
Legend of Legaia - Miscellaneous FAQ Version 0.67
By Dan (not "Gadouken" Dan) GC <lbdangc@aol.com>
for PSX

Last updated: 04/14/99 08:35 PM PT
First Edition: 04/09/99 02:25 PM
Document Info: 44 K (44, 861 Bytes)
               Designed for at least NN3 or IE3 at 640x480 Resolution
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  Legend of Legaia was...
Created by     Prokion
Produced by    Contrail
Licensed by    Sony Computer Entertainment Inc.
Published by   SCEA
ESRB Rating    Everyone
Released       March 15, 1999 in America

  If you can help me with anything: tips, secrets, etc., or if you just
have questions, comments, etc., E-mail them to <LB Dan GC@aol.com> One
more thing, don't E-mail with questions that are already in the FAQ
section, otherwise, I'll discard them or tell you to check the FAQ.
_________________
Table of Contents

1.   Updates
2.   What is Legend of Legaia, anyway? (General Details)
3.   Plot/Storyline
4.   Character Info
       1. Vahn
       2. Noa
       3. Gala
5.   Legend
6.   Statistics (in Menu)
7.   Basic Stuff and Strategy, Hints, and Tips
8.   Arts Lists
       1. Vahn
       2. Noa
       3. Gala
9.   Magic absorbed from Seru
       1. Tips on and Explanation of Absorbing (**should read!**)
       2. Magic Spells
       3. Ra-Seru Magic Spells
10.  Secrets
       1. Secret Ra-Seru Spells
       2. Miscellaneous Secrets
11.  Mini-Games
       1. Wild Card
       2. Fishing
       3. Baka Fighter
       4. Coliseum Zone
       5. Dancing Queen Contest
12.  Frequently Asked Questions
13.  Special Thanks
14.  Author Information

Copyright Disclaimer:

Unpublished Work Copyright (c) 1999 Dan GC

  This FAQ is for private and personal use only. If reproduced, it must
be my electronic means, and if placed on a Web Page or Site, may be
altered as long as this Disclaimer and the above Copyright Notice
fully appears. This FAQ is not to be used for profitable/promotional
purposes; this includes being used by publishers of magazines, guides,
books, etc. or being incorporated into magazines, etc. in ANY way
without FULL AUTHORIZATION from myself and any cohorts I may have.
  This FAQ was created and is owned by me, Dan GC <LB Dan GC@aol.com>
Any Copyrights and Trademarks not specifically mentioned in this FAQ are
acknowledged. Always give credit where it is due.
  Legend of Legaia is a Registered Trademark and Copyright (c) to
Prokion Ltd. and Contrail Inc. Any other things are Copyright to their
rightful owners.
  Alright, writers of EGM, GamePro, other Game Mags, and plaigiarizers,
you plagiarize, many people know that, you can be sued. If I find out
ANYTHING from any of my FAQs in a Game Magazine or in another FAQ w/o
my permission, I'm suing. It clearly states not to copy anything without
my FULL AUTHORIZATION unless put on a non-profitable/promotional Web
Page with the above Copyright Disclaimer.

  To those other Arts List FAQ Authors, I see a couple of mistakes in
your FAQs, I've seen them, I know what mistakes there are, after I send
this in, and I see you make the changes needed to be made to the Arts in
your FAQs after my FAQ is posted, then it's plagiarism, unless you have
my permission. Thereafter, I shall have to tell CJayC about what you've
done and your FAQs will be gone from GameFAQs, so don't copy anything of
mine without MY permission.

  The only thing allowed would be to print this document for personal or
private use. Okay, if you have WordPad, save this document somewhere,
open WordPad, go to Page Setup or something like that, then change the
margins to: Left: 1"; Right: 0.3"; Bottom: 0.4"; Top: 0.4". This will
prevent some paper usage, also, you should change the font, if you can
tolerate it, and make major changes. But if not, oh well. Oh yea, and
take out unnecessary things, like this section here, the disclaimer, the
beginning, Author Information, the section just below this place,
updates, etc. Just a few tips for you people.

This FAQ can be found at:
________________________________________________________________________
GameFAQs                              www.gamefaqs.com
Dan GC's Legend of Legaia Home Page   i.am/dan_gc
                  Available much later in the future
________________________________________________________________________
Part 1: Updates

Version 0.67 4/14/99:
  Cyntalan told me a lot of useful info (how many Points/Coins are
needed to get the Water and Earth Ra-Seru Egg; how to steal items, etc.)

Version 0.65 4/12/99:
  Fixed what pictures you can take with the Camera Stone, and that's
about it

Version 0.6 4/11/99:
  It's amazing, I'm still receiving E-mail from people. I thank them.
Some of them are questions, some are advice, some are secrets, etc.
I added where you can take pictures with the Camera Stone (the Tourist-
Trap thing made of stone).

