     Tantei Shounen A (Windows)
     FAQ/Walkthrough (Version 1.5 - Incomplete Struggle)

     Current Update: Friday, 6 September 2002
     Previous Update: Tuesday, 3 September 2002
     Created: Sunday, 18 August 2002

     By Don "Gamera" Chan (crs1219@hotmail.com)

1.   Acknowledgements
2.   Nutrition Information
2.1    1st Impression
2.2    2nd Impression
3.   Links
4.   Solution
4.1    The Adventure Begins
4.2    From 1-2
4.3    From 1-1
4.4    From 2-2
4.5    From 2-1

"Setsunasa!" (*1)

     Disclaimer: I send the newest version of this file to
only seven Websites:
     - http://www.gamefaqs.com/computer/doswin/game/33881.html
     - http://vgstrategies.about.com/
     - http://dlh.net/
     - http://www.gamesover.com/
     - http://www.cheathappens.com/
     - http://www.ggmania.com/
     - http://www.gamenemesis.com/
     If you downloaded or read this file at other Websites,
the SysOps of the other Websites probably leeched it from
one of the above Websites.

     Dementi: J'ai envoye la plus recente version de ce
fichier a seulement sept sites webs.
     - http://www.gamefaqs.com/
     - http://vgstrategies.about.com/
     - http://dlh.net/
     - http://www.gamesover.com/
     - http://www.cheathappens.com/
     - http://www.ggmania.com/
     - http://www.gamenemesis.com/
     Si vous avez telecharge ou lu ce fichier a partir
d'autres sites, les responsables de ces sites l'auront
probablement pompe a partir de l'un des sites
ci-dessus.

1.   ACKNOWLEDGEMENTS

     Thanks to these sierra hotel persons/organisations:
     - Jean-Luc Barbera of France, for the French
translation of the Disclaimer, and the English
translation of the NOIR foreword. (After all, English
and French are the two official languages up here in
Canada, the True North Strong and Free.)

     (Social democracy in action.)

     "Le noir, ce mot designe depuis une epoque lointaine
     le nom du destin.
     "Les deux vierges regnent sur la mort.
     "Les mains noires protegent la paix des nouveaux-nes."
     - NOIR (TV: 2001)

2.   NUTRITION INFORMATION (Introduction)

     Title:    Tantei Shounen A
     Genre:    Map movement type adventure
     Rating:   Adult Only (Keep out of sight of children
               and parents)
     Players:  1
     OS:       Japanese Windows 98/Me/2000/XP
     Maker:    Foster
     On Sale:  Friday, 19 July 2002

<!--

2.1  1ST IMPRESSION

     Tantei Shounen A (officially "Tantei Syounen A" and
possibly "Detective Boy A") for Windows, by Foster, came
out on 2002.07.19. I'm not familiar with the other games by
Foster.
     Got this game because the chara designs by Sky House
look typical, the game is voiced, and the screen shots
don't seem to involve the abnormalities that I dislike (see
below).
     The game is on one CD. It doesn't seem to contain any
omake directory or files.
     The player can choose the install size. Standard
install for 59 MB (actual), or full install for 190 MB. I
chose standard install, and the game needs the CD in the CD
drive to run. Don't know about full install.
     The game has 12 save game slots. The save games are
in just one small BIN file in the game directory.
     The player can't change the protagonist's name, or the
save game slot titles.
     The game screen has a standard layout. Chara portraits
(thighs and above) superimposed on a background illust.
Rectangular message window above the bottom edge of the
screen, with small icons for System (options), Auto Mode,
Reread (rewind), and Rapid Feed (fast forwards) in the lower
right corner.
     RMB is also for options. The options menu/window looks
like a small notebook with hand-written notes, and includes
the load/save game slots page/screen.
     On the bottom edge of the message window is the Item
button. Click it to display and explain the items that the
protagonist carries.
     The female chara are voiced. The male chara, except the
protagonist, are also voiced. When they speak, the chara's
eyes and mouths aren't animated.
     Anyway. The story of the game...

     *SPOILER ALERT*

     The male protagonist is Hinagata Akira. An unfortunate
and unimpressive school boy.
     During his summer vacation, one day, the two main
heroines, Teruyama Momiji (long straight black-grey hair)
and Saionji Yukari (blond hair in twin tails), meet him and
drag him to his aunt's Shirokuma Tanteisha (officially
"Sirokuma Tanteisya", meaning "White Bear Detective
Agency"). His aunt's missing, his parents are out of
country, and the two heroines, who are his aunt's
assistants, verbally convince him to become the acting
director (more like "drone") of the tanteisha.
     (At first glance, Momiji looks like Tsuyuha Neesan in
Seireitsukai Elementalors, and the protagonist looks like
Yahiko chan in Ruroken (Rurouni Kenshin), IMO.)

