1  Shimatsu shiken no benkyou wo suru. [Study exam.]
     18-2  Imoutotachi ni benkyou wo oshieru. [Teach
           sisters.]
     18-3  Kibun tenkan ni dekakeru. [Get out and take a
           hike.]

     18-1 leads to node 19.
     I chose 18-1.

     19-1  Mayuka ga...
     19-2  Fuyuno ga...
     19-3  Kaasan ga... [Mother.]
     19-4  Tte, kazoku ja nakute... [Not family.]

     Hisashi imagines the heroine with whom he'll (figuratively) partner for 
some Xtreme Beach Volleyball during the summer vacation.
     19-3 leads to node 21. 19-4 leads to node 20.
     I chose 19-4.

     OTOH, when I chose 19-1 and 19-2, the game plays the heroines' voices, 
but displays a black (blank) screen instead of a CG. (Maybe the game assumes 
I've locked onto Miori's route?)
     Then, Hisashi gets out and takes a hike anyway.

     20-1  Kurahashi Miori ga...
     20-2  Ikuko ga...
     20-3  Kinou mikaketa oneisan ga... [Woman he met
           yesterday.]
     20-4  Mada minu onnanoko ga... [Girl he hasn't met.]

     20-1 leads to node 22.
     I chose 20-1.
     The game displays one Miori non-Ecchi CG: she cosplays as a maid at a 
famires.
     Then, Hisashi gets out and takes a hike anyway.

     OTOH, when I chose 20-2 or 20-3, the game plays the heroines' voices, 
but displays a black screen instead of a CG. (Maybe the game assumes I've 
locked onto Miori's route?)
     Then, Hisashi gets out and takes a hike anyway.

     When I chose 20-4, the game doesn't play any voice or display any CG, 
and Hisashi gets out and takes a hike anyway.

     21-1  CHANSU! [Chance!]
     21-2  Ecchi na koto ha ikenai to omoimasu! [The
           Automatic Maiden Mahoromatic motto.]

     (...)

     22-1  Sennoujuu wo tsukau. [Use brain-wash gun.]
     22-2  Jikan wo kasegu. [Gain time.]

     Hisashi and Ikuko meet in a street.
     When Hisashi goes home, he meets a girl with pale blue long hair who 
wears a purple dress and carries a sheathed Western sword. He idiotically 
admits he lives in the house on top of which is Mayuka's landing craft.

     Both 22-1 and 22-2 leads to node 23.
     For fun, I first chose 22-1. The gun is ineffective on her.
     Then, I chose 22-2. She detects the gun anyway, and gives him 24 hours 
to submit.

     Seika and Mayuka explains an ancient secret super weapon is hidden some 
depth below Hisashi's home. He digs for it and finds it. It can reportedly 
summon and exploit nearby dead persons' spirits.
     Then, the game displays one event CG: Seika, Fuyuno, and Mayuka at 
dinner table.

     JULY 14, SUNDAY

     Today, no multiple choice node.

     Before breakfast, Seika, Mayuka, and Hisashi check the backyard and 
don't see the super weapon. They plan to separate and search the streets for 
it, but are disrupted by Fuyuno's scream.
     In the kitchen, a girl with red hair in a ponytail and wearing a school 
uniform is looting their rice cooker. She calls Hisashi "Aniki", and herself 
"Boku". (-_-;) She complains the breakfast lacks soy sauce, and introduces 
herself as Tanemura Akiho.
     Hisashi & Co interrogates Akiho about her sudden appearance in their 
home, but she doesn't recall anything. Seika suggests Akiho is the super 
weapon. Akiho claims when she thinks about weapons, she easily knows what 
and how to use weapons. For example, she detects the 2,043 hostile starships 
surrounding Earth.
     (I agree with Hisashi that one girl VS 2,000+ starships? Does she think 
she's a galactic Esper like Cosmo Police Justy (manga series)? OTOH, I've a 
weakness for ponytail heroines with combat skills (armed or unarmed, 
mechanised or unmechanised)...) f(^_^;)
     While Hisashi & Co are debating, Akiho disappears. They think Akiho has 
wandered outside the house, but Fuyuno suggested Akiho is inside the house, 
because Akiho's shoes are still at the front door. (-_-;)^2
     Hisashi finds Akiho in the hole in the backyard, BBQing beef and fish 
with her laser. (No event CG.) He suggests she try firing her laser 
skywards... and it returns and hits a neighbour's house, causing a fire... 
(No event CG.)
     Akiho and Hisashi go to inspect the damage. The game displays a 
non-Ecchi event CG: a girl with short brown hair and a blue ribbon, wearing 
a pink pajamas and running before a car.
     Akiho saves the girl. (Kurahashi Haruru, I presume by her chara 
design.)
     Afterwards, the alien girl with pale blue long hair who wears a purple 
dress and carries a sheathed Western sword arrives and confers with Hisashi. 
Akiho returns and interrupts them. (-_-;)^3
     Hisashi explains to Akiho the alien girl's mission. The game displays 
an Akiho non-Ecchi CG: Akiho's eyes fire an energy blast (a la Cyclops of 
The Uncanny X-Men).
     The alien girl Nina's fleet report 1,468 starships are sunk or receive 
major damage, 63 receive medium damage, and countless receive minor damage. 
She retreats.
     (Nina doesn't have an ending for the player to clear, AFAIK.)