Version 0.59 4/10/99:
  Wow! That's a lot of E-mail I received about my FAQ, more than I
expected. Anyway, a lot of people E-mailed about the Point Card, three
concerning the Legendary Rod, and one about the Platinum Card. I'd like
to thank all of them, and they are in the Special Thanks section. I
changed one thing about gaining AP, added the Platinum Card, and, not
really anything else. You can check the Special Thanks section for who
has E-mailed me.

Version 0.57 4/09/99:
  Cyntalan Maelstrom told me even more about the Point Card, so I put it
up

Version 0.55 4/09/99:
  SSTrunks94 told me what the Point Card is used for.

Version 0.5 4/09/99:
  First edition
________________________________________________________________________
Part 2: What is Legend of Legaia, anyway? (General Details)

  Legend of Legaia is an above average RPG with a battling system very
similar to other battling systems of RPGs combined together. It's like
Xenogears with Wild Arms, not exactly, but very close. The magic system
is also similar to FFVIII, in the terms you can't get Magic by getting
items and leveling up, but in the world of Legaia, only certain monsters
have Magic, and those monsters are actually the Magic. They are Seru,
elemental Seru, that is. You have to kill them without Magic and with a
physical attack, but you won't always get it. It's a pretty good RPG
loaded with lots of fun, for some areas. You have to experience it for
yourself.
________________________________________________________________________
Part 3: Plot/Storyline

  God created the heavens, the earth, and the seas. After creating all
things in the universe, god created humans to rule over this world. Yet,
while possessing the wisdom of god, humans were physically weaker than
the wild beasts, and impulsive in spirit. Many times did the humans come
close to dying out forever. Concerned about the humans' future, god gave
them a mighty force with which to aid them. It was the Seru.
  Since the dawn of human memory, known as history, humans lived
together with creatures known as the Seru. The Seru lived together with
humans, always obeying them, and making the humans many times stronger
than before. When not worn by a human, a Seru looks much like a stone
figure. However...Upon touching a human, a Seru changes form and gives
that human secret abilities. With a Seru, a human can lift extremely
heavy objects and even fly in the air. However, that era came to an end.
  Appearing from out of nowhere, the Mist covered the land, bringing to
an end the world of prosperous symbiosis between humans, rebelled
against them. The Seru began attacking humans at will. Seru that
attached themselves to humans controlled their minds and turned them
into evil beasts.
  As if forsaken by god, human civilization collapsed. It was the
twilight of humanity. Those who escaped the Mist inhabited the desolate
areas and protected each other. Now, their faint hope is their only
source of inspiration.

Source: Legend of Legaia
________________________________________________________________________
Part 4: Character Info

  As the main character, you will meet many characters: main, secondary,
etc. Each main character will gain a Ra-Seru, a holy Seru resistant of
the Mist. Most of this stuff is from the Instruction Manual of the U.S.
version of Legend of Legaia.
_________________________________
        4.1: Vahn

Element Attribute   Fire
 Element Weakness   Water
          Ra-Seru   Meta
  Best Hand Usage   Right
Best Weapon Types   Knife, Sword, Knuckle
              Age   Unknown (out of the three, he is in the middle)
Story:
  A young boy living with his father and younger sister in Rim Elm, a
remote village whose high walls keep the Mist out. Possessing a strong
sense of justice, Vahn is determined to uncover the true nature of the
Mist and free the world from its terror. After his fateful encounter
with the Ra-Seru Meta, he leaves his village to embark on a great
adventure.

  Vahn possesses a good balance between offense and defense in combat.
His statistics growth is average. Have a Ra-Seru of the Fire attribute,
Vahn cannot summon Seru of the Water element very skillfully. Water is
his ONLY weak point. Vahn is actually a very good character, if you do
the right attacks in battle.
_________________________________
        4.2: Noa

Element Attribute   Wind
 Element Weakness   Thunder, Earth
          Ra-Seru   Terra
       Hand Usage   Left
Best Weapon Types   Claw, Feral
              Age   Unknown (the youngest of the three)
Story:
  Raised by a wolf in Snowdrift Cave, which miraculously escaped the
Mist, Noa is not very atriculate, but, on the other hand, possesses a
natural intuition and the ability to perceive evil. She is curious and
cheerful, but has an extreme dislike of being alone.

  With excellent agility and speed, Noa is very proficient at sequential
attacks. Her light, nimble body gives her excellent agility, but makes
her lacking somewhat in strength and upper defense. She is the only
left-handed character of the three. Because of her high agility, her
agility gauge contains a lot of space so you can execute many attacks in
on turn,amount of space you have to execute attacks, she can actually do
more damage than the other characters in the first third or so of the
game.
_________________________________
        4.3: Gala

Element Attribute   Thunder
 Element Weakness   Wind, Water
          Ra-Seru   Ozma
       Hand Usage   Right
Best Weapon Types   Club, Mace
              Age   Unknown (the oldest of the three)
Story:
  A warrior-monk of Biron: a faith centered on the belief in physical
and mental discipline through rigorous training. Having lost both
parents to the Mist when he was a child, Gala not only disavows the use
of Seru but also hates the Seru themselves. Even after attaining the
title of Master at the young age of 17, the ever-serious Gala continues
his rigorous training without pausing to celebrate this achievement.