     A crone... I mean an old female shop proprietor named
Kawada Mitsuko immediately comes to the tanteisha and tasks
the protagonist with finding Miko chan, her missing white
Yorkshire terrier.

     The game then changes to map movement mode, like in
Doukyuusei and Kakyuusei. (Actually, back in the early '90s,
I played Princess Maker and Sotsugyou, and didn't play
Doukyuusei or Kakyuusei.)
     The protagonist's SD icon is in a bird's eye view map
of his city ward, like in the ancient RPGs for the Famicom
and SFC (Bishoujo Senshi Sailormoon: Another Story, Dragon
Quest, &c).
     RMB shows the entire city map. Some buildings are
outlined and look mildly more colourful, and are probably
event spots. The player manually walks the protagonist to
these buildings. Some streets end at the edges of the map,
but the protagonist can't exit the map.
     The player can't load/save game in map movement mode,
unless the message window is on-screen, and the protagonist
can't immediately re-enter the tanteisha. Indeed, the
protagonist can't enter spots that has no scheduled event.
     In the upper left corner is a clock. Time passes only
after the protagonist enters a spot and gets an event.

     From north to south, the city map has effectively
five west-east streets.
     On the north side of the first (northmost) street,
from west to east, are: a mansion (apartment building)
and Sichiya Collection (Kawada Mitsuko's shop).
     On the second street are: Egeon Sea (commercial
building), a commercial building, Shirokuma Tanteisha, and
a park.
     On the third street are: Guru Guru 2, a police
station, Poplar (restaurant), Cotteria Hamburger, and Kansukeya.
     On the fourth street are: Hotel Risto, Honobono Fake,
Bowling, and a game centre (with Sonic the Hedgehog's head above the door).
     On the fifth street are: Hotel Kim Kim, a
construction company office, a commercial building,
NcDomald's, a club (unlabelled blue-grey building), and a game
centre.
     (I'll figure out the names of the nameless buildings
later.)

2.2  2ND IMPRESSION

     Some players who cleared this game claimed that they
completed it in as few as three hours, and that the few
multiple choice nodes in the game has only two choices
each. (-_-;) Maybe simple is best.

     "Ecchi nano ha ikenai to omoimasu."
     - Andou Mahoro san, Automatic Maiden Mahoromatic

     FYI, in Ecchi games, I dislike anal, android,
bandage, bestiality, bondage, boys
love/gay/homo/Shouta/yaoi, Burikko, byoujaku, choukyou,
gakuenmono, kemono, kichiku, kyonyuu, Lolicom/puny, Mah
Jong, maid, nun, nurse, okama (maybe except the Hokuto no
Ken type), orgy, scatolo, slime, tentacles, and zombies.
     (I know. Picky, picky.)

     "Ecchi nano mo ii to omoimasu."
     - Pink Pineapple, 2002.08.25

     Revision history of this file:

     Version 0.5 (Limited Edition) [13 KB]: Friday, 23 August 2002
     Version 1.0 [15 KB, +16%]: Wednesday, 28 August 2002

3.   LINKS

   - http://www.foster.gr.jp/dba/top_flam.html
     The Tantei Shounen A official HP in the Foster HP.
Has a playable demo of about 6 MB.

   - http://www.zdnet.co.jp/gamespot/s-club/special/tantei/index.html
     The Tantei Shounen A section in the GameSpot Japan
HP.

   - http://www2.bbspink.com/test/read.cgi/hgame/994958238/l50
     A message thread that's coincidentally about Tantei
Shounen A.

     [Ramble ON]

   - http://selios.free.fr/
     Selios' Lairs, by Jean-Luc Barbera of France. English.
     "Selios' Lairs is primary a fan site on different
things I enjoy a lot, some of which are not well known
outside Japan or by rare fans worldwide.
     "Les Antres de Selios sont avant tout un site de fan
sur differentes choses que j'apprecie beaucoup, don't
certaines sont tres meconnues en dehors du Japon hormis
de rares fans de part le monde."

   - http://home.attbi.com/~kagamix2/xp-compatible/
     The Japanese Gaming Guide to Windows XP, by Kagami of
USA. English.
     "Windows 95/98/Me/2000 Japanese PC Games on Windows
XP."

     [Ramble OFF]

<!--

4.   SOLUTION

     General hints:

     - Once per day, the protagonist Akira should go to the
shop Kansukeya and check if the shop owner Kansuke gives
Akira an item. Also, Akira should patrol the family
restaurants and fast-food restaurants, and check if one of
Mitsuko's missing dogs is outside a restaurant.