     JULY 15, MONDAY

     The game displays one event CG: Seika, Fuyuno, Akiho, and Mayuka at 
breakfast table.

     23-1  Owaru made matteru. [Wait till the end.]
     23-2  Saki ni kaeru. [Return first.]

     Does Hisashi wait for Miori?
     23-1 leads to node 24.
     I chose 23-1.

     While Miori and Hisashi walk home together, she says she has a younger 
sister, who's in the nearby Sakakino Hospital. Miori agrees to let him meet 
her sister, but not today.
     Afterwards, Hisashi goes to the hospital alone and visits the girl whom 
Akiho saved from the car. As expected, he learns her name is Kurahashi 
Haruru.

     24-1  Wakatta. Mou konai yo. [Understood. Won't come
           any more.]
     24-2  Mata kuru kara na! Oboetoke. [Will come again.
           Remember.]

     24-2 leads to node 25.
     I chose 24-2.

     BTW, Fuyuno and Mayuka's room has strange decorations.

     JULY 16, TUESDAY

     The game displays one event CG: Seika, Fuyuno, Akiho, and Mayuka at 
breakfast table.
     After school, Miori and Hisashi visit Miori's sister.
     Then, Miori visits Hisashi's house. They study English in his room.

     25-1  Nani itten dayo... [What are you talking
           about...]
     25-2  Jitsu ha ore mo... [Actually, me too...]

     25-2 leads to node 26.
     I chose 25-2.

     The game displays one event CG: Seika, Fuyuno, Akiho, and Mayuka at 
dinner table.

     JULY 17, WEDNESDAY

     After school, Ikuko and Hisashi's two male classmates follow him into 
his house. Ikuko finds an Erohon under his bed.
     While Hisashi gets some drinks, Akiho enters his room and meets his 
classmates. When Ikuko attempts to speak with Akiho about his secrets, he 
gives Akiho 1,000 Yen and tells her to go get some candies.
     Then, Fuyuno and Mayuka enter Hisashi's room. Then, Seika also enters 
Hisashi's room.
     Hisashi's classmates banish him from his room, and interrogate Fuyuno 
and Mayuka. When Akiho returns, they play games in his room.
     Before dinner, Hisashi recalls he pledges to visit Haruru.

     26-1  DAME demo iku. [Even if it's impossible, go.]
     26-2  Ashita ayamaru. [Tomorrow, apologise.]

     26-2 leads to node 27.
     I chose 26-1.

     27-1  Gokai... nano kana? [Misunderstanding... maybe?]
     27-2  Haruru mo, ore no koto suki nano ka... [Haruru
           also likes me, maybe...]
     27-3  Dayo na. Kurahashi toha nan demo nai noni.
           [That's it. Has nothing to do with Kurahashi
           though.]

     (Hmm. Unlike some Imoiko solutions I'm reading, none of the choices 
begins with "Akumade"...)
     27-1 leads to node 28.
     I chose 27-1.
     I presume when the player's aiming for Haruru, choose 27-2, and for 
other heroines, choose 27-3.