  His well trained body delivers the most powerful attacks of the three.
On the other hand, his agility and speed ratings are low, and he is not
very skilled at combining Arts. Gala requires accessories to increase
his speed, otherwise, he'll be about the last to attack, as it is when
you first get him.
________________________________________________________________________
Part 5: Legend

U: Up
D: Down
L: Left
R: Right
________________________________________________________________________
Part 6: Statistics (in Menu)

  The Statistics of a character plays a major role in this game. If a
certain stat is too low, well...find out for yourself.

Abbr.      Translation     Description
        
LV         Level           Character's Current Level
(2nd) LV   Ra-Seru Level   Ra-Seru's Current Level
HP         Hit Points      Amount of strength a character has; 0 = Faint
MP         Magic Points    Amount of magic that can be used
AP         Arts Points     Points needed to use Arts in battle
ATK        Attack Power    Character's attacking power
UDF        Upper Defense   Reduces damage of the upper body
LDF        Lower Defense   Reduces damage of the lower body
SPD        Speed           Determines who attacks when & chance of block
INT        Intelligence    Character's Magic attack power
AGL        Agility         Length of Agility Gauge

  The blue numbers are the original stat, while the ones in white are
the current ones because of the Ra-Seru and equipment.
________________________________________________________________________
Part 7: Basic Stuff and Strategy, Hints, and Tips

- To view the Panoramic Map on the World Map, push L1.
- To absorb an elemental Seru, it must be killed without Magic
- Elemental Seru are Seru with an element icon before their name
- The Attack Commands are: High, Low, Arms, Ra-Seru if you have a weapon
  and a Ra-Seru, if not, the commands are: High, Low, Left, Right
- Search areas where you cannot see, there may be treasures
- Search everywhere, there may be secrets
- Check places you can open, such as cupboards, desk drawers, etc.,
  there may be items
- Look everywhere, there could be useful stuff
- Talk to everyone, they may give you items or helpful info
- When you are allowed the choice of answering a question in one of how
  many ways, try to choose the correct one, in other words, the one you
  think Vahn would choose, if he were real
- Anything you do (or don't do, in this case) in the game may affect you
  dramatically later
- Use Spirit against formidable enemies
- Talk to Tetsu when in Rim Elm
- Read what the Statues say in Hunter's Spring
- Combine Arts and Hyper Arts for more damage.
- Confuse your opponents to make the battle easier on you
- Contents of a Treasure Chest may change, it depends when you get it
- After certain events, try going back to a previous place to see if
  something new happened or something new is there
- You can never be too cautious!
________________________________________________________________________
Part 8: Arts Lists

  Each character has the same number of Arts, Hyper Arts, Super Arts,
and Miracle Arts. There are 11 Arts, three Hyper Arts, five Super Arts,
and one Miracle Arts. The AP usage of any type of Arts may vary
depending on the character. All Miracle Arts use 99 AP.
  There are about three ways to gain AP. 1) Getting hurt by an
opponent (you gain one AP for losing every 14 HP (approximately, that
is); 2) Using a turn (Attack), as default, eight AP every turn;
3) Using Spirit, as default, 32 AP is gained.
  You can learn any Arts from people, or do them yourselves, except
Hyper Arts, which are learned from books. You get the first book for
each character in a Treasure Chest. The other two books are being held
by bosses, and you must defeat them to get the books. Vahn always gets
his book first, then Noa, then Gala. When you do Arts or Miracle Arts
anytime without learning them from someone, it is recorded in the Arts
list. Hyper Arts will be in the list when you use a book. Super Arts, I
believe, do not go on your list, even if you do it. If I am wrong, Super
Arts do go on the Arts list after being taught.
**Read:

|  For the "AP" part, it's the AP only that Arts does. For Super Arts,
|a "/" will appear after a number, the one before the slash is how much
|AP that Arts does, but the one after the slash, it's the total AP the
|Super Arts uses, the "/" only applies to Super Arts, so it won't appear
|on any of the other Arts. Anyway, enough ranting.
|:daeR**