4.1  THE ADVENTURE BEGINS

     "atasi no 'sigoto' ha hito wo korosu koto yo.
     hito wo 'tasukeru' tame zya nai wa."
     - Mireille Bouquet (CV: Mituisi Kotono), NOIR (TV:
       2001)

     *SPOILER ALERT*

     JULY 26

     The protagonist gets an item: a city map.

     15:00 at Cotteria Hamburger, southeast of the
tanteisha.
     The protagonist meets his classmate, Kinoshita Yukiko
(Meganekko with long straight brown hair), and gets a
clue. He then automatically goes to NcDomald's, finds Miko
chan, and goes to the tanteisha.

     The protagonist gets an item: a dog.

     19:00 at Shirokuma Tanteisha.
     The protagonist and Yukari automatically go to
Shichiya Collection and return Miko chan to its mistress.

     20:00 at Shichiya Collection, northeast of the
tanteisha.
     Kawada Mitsuko gives the protagonist a new task: to
find Connie, a white Maltese. He must attempt and fail to
enter three or four spots before he can enter the
tanteisha. He then automatically says good night to
Momiji (no relation to the Hitobashira Girl heroine in Blue
Seed) and sleeps in the tanteisha.

     The protagonist loses an item: a dog.

     JULY 27

     Morning at Shirokuma Tanteisha. (Yukari's panchira
CG...)
     Anyway. A man named Nitta gives the protagonist a new
task: to stalk... I mean monitor his daughter, Nitta Masumi.

     14:00 at Cotteria Hamburger. (Not Lotteria or
Coppelia, and this time, the protagonist can't enter
NcDomald's.)
     The protagonist meets his target, Nitta Masumi
(shortcut light brown hair and in a famires uniform).
Seems she doesn't want to be her father's (figurative)
slave at home.

     16:00 at Cotteria Hamburger.
     The protagonist must attempt/fail to enter about four
spots before the clock becomes 18:00 and he can enter the
tanteisha.

     18:00 at Shirokuma Tanteisha.
     The protagonist meets the gaki who answers the phone
at the tanteisha, Nana chan (Loli). He and Momiji then
automatically go to Cotteria Hamburger.

     20:00 at Cotteria Hamburger.
     The player (not protagonist) sees a Momiji Ecchi
event (bondage (light), non-consensual copulation...).
     So Momiji was already chuuko when she and Yukari first
met the protagonist... (-_-#)

     JULY 28

     13:00 at Shirokuma Tanteisha.
     The protagonist may attempt/fail to enter about seven
spots before the clock becomes 17:00 and he reminds himself
to go to Cotteria Hamburger.

     Or, the protagonist may go to these event spots:

     13:00 at Kansukeya. (The shop east of Cotteria
Hamburger.)
     The protagonist meets the male shop proprietor,
Kansuke.
     The protagonist gets an item: a picking tool
(lockpicks).

     15:00 at NcDomald's.
     The protagonist finds Connie, but can't immediately
enter Shichiya Collection.
     The protagonist gets an item: a dog.

     17:00 at Cotteria Hamburger.
     The protagonist manually follows Masumi to a cosplay
party at an event hall on the 5F of the unlabelled
blue-grey building east of NcDomald's. There, Masumi and he
have an Ecchi event (cosplay, nakadashi). (BTW, in the Ecchi
CG, the protagonist's... rigid tool is whited out.)

     22:00 at unlabelled blue-grey building.
     The protagonist should go to Honobono Fake and report
to Nitta Papa. (So Masumi unsafely copulated with an
absolute stranger like the protagonist... and seems she was
already chuuko... but he still thought her behaviour was
all right...? (@_@;) He's more... unjust than I thought.
     Also, when her circle get their doujinshi printed, or
when they pay (maybe about 20K Yen) for a desk at a doujin
event, does she benefit... I mean pay the fees in the same
cashless way? Plus, will she re-appear later in the game?
     BTW, no, I didn't play Comic Party.)
     The protagonist then automatically goes to the
tanteisha and reads a memo from Momiji about a new task:
contact Itou Momoyo at the imekura (image club) Watashi no
Oheya.

     JULY 29

     14:00 at Shirokuma Tanteisha.
     The clock quickly becomes 15:00 and the protagonist
can only enter the mansion northwest of the tanteisha.

     15:00 at Watashi no Oheya.
     The protagonist meets Momoyo (long brown hair and
sobakasu). She claims she's afraid of a stalker and hires
the protagonist as her bodyguard (no relation to Kevin
Costner).
     As the protagonist paid the 8,500 Yen entrance fee, she
and he have an Ecchi event (fella, air mat play).