     Afterwards, still in the street, Miori and Hisashi meet Akiho. Akiho 
and he go home.
     The game displays one event CG: Seika, Fuyuno, Akiho, and Mayuka at 
dinner table.
     After dinner, Fuyuno comes to Hisashi's room and asks about the Erohon.

     28-1  Gokai da! Are ha, ore no hon ja nai.
           [Misunderstanding! That isn't my book.]
     28-2  Akumade, kyoumi ga aru to iu dake de... [To the
           last, only say have an interest]
     28-3  Ore ha, aa iu no ga, daisuki nanda. [I love that
           thing a lot.]

     28-2 leads to node 29.
     I chose 28-2.

     JULY 18, THURSDAY

     29-1  Imoutotachi to asobi ni iku. [Go play with
           sisters.]
     29-2  Ie de nonbiri suru. [Stay home and fester.]
     29-3  Haruru no mimai ni iku. [Visit Haruru.]

     29-3 leads to node 30.
     I chose 29-3 (reluctantly, as I'm not aiming for Haruru).
     The game displays one Haruru non-Ecchi CG: she sits on her bed, with 
her dolls.
     Miori is also in Haruru's hospital room. Hisashi learns Haruru's 
surgery has a chance of 30%...
     (Maybe he can somehow employ his alien sisters' ultra-tech?)

     JULY 19, FRIDAY

     Today, no multiple choice node.

     The game displays one event CG: Seika, Fuyuno, Akiho, and Mayuka at 
breakfast table.
     BTW, Fuyuno and Mayuka's school uniforms look different. Fuyuno's has 
pockets.

     After school, Miori and Hisashi plan to visit Haruru, but Miori gets a 
cell phone call and is diverted. He visits Haruru alone.
     The game displays one Haruru non-Ecchi CG: she sits on her bed, with 
her dolls.
     At home, the game displays one event CG: Seika, Fuyuno, Akiho, and 
Mayuka at dinner table.
     After dinner, Miori phones Hisashi to apologise. Then, they agree to go 
to the Oohara Sealand amusement park tomorrow.

     JULY 20, SATURDAY

     Today, no multiple choice node.

     In the morning, Miori phones Hisashi to cancel their date. (_ _;) He 
visits Haruru anyway.
     Miori's in Haruru's room, and Hisashi hears their conversation... about 
Haruru's surgery and resting at home. He retreats.
     (Actually, I can't care less about the gaki Haruru. None of her 
attracts me. OTOH, after I clear Miori's ending, I may replay and aim for 
Akiho's ending.)

     JULY 21, SUNDAY

     30-1  Mou sukoshi neru. [Sleep.]
     30-2  Shikata naku okiru. [Rise and shine.]

     30-2 leads to node 31.
     I chose 30-2.

     At 08:30, Akiho's body press awakes Hisashi anyway.
     The game displays one event CG: Seika, Fuyuno, Akiho, and Mayuka at 
breakfast table.
     Seika suggests Hisashi repair the roof, but Miori comes to visit him.
     In his room, Miori confesses to Hisashi about her parents' argument and 
her sister's sickness.
     The game displays one Miori non-Ecchi CG: she leans on Hisashi.
     (IMO, he looks like a Cool Guy (TM).)

     31-1  Jaa, yuugata ni. [Well, till evening.]
     31-2  Gomen. Chotto youji ga. [Sorry. Has some
           business.]

     31-1 leads to node 32.
     I chose 31-1.

     32-1  Nidone suru. [Re-sleep.]
     32-2  Asobi ni iku. [Go play.]
     32-3  Haruru no mimai ni iku. [Go visit Haruru.]

     32-3 leads to node 33.
     I chose 32-3 reluctantly. (Definitely not the choice of
the New Generation.)

     The game displays one Haruru non-Ecchi CG: she sits on
her bed, with her dolls. This time, she smiles.

     33-1  Miori ga warui to omou. [Think Miori is wrong.]
     33-2  Miori ga tadashii to omou. [Think Miori is
           right.]

     33-2 leads to node 34.
     I chose 33-2.

     When Hisashi goes home, Miori's there.