__________________________________________________
        8.1: Vahn

Name              Command     AP      Arts Type
         
Hyper Elbow       LRL         18      Arts
Charging Scorch   DRU         18      Arts
Somersault        UDU         18      Arts
Slash Kick        UDL         18      Arts
Power Punch       LLD         18      Arts
Cross-Kick        DDDU        24      Arts
Pyro Pummel       LRUL        24      Arts
Spin Combo        UDRL        24      Arts
PK Combo          DUUL        24      Arts
Hurricane         UUDD        24      Arts
Cyclone           DUUU        24      Arts
Tornado Flame     RRL         30      Hyper
Fire Blow         RRDL        40      Hyper
Burning Flare     RDLDL       50      Hyper
Power Slash       DRUDUDL     18/54   Super
Fire Tackle       LRLLDRU     18/54   Super
Maximum Blow      DRUDLLD     18/54   Super
Tri-Somersault    UDUUUDU     18/60   Super
Rolling Combo     UDRLLDUUL   22/64   Super
Vahn's Craze      RDLULURDL   99      Miracle
__________________________________________________
        8.2: Noa

Name              Command     AP      Arts Type
         
Lizard Tail       UDU         18      Arts
Acrobatic Blitz   UDD         18      Arts
Sonic Javelin     RDR         18      Arts
Blizzard Bash     RLD         18      Arts
Mirage Lancer     RRUU        24      Arts
Dolphin Attack    RRLR        24      Arts
Bird Step         DDDU        24      Arts
Swan Driver       DUUU        24      Arts
Tough Love        DUDLR       30      Arts
Rushing Gale      UULDR       30      Arts
Tempest Break     RRLUUU      36      Arts
Frost Breath      LLRR        40      Hyper
Vulture Blade     LLRLR       50      Hyper
Hurricane Kick    LUUUUDR     60      Hyper
Super Javelin     UULDRDR     18/48   Super
Dragon Fangs      UDUUUDD     18/60   Super
Triple Lizard     DDDUUUDU    18/66   Super
Super Tempest     RRLRRLUUU   36/60   Super
Love You          RRUUDUDLR   30/72   Super
Noa's Ark         LURDULUDR   99      Miracle
__________________________________________________
        8.3: Gala

Name                 Command     AP      Arts Type
         
Flying Knee Attack   DUL         18      Arts
Battering Ram        LRD         18      Arts
Ironhead             UDD         18      Arts
Back Punch           LRL         18      Arts
Guillotine           LUL         18      Arts
Head-Splitter        LUU         18      Arts
Sdde Kick            DDUU        24      Arts
Black Rain           ULDD        24      Arts
Neo Raising          LLRUL       30      Arts
Electro Thrash       ULDRL       30      Arts
Bull Horns           LURDL       30      Arts
Thunder Punch        RRL         30      Hyper
Lightning Storm      RRUL        40      Hyper
Explosive Fist       RRLLL       50      Hyper
Rushing Crush        LRDULUU     18/54   Super
Super Ironhead       DULUUDD     18/54   Super
Back Punch x3        UDDULRL     18/54   Super
Heaven's Drop        DULUULDD    24/60   Super
Neo Static Raising   LRLULLRUL   30/66   Super
Biron Rage           RRDUDUDLL   99      Miracle
________________________________________________________________________
Part 9: Magic (absorbing Elemental Seru)

  This section includes the Seru Magic Spells list and Explanation and
Tips on absorbing Seru.
_______________________________________________
        9.1: Tips and Stuff on Absorbing Seru

  Ra-Seru are needed to absorb Seru, no human can. Absorbing strong
Elemental Seru is difficult because they are strong. You may have to
kill the Seru repeatedly to finally absorb it. So, if you don't absorb a
Seru after repeated tries in a certain area, try it later in the game in
another area. Once you have already absorbed a Seru, you can't do it
again.
**Also, the higher the level of an Elemental Seru, the easier it is to
absorb it.** Don't ask why, it just is. Also, if you have something
which would increase your chances of absorbing Seru, such as an Ivory
Book, equip it so you don't have to kill the Seru as much just to
absorb it.
  To absorb Elemental Seru, you must kill it physically. There are many
ways to kill Seru to absorb them: 1) A certain type of Arts; 2) Physical
Hit; 3) Arts; 4) Hyper Arts; 5) Super Arts; 6) Miracle Arts. Starting
from number one, it goes from the most likeliness of absorbing Seru to
the least likeliness. The "certain" type of Arts is an Arts that ends
with Down. You see, when you kill a Seru and "blast it to the moon," it
actually decreases your chance of absorbing it! But Arts that end with
Down usually don't do that, but if it does, the probability of absorbing
is still the same if they weren't knocked all the way in the air. Also,
if you do too much damage to a Seru, the chances of absorbing are also
slimmed down. (Exp. Vahn does a Fire Blow, Power Punch combo against a
Seru with 1200 HP, the attack causes it to lose 1081, so it has a little
more than 100 HP left. Vahn does the same thing again, Fire Blow, Power
Punch, causing it to lose another 1000 something. He doesn't absorb it.
Too much damage was done.)
**Your best chance of absorbing would be to make the Seru you are trying
to absorb critical with combos, then do the attack you will do to absorb
it. What I like to do is a Hyper Art then a combo that ends with Down.
This doesn't apply to Gala, because his Hyper Arts leave his opponents
shocking, so the chance of absorbing is too little. Take Vahn, for
instance: Fire Blow and Power Punch (RRDLLD). There are many things you
can do, but this is what I do.
The above was just a buncha' nonsense, oh well.
_______________________________________________
        9.2: Magic Spells

I will only list the Magic of Seru, not secret Ra-Serus, that'll be in
the "Secrets" section.

