THE COMPLETE SOLUTION OF
                      LAST DYNASTY

ACTION PART
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SIMULATION, EARTH: Easy levels, just practice the game.

MALCHUS: You have missiles for the first time. When the carrier shows up, don't go after it, but
lock the eagle and get this first. Of course, don't shoot the allied vessel.

PROTECTION: Nothing but more enemies. When the spying device is off, lock the planet and
wait for the landing.

MEN: Don't destroy the base. Keep your eyes constantly on the allied shuttle and always lock the
enemy vessel that is the closest threat for it. When only the base is left, just wait until you get the
message "shuttle is ready".

XB4_1: Kill all the enemies except for the barge. When only the barge is left, follow it until you
find the co-ordinates of the planet (you are informed by the game). Only now, destroy it.

RIDACK: You can't land with the satellites on sight, but you can't survive the enemies when you
destroy them. What can you do? Look at the map. You will see an enemy barge accompanied by
warheads. Leave the satellites untouched and shoot all the warheads. Then follow the barge, which
goes to the same planet that you want to land on. When the barge reaches the satellites, it signals
to them so that they let it pass. Stick behind it, and you will pass as well.

XB4_3: Just kill the enemies and land.

MOD: Don't waste your weapons from the beginning. Wait until you get the message that strong
enemy bombers are on their way, and an ally tells you to follow him in the asteroid field. Go there
at once (when you look at the map, you will see an area with small white spots, and an allied vessel
waiting there) and stay covered behind him. When Vana tells you that the decoys are ready, start
the action until all 6 bandits are vanished.

KYAK: Destroy the enemy fighters first and then the barges. At some point 8 more bandits will
appear, but the planet will be "opened". Lock the planet and go there at full speed. You will land,
avoiding the enemies.

SYMEST4_2: Very difficult level. First, you will go to the left side of the 21 bandits in horizontal
line, and you will start throwing rockets and simoultaneously move slightly to the right. This way,
you should be able to get them all before they pass behind you. You should also have 7-8 rockets
left after the massacre, and your shield should not be destroyed. Some more stingers attack, which
you will eliminate using missiles and mines. Use your laser to destroy the pulse and armoury and
get ready for some more fighters that come in groups and so they will be destroyed with the
remaining rockets. You will kill about 45 bandits in this level.

ALONE: Leave the satellites for the end, and destroy as quickly as possible, the barge, which is a
moving-bomb. When you destroy the wasps as well, trying to have some mines and missiles left,
shoot the satellites and get ready for another small group of enemies (now you can call for
reinforcements and finish the level more easily. You can't do this from the beginning, because the
allies may shoot some of the satellites, making the level impossible to finish).

RETURN: Use your weapons wisely, because you don't have lots of them. Especially take good
care of the mines. Call for reinforcements and tell your allies which enemy to attack. Get for
yourself always the closest enemy.

DOK: Quickly exterminate the three enemy fighters that shoot you in the beginning, using missiles.
Next comes a group of 6 stingers, which you will destroy with a rocket. Now look at the map:
You will see many enemy vessels around an armoury, waiting to rearm. Go there and use your
rockets to eliminate the enemy groups you will meet on the way. Then shoot down the armoury.
5-6 more bandits will come (a total of 24 in this level) which won't make things too difficult for
you. If everything is done properly, the carrier won't show up and the level will be finished. If
something goes wrong and you face the carrier, restore the battle from the beginning. It is
unbeatable.

FINAL: Look at the map. You will see a base surrounded by enemy changers. Lock one of the
closest changers and go there in full speed, ignoring the fighters that shoot you from the rear. When
you get close, the changers will become invisible and you will lie still. At this time, lock the enemy
fighters behind you and start shooting at them with all your weapons. If you can stand the attack
for a while, you will move to the endgame without having to kill all the bandits. Don't shoot the
changers.

ADVENTURE PART
--------------

Take laser. In the computer room, look at chair, take magnetic card (badge), go in the transporter.
When you are down enter the pylon, look at desk, open drawer, get bracelet. Go back in the
computer room and use badge on reader, use bracelet on reader, use keyboard (badge update).

Go down again, find the elevator and enter it. Use controls, you are now in the 2nd level. Find the
command, use command, open door, find the cabinet, open cabinet, get fuse, pull lever, watch the
sequence, close cabinet. In the containers' screen, use laser on camera. When the guard comes,
quickly use laser on guard. in the other cabinet also pull lever, and now the safety doors are open.
Now you can enter the lab and the side doors. in the lab, look at trionic laser, open box, put fuse
in box. In the office, look at papers, get electronic key. In the capsules'screen, use electronic key
on box, get capsule, exit lab. In one of the opened side doors, you will find paint, wire and broken
glass. In the lab, in the robot screen, use paint on two sensors when the robot closes the doors. Go
back to the robot. Now the doors will stay open. Exit the lab and go to the control room, upstairs.
In the tranfer center you update the badge again. (level 2 update) 

Go back to the lab. On the desk you will see the ledge. Use broken glass on ledge. Now in the
trionic laser, push ignition switch. The beam will reflect on the broken glass and then destroy the
robot! Go inside. You will find seal, spacesuit. Use seal on spacesuit. Now exit the lab and search
the side doors for the aquarium. No fish inside, and the lid is open! Put on sealed spacesuit and
only then use capsule on lid. The substance in the capsule kills all the guards, but not you since the
sealed spacesuit protects you. Now the rooms right and north of the aquarium open. You will find
the circuit board there. Go in the lab, in the robot room, update your badge to level 3. (You will
have to use the circuit board instead of the bracelet, this time) Continue straight ahead, enter the
door at the end of the corridor, and leave this new room through the red door. You will find the
jack in the new locations. Look around for a winch. You will use it later. Now take the elevator to
level 1, and go to the pylon. There is a closed cabinet there. Use jack on cabinet and you are in the
basement. You will find a tripode there. Use tripode on jack (jack-on-tripod is produced).

In the room where you took the broken glass, there are empty bottles and a water faucet. Use
empty bottle on water faucet, take full bottle. Now you go to the room where you found paint and
wire. There is a robot room there. Use electric wire at the middle controls of the last horizontal
line. The robot tries to remove the wire. At once use full bottle on robot, you get rid of it. Look at
desk, open bottom drawer, get screwdriver. Go in the lab and to the winch. Near the door at the
right of the winch, look at the grates. Use screwdriver on grates. Now use winch controls. Use the
hook and you are in level 1. Why use this way when there is an elevator? You will find out soon...

Behind you there is a control switch. Press it and see how you can easily return to level 2. In one
of the side doors, you will come across a level 3 elevator, which is unfortunately closed. Get
another wire and make again a short circuit of the controls in the robot room. Go inside the
elevator and use jack-on-tripod at the elevator switch. A timer is created. Use timer. Quickly run
to the winch and down to level 1. Go to the basement and, since the elevator is not at this level,
you will see an elevator counterweight. Get on the counterweight. When the timer activates, the
counterweight will go up, taking you to level 3!

Now the elevator to the third level which was formerly closed, opens. Return to the second level
and update your badge in the control room (level 2 update). Go to level 3 and enter the new
elevator. It takes you to the receptor. Look at receptor. Use laser on clone. Mission
accomplished!

End of solution

By vantor@compulink.gr (Vangelis Kratsas)
(The Keeper of the Ultimate Knowledge)

Dedicated to Adventure Magic, the best web page for games throughout cyberspace,
blessed by Shodan himself...