     34-1  Mou ichido KISU [kiss] wo suru. [Kiss again.]
     34-2  Mune ni te wo nobasu. [Extend hand to chest.]

     No event CG before, during, or after this node? (_ _;)
     Both choices apparently lead to node 35.
     If the player chooses 34-2, then Seika and Mayuka
eventually interrupt Hisashi. But if the player chooses
34-1, they interrupt him earlier.
     I chose 34-2. (9_9)

     Later, Seika asks him how does a kiss feel.

     Later (2003.11.08):
     In terms of the ESRB (Entertainment Software Rating
Board) Content Descriptors,
     http://www.ebgames.com/ebx/help/esrb/default.asp
     Imoiko has: comic mischief, mature humour, nudity,
strong language, strong sexual content, suggestive themes,
use of drugs, and violence. (@_@;)

     JULY 22, MONDAY

     Later (2003.10.30):
     By now, it's strange that this game displayed blank
screens instead of some, eh, dramatic event CG. For
comparison, in Wind -a breath of heart-, which was event CG
deficient, that game at least displayed a CG of the day sky
or night sky, instead of the event CG that the player
expected from the text.
     I'll run the Imoiko patch version 1.1 and see if
anything improves. If the patch fouls up Miori's flags,
then I'll replay and aim for Akiho's ending anyway. Or, if
the patch fouls up the game, then I'll install and try Talk
To Talk (T3) instead. (^_-)

     Later (2003.11.15):
     On second thought, maybe my game CD is... dyfunctional?

     Hisashi chats with Miori. Then, Ikuko joins the
conversation.
     Later, WRT the test results, Hisashi's 185th place
beats Ikuko's 205th place. (Muhuhu.)

     35-1  Ikuko ni oshieru. [Teach (tell) Ikuko.]
     35-2  Minakatta furi wo suru.

     35-1 leads to node 36.
     I chose 35-1.
     Hisashi detects dissent between Ikuko and Miori.

     36-1  Miori ni tazunete miru.
     36-2  Ikuko wo oikakeru. [Chase Ikuko.]

     36-2 leads to node 37.
     I chose 36-2.

     Ikuko escorts Hisashi till his home.

     37-1  Haruru no tokoro he iku. [Go to Haruru's
           place.]
     37-2  Ikazu ni neru. [Don't go, and sleep.]

     37-1 leads to node 38.
     I chose 37-1.

     38-1  Iku. [Go.]
     38-2  Ikanai. [Don't go.]

     38-2 leads to node 39.

     Haruru says today is her birthday, and asks Hisashi
to go to her room tonight. (This is too easy, eh, I mean,
dangerous, IMO.)
     I chose 38-2, as I'm not aiming for Haruru. d(^_^)

     JULY 23, TUESDAY

     Today, no multiple choice node.

     Miori skips school.
     Hisashi visits Haruru, but doesn't see or learn anything about Miori.

     JULY 24, WEDNESDAY

     Miori skips school.
     Hisashi chats with Ikuko.

     39-1  Ieteru. [Say it.]
     39-2  Sonna koto nai. [No such thing.]
     39-3  Miori no koto ha, sou iu me de mitenai yo.
           [Miori's matter, don't look at it that way.]

     39-2 leads to node 40.
     I chose 39-2. In 2nd Play, I probably shall choose 39-3.

     At night, Miori phones Hisashi.

     JULY 25, THURSDAY

     Today, no multiple choice node.

     In the morning, Fuyuno reports Mayuka and Seika were escorted by 
aliens, kemono in a flying saucer. (And there is much rejoicing.)
     Miori skips school.
     Hisashi visits Haruru, but doesn't see or learn anything about Miori. 
Haruru reports she will check out of the hospital by August.
     The game displays one Haruru non-Ecchi CG: she sits on her bed, with 
her dolls.

     JULY 26, FRIDAY

     The game displays one event CG: Akiho, Fuyuno, and
Mayuka at breakfast table.
     Mayuka reports the absent Seika is served and protected
by Yuma.

     40-1  Miori no koto ka.
     40-2  Ikuko no koto ka.
     40-3  Haruru no koto ka.
     40-4  Moshikashite...

     40-1 leads to node 41.
     In 1st Play, I chose 40-1.