Element   Seru         Attack Name       MP    Description
             
Dark      Nighto       Hell's Music      13    Annihilate/Confuse Enemy
Dark      Puera        Dream Illusion    120   Attack All Enemies
Earth     Mushura      Crazy Driver      60    Attack Enemies
Earth     Kemaro       Canine Fangs      72    Attack Enemy
Earth     Iota         Odd Dimension     90    Attack All Enemies
Fire      Gimard       Burning Attack    10    Attack Enemy + Range
Fire      Zenoir       Vertical Hammer   36    Attack Enemy + Range
Fire      Gola Gola    Spinning Flare    40    Attack All Enemies
Light     Vera         Mystic Care       6     Restore HP: Ally
Light     Orb          Holy Orb          18    Restore HP: All Allies
Light     Aluru        Final Blaster     90    Annihilate/Attack Enemy
Light     Spoon        Holy Eyes         45    Restore HP: All Allies
Thunder   Theeder      Turning Laser     24    Attack Enemy + Range
Thunder   Viguro       Plasma Storm      64    Attack All Enemies
Water     Gizam        Bubble Crush      28    Poison All Enemies
Water     Freed        Freezing Point    40    Attack All Enemies
Water     Slippery     Deadly Rain       110   Attack All Enemies
Wind      Swordie      Sonicsizer        32    Attack Enemy
Wind      Nova         Violent Wind      48    Attack Enemy
Wind      Barra        Hell Dive         85    Attack Enemy
Evil      Juggernaut   Evil Seru Magic   255   Unknown Effect

  Note: Thunder is actually Lightning, but that's how it appears in the
Instruction Manual and game. And Juggernaut doesn't even have an
element, but the thing you have to equip to summon it is Evil Talisman,
just like the Ra-Seru Spells: Earth Talisman, Water Talisman, etc. The
Evil Seru Magic spell is the same exact thing as Cort's Evil Seru Magic
spell, even the name.
_______________________________________________
        9.3: Ra-Seru Magic Spells

Element   Ra-Seru   Attack Name       MP    Description
            
Dark      Jedo      Deadly Promise
Earth     Palma                       200
Fire      Meta      
Light     Horn      Resurrector
Thunder   Ozma      
Water     Mule      
Wind      Terra     Queen Twister
________________________________________________________________________
Part 10: Secrets

  Although there may be many secrets, I shall not name all of them for I
haven't found all of them, or there are not many big, important ones.
_______________________________________________
        10.1: Secret Spells

  To know if a spell is a Seru or a Ra-Seru, Ra-Seru have a type of
background when you check the Magic. It's black and white stripes. Seru
don't have a background.
_______________________
1. Earth Ra-Seru Egg

  Get the Earth Ra-Seru Egg in the Muscle Dome in Sol Tower. You get the
Egg by... Getting 100,000 Coins and exchanging it with the Prize lady,
she'll talk about how you've gained a reputation or something like that.
You'll have to trade the 100,000 Coins for the Ra-Seru Earth Egg. Go to
Zalan in Jeremi and talk to him. Just say "Yes" to all of the questions
he asks. He'll appraise it into the Earth Talisman. It increases defense
against Earth attack and can summon the Earth Ra-Seru Palma.
_______________________
2. Water Ra-Seru Egg

  Get the Water Ra-Seru Egg in the Fishing Place east of Buma. You get
the Egg by... getting 20,000 Points for the Egg. You might want to get
the Deluxe Rod in the Muscle Dome to fish better. Go to Zalan in Jeremi
and talk to him. Just say "Yes" to all of the questions he asks. He'll
appraise it into the Water Talisman. It increases defense against Water
attacks and can summon the Water Ra-Seru Mule.
_______________________
3. Light Ra-Seru Egg

  You get the Light Ra-Seru Egg from Cara. Go to Zalan in Jeremi and say
"Yes" to all the questions he asks. He'll appraise it into the Light
Talisman. It increases defense against Light attacks and can summon the
Light Ra-Seru Horn.
_______________________
4. Dark Ra-Seru Egg

  Get the Dark Ra-Seru Egg in West Voz Forest where the Genesis Tree is.
You get the Egg by... killing Songi at Seru-Kai Noaru Valley then going
to West Voz Forest. You'll find it in a Treasure Chest. Go to Zalan in
Jeremi, talk to him, and say "Yes" to all of his questions. He'll
appraise it into the Dark Talisman. It increases defense against Dark
attacks and can summon the Dark Ra-Seru Jedo.
_______________________
5. Fire Ra-Seru Meta

