Basically I have been able to add 3 brand new units to the game, although this 
had now been cut to 2 by using a lot of guess work and trial and error when 
modifying unknown attributes in the GAME.DAT file.

A-10 (GDI)
Cost:          1400
Armour:        80
Weapon:        MLRS type only Air-Surface, more accurate, longer range
Ammo:          12
Tech Level:    7
Req buildings: Cons Yard, Helipad, Weapons Factory

Behaves like an Orca, needs a Helipad to reload (long reload time).



Mobile HQ (GDI & NOD)
Cost:          2000
Armour:        127
Weapon:        Surface-Surface missiles - very long range
Ammo:          Unlimited
Tech Level:    7
Req buildings: Cons Yard, Weapons Factory/Airstrip

Very useful for taking out base defences with long ranged (more than the SSM)
rapid fire, SS missiles. The only draw back is if one gets wasted then every 
single unit and building on the same side also dies. Best unit is the game now,
bt a big risk for a two player - actually fits into the game very well, adding
loadsa new tactics. 3) (evil similey)


Also additions I thought were neccessary for balancing the game better:-

- GDI can build SSM launchers (1 and 2+ player)
- MLRS's now have longer ranged, more accurate missiles
- Commandos are available in a 1 player (at last look, I think)
- Dinosaurs are visible, but spin and slide around - not my fault it's something
  to do with the game.


**IMPORTANT**

I've inadvertantly added a slight bug as a result (more of an annoyance) :(

- AirStrikes are affected by the modified A-10's (when using AirStrikes they try 
  to land on any available helipads - if unavailable they just land near them, 
  then take off again and fly off the screen!), if they do land on them they 
  stay there until the helipad is sold/destroyed - you have been warned...

Let me know what you think;

The Orm... 


c4mw@dmu.ac.uk