     In the afternoon, Miori comes to Hisashi's home, and
his room. The other heroines are absent...
     Hisashi chats with Miori. ("Anata ni aitai." Sigh.)
     Miori reports her parents are getting divorced. f(-_-;)

     (Finally, an Ecchi event.)
     The game displays one Miori non-Ecchi CG: crying,
sitting on Hisashi's bed, and looking at the player.
     Next, the same CG, but she closes her eyes.
     Then, the game displays another Miori CG: wearing a
tight black shirt, and laying back on top of the bed.
     Next, the same CG, but, eh, without the tight black
shirt, and with a pink bra.
     Next^2, the same CG, but, eh, without the pink bra.

     41-1  Jitsu ha aru. [Actually, have experience.]
     41-2  Keiken ha nai. [Have no experience.]

     41-1 leads to node 42.

     In 1st Play, I chose 41-1. (So, he lies.)

     Later (Monday, 2004.02.17):
     The save game at the above node is dated 2003.11.14.
Today, I finally have a bit of free time to continue this
game. (X_X) I want to clear this game at least once, before
I install Talk to Talk for Windows, or maybe TOEE for
Windows. f(-_-;)

     The game displays one Miori Ecchi CG: Hisashi X Miori.
     (Hmm. No nakadashi. He... finishes on her abdomen.) (9_9)
     Later, after 7 PM, Miori has dinner with Akiho, Seika,
and Hisashi. No dinner event CG.

     JULY 27, SATURDAY

     Akiho awakens Hisashi at about 4 PM and says Miori has
come to his home. He bribes Akiho with a donut and requests
her to not bother Miori and him.
     Hisashi Sekuhara (^_-) Miori.

     42-1  Miori wo kidukatte enryo suru. [Do not.]
     42-2  Sunao ni shite morau. [Do.]

     Miori offers to Fella.
     42-2 leads to node 43.

     In 1st Play, I chose 42-2. (^_-)
     The game displays one Miori Ecchi CG: Miori X Hisashi
(Fella).
     (This time, he... finishes in her mouth.) (9_9)^2

     JULY 28, SUNDAY

     When Hisashi awakes, Akiho reports the other heroines
have gone out with Yuma... and Miori is waiting in the
living room.
     After brunch, Miori and Hisashi go to the hospital and
visit Haruru. He asks Haruru about the names of her
nuigurumi. Haruru disinforms Miori about what he said.

     43-1  Shitai. [Do.]
     43-2  Mada kangaetenai. [Do not.]

     Haruru asks Hisashi whether he wants to marry Miori.
     43-1 leads to node 44.

     In 1st Play, I chose 43-1.
     (Somehow reminds me of the following quote.) f(-_-;)

     "Boys, be ambitious. Be ambitious not for money
or for selfish aggrandisement, nor for that evanescent
thing which men call fame. Be ambitious for knowledge,
for righteousness, and for the uplift of your people.
Be ambitious for the attainment of all that a man ought
to be."
     - William Smith Clark (1826-1886)

     When Hisashi goes home, a Loli-maid-Nekomusume greets
him. Mayuka introduces her as Yuma.
     Hisashi learns from Yuma that Akiho, Fuyuno, Mayuka,
Seika, and Yuma will depart from Earth five days later
nya... and will abandon him on Earth nya... Then again,
maybe he can still change their minds, literally.

     JULY 29, MONDAY

     44-1  Nidone suru. [Re-sleep.]
     44-2  Machi ni deru. [Take a hike.]
     44-3  Imoutotachi wo tetsudau. [Assist sisters.]

     44-3 leads to node 45.

     In 1st Play, I chose 44-3.

     Later, after 9 PM, Miori phones Hisashi and says she
and her mother will move to her mother's parents' home... in
Hokkaidou. (His days are becoming more and more s_cky.)
     OTOH, this means Haruru will also remove to
Hokkaidou, which is IMO a good thing. d(^_^)

     JULY 30, TUESDAY

<TO BE CONTINUED>
__

Don "Sailormoon haters unite!" Chan
http://www.gamefaqs.com/features/recognition/146.html
http://www.cheathappens.com/show_user.asp?userID=80

*1   "Sakuretsu!"

<END OF FILE>