  When you have all of the Arts and Hyper Arts for Vahn, and Meta is
level eight, go to the Genesis Tree in Warrior's Square in Sol. After
some stuff, Vahn can summon the Fire Ra-Seru Meta.
_______________________
6. Wind Ra-Seru Terra

  When you have all of the Arts and Hyper Arts for Noa, and Terra is
level seven, go to the Genesis Tree on Mt. Rikuroa. After some stuff,
Noa can summon the Wind Ra-Seru Terra.
_______________________
7. Thunder Ra-Seru Ozma

  When you have all of the Arts and Hyper Arts for Gala, and Ozma is
level six, go to the Genesis Tree in East Voz Forest. After some stuff,
Gala can summon the Thunder Ra-Seru Ozma.
_______________________
8. Evil Seru Juggernaut

  You can get this in Ratayu. When all of your characters are Level 99,
and, I think, all your Ra-Seru are at their highest levels (8, 7, 6),
talk to Saryu. He'll give you a key to the Juggernaut Room. Inside the
room is a Treasure Chest with the Evil Talisman. If you equip it, the
wearer can summon the secret Evil Seru Juggernaut. This is the Knights
of the Round in the world of Legaia. At level 1, it only does about
7,000 HP damage. It's rumored to do damage as high as 50,000! I'm
assuming it increases defense against Evil Seru attacks. If you can get
it to Level 9 with using a GameShark, congratulations, since it'll take
years to get it to that level, and not just because of it's high MP
cost, but because it's so strong.
_______________________________________________
        10.2: Miscellaneous Secrets

______________________
1. Point Card

  In Rim Elm, go to the only shop there, near Vahn's house, go upstairs
and check the drawer in the room all the way to the left near the bed
closest to the door. The drawer should be locked. But you can open it
later. After going to Hunter's Spring, you can return to Rim Elm and
the drawer's open. What's in it? A Point Card. To get Points, well...
you get points when you buy something in a store, and the points you
receive are 5% of the price of what you bought. The Point Card can be
used in battle. The Point Card is used to damage your enemies: one
point is one HP. If you have a lot of points on the Point Card, you can
do some major damage. You use all of the points on the Point Card when
you use it, but the max. damage is 9999, if the points are over 10,000,
the damage is only 9999, and the other points are wasted. According to
Turkey6158 <turkey6158@aol.com>, if you have over 9999 Points, those
Points are saved after using the Point Card in battle, so you can use it
again. Mr. Nice Guy confirms what Turkey6158 said is true.
______________________
2. Platinum Card

  The Platinum Card can be found in Drake Castle. The Platinum Card
allows you access to special items at stores. You find it in the Throne
Room, the left side-room in the Throne Room. This is the room King Drake
was trapped in when he was a Seru. You can only get the Card after the
Mist is gone from this area. Anyway, go to the side-room and search the
upper left-hand corner (something similar to a window there), then you
will have the Platinum Card. The special items will be in blue.
______________________
3. Camera Stone

  The Camera Stone (made of stone) is just a little extra fun, I
suppose. You can find it in Vidna to the right Pepe's house. It's just
used to take pictures of certain people. But what I think is it may
affect the ending you see when you beat the game, I've heard of multiple
endings in this game. Of course, if anyone can clarify this, it would be
welcome. To see all of the pictures, you should use a fresh Camera
Stone. If a Camera breaks, just buy another one. One Camera Stone can
only take five pictures before it breaks. Anyway, here are some people
who allow you to take their picture and how many pictures they take:
- Rim Elm
  - Mei: first time you take her pictures, five will be taken so the
    Camera will break; the next time you take her picture, only one will
    be taken
- Vidna:
  - Little girl on beach takes a group picture of Vahn's Group; one
  - Girl in Swimsuit on Beach (before you get a Swimsuit); one
  - After getting Swimsuit, Girl on Beach (different poses until Camera
    breaks)
  - Guy in Trunks next to girl; one
  - Guy in Machine Room, first floor; one
  - Lady who was a messenger for Hari (house with Biron Monks); one
  - Mrs. Danpas; one
  - Mr. Danpas; one
  - Old Man in what was Hot Spring; one
- USHA Research Center
  - wakey doctor: might let you take his picture
______________________
4. Speed Ring

  The Speed Ring increases your speed by 20%. You get it by taking
lessons from the Disco King in Sol Tower. After his lesson, if get 400
points or above, he'll say something like, "You're a natural born dancer.
You may even be one of the best in the Dancing Queen Contest." The fifth
time he is supposed to say it, which he doesn't, he'll say something
similar to this, "I can't teach you anymore dance moves." He'll give you
a Speed Ring as a gift.
______________________
5. Chicken King

  In the Muscle Dome, if you participate in the Coliseum Zone and run
away from the first fight of each difficulty, you will be given the
"Chicken King" accessory. This accessory, when worn, is an all accessory
and allows you to run away 100% all the time, except against bosses or
really hard enemies.
______________________
6. War God Icon

  After you beat Jette's Absolute Fortress, go back to the Muscle Dome
and enter in the Coliseum Zone, difficulty Master. If you beat it, you
shall be granted the War God Icon. This accessory allows you to have two
attack sequences !twice! in one turn.
______________________
7. Muscle Dome stuff

  In the Muscle Dome in Sol Tower, there are some very good items you
can exchange Coins for. The ones in yellow are very good. The Lost Grail
restores your HP to its max after you die, there are other accessories
and they're all useful and good, but you should see for yourself. The
Evil God Icon allows you to steal items from enemies. You steal items
the same way you absorb Seru.
______________________
8. Devil Medallion

  After you go to the Soren Camp, if you go back to Mt. Dhini's summit,
you'll fight Lapis, a secret boss. But the problem with this boss is it
is difficult to beat because it drains your MP and keeps doing that if
you try to get some MP. Its attacks do more damage than the last boss.
Be careful, without Magic, it's going to be hard. If you manage to beat
it, you'll get the Devil Medallion. An accessory that grants its wearer
to have the ability to attack from 0-15 Arts per attack, but the problem
is, you can't control the character when it is equipped! I'll make a
strategy for defeating Lapis later... for now, you just need a lot of
items which can be traded for Coins at the Muscle Dome. Such as Magic
Fruit or something like that, or a Magic Bloom, Magic Flower, or
whatever. You need an item that restores your HP to max.
________________________________________________________________________
Part 11: Mini-Games

  There are some very fun mini-games in the world of Legaia. There are
only five, though. And four of them are in Sol Tower, one is in Vidna,
and the other one is found on the World Map.
_________________________________
        11.1: Wild Card

  Wild Card is a Slot Machine game. It takes three Coins to play. You
have to push Square, Triangle, and Circle to try to get three in a row:
horizontally and diagonally. The secret is to push the button when you
see the seam on the reel. In other words, push the button of the
beginning of what you want to get when you see it on the visible gray
lines. If you get three Punch or Kick symbols in a row, you go to the
Bonus Game, which grants you money no matter what you get. Try to get
all "10s" in the middle. Remember, when you see the top of the 10 on the
line in the middle, push the button, start with Square, then Triangle,
then Circle, or any order you want, but one at a time. If you succeed,
you'll get 1,000 Coins!
_________________________________
        11.2: Fishing

  Fishing is just mini-game. You find fishing places in some places. One
is near Jeremi and Vidna. Another is east of Buma. You have to get a Rod
to play. There are three different types of Fishing Rods, and you can
get the
- Old Rod in Vidna on the beach
- Deluxe Rod by exchanging it in the Muscle Dome in Sol Tower
- Legendary Rod, in the Usha Research Center, go to the bed with the bear
  on the first floor, in between the two beds is a Tackle Box, search it
  for the Legendary Rod
  The size of and the fish determine how many points you will earn. You
can exchange the points you earn, or save them for later to go to other
Fishing Places to exchange the points for better prizes. The Legendary
Rod is the best. There are different types of Lures. One for each type
of water. Shallow, Semi-Deep, Deep. You buy the Lures in Vidna, in the
building to the right of the Hot Springs. The guy with the Wild Card
machine, if you say "No" to his first question then "Yes" to his second
one, then you can trade Coins for the Lures. Have fun!
_________________________________
        11.3: Baka Fighter

  In Japanese, "baka" actually means "idiot," "stupid," or other stuff
you can say to ridicule someone. Anyway, the CPU you fight has a set
pattern, each different monster has a set pattern. But sometimes, when
you are doing too well, the CPU adds a button here and there to mess you
up. But the next attack should be part of the pattern, but sometimes it
isn't. At one point in the fight, the pattern will take place. I shall
also say the monster's name, just to know who it is. But the order it'll
appear in is in order of appearance. To fight the Mid-Boss and the very
Final Boss, you have to get a certain amount of points. The prerequisite
to fight the Mid-Boss is at least 300,000 points. To fight the Secret
Boss, you have to get at least 800,000 points, and probably have to
fight Xain. These may be wrong, but I wouldn't know. The Coins you gain
each stage is already pre-set, so whatever score you get doesn't affect
it. If you do fight the Mid-Boss, then that stage is Stage 5, and ones
after that are one higher number than if you didn't fight the Mid-Boss.
  Only the basic pattern will be listed for the enemy, after it ends,
it will show "repeat" meaning the pattern starts all over. Sometimes,
the CPU will start from the middle of the pattern and continue from
there, or start from the end then continue from there.
  I will only list what the enemy does, not what you should do, since
the rules are below, showing what you need to do certain attacks, also
the CPU sometimes throws in random attacks to throw you off, so it would
be useless to tell you what to push, since the CPU might throw in a
random attack. If the CPU uses X, you push []; if it uses [], you push
O; if O is used, you push X.

Rules:
[] beats X
 O beats []
 X beats O
__________________
1. Black Piura

X, X, X, X, X, X, X, [], repeat
__________________
2. Gobu Gobu

O, repeat
__________________
3. Skeleton

[], repeat
__________________
4. Wolf

X, O, repeat
__________________
Mid-Boss: Xain

[], [], [], O, O, O, repeat
__________________
5. Warman

[], O, repeat
__________________
6. Shadow

[], [], [], X, X, X, O, O, O, repeat
__________________
7. Ogre

[], X, X, X, X, O, repeat
__________________
8. Twin Tomb

[], [], O, repeat
__________________
9. Golem

[], X, O, repeat
__________________
10. Killer Bison

O, X, X, [], repeat
__________________
11. Verial

[], [], O, X
__________________
12. Berserker

O, O, [], [], O, O, X, X
__________________
Secret Boss: Songi

| |: whatever is in it is the repeating pattern

Round 1: X, O, [], [], [], O, X, X
Round 2: O, [], [], |O, X, X, O, [], [], []|, repeat
_________________________________
        11.4: Coliseum Zone

  The Coliseum Zone is very similar to the Battle Arena in FFVII, except
there are no in-battle handicaps and there are three difficulty
settings. You can't use items for any difficulty settings. The cost to
enter the Coliseum Zone is 100 Coins. The difficulty settings are
Beginner, Expert, and Master.

Beginner: No handicaps
Expert: Can only wear Ra-Seru and Accessories
Master: Can only wear Accessories
_________________________________
        11.5: Dancing Queen

  This is found in the Disco Zone in Sol Tower. But you need to get the
Gold Card for 50 Coins in the Muscle Dome to gain admittance. After you
get in, you can take lessons from the Disco King to learn how to dance.
It's similar to PaRappa the Rapper and Um Jammer Lammy in terms of
seeing what to push and when to push it. But dancing, beats, and
multiple commands for one movement, it's similar to Bust a Move (Bust a
Groove in U.S.). If you win the Contest, Noa becomes the Dancing Queen.
Find out for youself what you get if you win the Contest.
________________________________________________________________________
Part 12: Frequently Asked Questions

What's the use of the Point Card?
  After you earn points you can use it in battle and do really good
damage if you have enough points. After you use it your points go down.
  When you use the Point Card, all of the points are used at once, so
you can't choose how many points you want to use.

What's the use of the Honey in Rim Elm, other than raising Stats and
giving it to Vahn's sister to make an Elm Cake?
  Well, I'm unsure. But once you use the Honey on a character, the Bees
mysteriously disappear. But I think near the end of the game, she'll
give you the cake to eat or something. I don't really know.

How does the Evil God Icon?
  You steal items the same way you absorb Seru.

  If you can help me answer questions, or if you have a question, just
send it to me at lbdangc@aol.com
________________________________________________________________________
Part 13: Special Thanks

My Previous FAQs:
  As always: layout

SSTrunks94 <sstrunks94@aol.com>:
  Answered the question "What's the use of the Point Card?" (the first
paragraph)

Cyntalan Maelstrom <cmaelstrm@aol.com>:
  Told me more about the Point Card (you can't choose how many points to
use; all of the points are used when you use it; if you have over 10,000
points, the extra points are wasted). Told me all about the Evil
Talisman and its effects. Told me the Points/Coins needed for the Water
and Earth Ra-Seru Eggs. Also, told me how to steal items with the Evil
God Icon.

Lord Foul of Illearth  <Dharkshade@aol.com>:
  Told me about the Platinum Card and the Legendary Rod

tblack <tblack@localink4.com>:
  Told me about the Point Card

Arstein1 (arstein1@aol.com>:
  same as above

Crimson Star <ace987@hotmail.com>:
  same as above and told me something about the Legendary Rod

Turkey6158 <turkey6158@aol.com>:
  corrected me on the Coliseum Zone handicaps and the Point Card usage

UofMfan204 <ufofmfan204@aol.com>:
  gave some more specifics on the Legendary Rod

Kight Hawk <khawk213@yahoo.com>:
  told me some stuff you can do with the Camera Stone

Eric <eric@cuteandcuddly.com>:
  told me you can take the picture of the guy in the Machine Room

Mr. Nice Guy <MrNiceGuy@skyinet.net>:
  confirmed what Turkey6158 is true________________________________________________________________________
Part 14: Author Information

Name:     Dan GC
E-mail:   LB Dan GC@aol.com
Web page: http://i.am/dan_gc
          not even close to readiness	
ICQ:      None

"You're funny. But keep it up and you'll just piss me off." ~ Fei of
                                                              Xenogears
Don't plagiarize! It's bad! And always give credit where it is due!
________________________________________________________________________
Unpublished Work Copyright (c) 1999 Dan GC
________________________________________________________________________
END