     17:00 at Watashi no Oheya.
     The protagonist meets Yukiko.
     Afterwards, my protagonist went to Shichiya Collection.

     17:00 (again) at Shichiya Collection.
     The protagonist returns Mitsuko's Connie to her, and
she gives him a new task: to find Chip, a brown Pomeranian.
     Afterwards, my protagonist went to Kansukeya.

     17:00 (again) at Kansukeya.
     The protagonist gets an item: a purple vibe (vibr_tor).
     Afterwards, the protagonist may have to attempt/fail to
enter about two spots before the clock becomes 18:00.

     18:00 at the Sonic the Hedgehog game centre (east of
Bowling).
     The protagonist meets two girls who are quarrelling
with each other, Tadokoro Ai (short black hair and black and
white sailor fuku with yellow scarf) and Emi (redhead). Ai
is his primary school classmate. (At first glance, Ai looks
like Hikawa Naori, the Arbeit Miko chan in With You, IMO.)

     19:00 at Watashi no Oheya.
     The protagonist escorts Momoyo to her home.

     20:00 at Momoyo's home.

     21:00 at Shirokuma Tanteisha.
     The protagonist deposits the purple vibe in the
tanteisha...

     JULY 30

     1 PM at Shirokuma Tanteisha.
     The protagonist meets Nana chan and Yukari. He and
Yukari automatically goes to Poplar for lunch.

     2 PM at Poplar.
     After lunch, Yukari and Akira automatically go to the
tanteisha, where they meet Ai. Akira sees an Ai Ecchi event.

     3 PM at Shirokuma Tanteisha.
     Outside the tanteisha, Yukari and Akira bump into a
girl. Afterwards, Yukari and Akira can only go to Watashi no
Oheya.

     4 PM at Watashi no Oheya.
     Outside Watashi no Oheya, Yukari and Akira meet Momoyo.
Afterwards, they can only go to Momoyo's home, that is, the
second north-south lane west of Shichiya Collection, where
they meet Tetsuji the Stalker.

     6 PM at Momoyo's home.
     After a few steps, Yukari speaks with Akira. Akira
suggests they go to a game centre.

     7 PM at Momoyo's home.
     Yukari and Akira can't enter the tanteisha anyway.

     8 PM at the Sonic the Hedgehog game centre (east of
Bowling).
     Akira meets Emi. Afterwards, he automatically goes to
the tanteisha.

     JULY 31

     3 PM at Shirokuma Tanteisha.
     Akira can go to the commercial building east of Egeon
Sea.

     3 PM (again) at the commercial building east of Egeon
Sea.
     Akira meets Mama, who runs the Koto Club on 3F, and
learns about the Mask Club on 5F. He also meets Rinko and
Nitta Papa.

     4 PM at the commercial building east of Egeon Sea.
     Akira can go to Kansukeya, meet Kansuke, and get an
item: night vision.

     6 PM at Honobono Fake.
     Akira meets Nitta Papa, and they go to a kyabakura or
host club. Akira sees a Nitta Papa X Kitano Yuka Ecchi
event (almost scatolo). Afterwards, Akira automatically
goes to the tanteisha.

     AUGUST 1

     3 PM at Shirokuma Tanteisha.
     Akira can't enter the Koto/Mask building yet. He can
enter Kansukeya.

     3 PM (again) at Kansukeya.
     Akira meets Kansuke and gets an item: rose bouquet.

     4 PM at cosplay party building.
     Akira meets Chip and gets an item: a dog.

     5 PM at possibly between Cotteria Hamburger and
Kansukeya.
     Akira meets Yukiko.

     5 PM (again) at the Koto/Mast building.
     Akira meets Rinko and speaks about Shingo.

     6 PM at the Sonic the Hedgehog game centre.
     Akira meets Shingo. Afterwards, Akira should manually
follow Shingo to the park.

     6 PM (again) at the park.
     Yuka meets Shingo. Afterwards, Akira has two choices.
     1-1. Negotiate with Nitta Papa.
     1-2. Stalk Yuka.

     1-2 leads to a Bad Ending/Game Over, but choose it
first to unlock some Ecchi event CG anyway.

4.2  FROM 1-2

     6 PM at Cotteria Hamburger.
     Akira manually follows Yuka to Cotteria Hamburger,
where Yuka meets Yukiko.

     6 PM (again) at Cotteria Hamburger (again).
     Akira goes to the tanteisha.

     7 PM at the Yakuza office.
     Akira meets Tetsuji. Afterwards, they enter the Yakuza
office. Inside, Akira sees an Ai Ecchi event (fella,
non-consensual copulation).

     BAD ENDING - GAME OVER

4.3  FROM 1-1

     7 PM at Honobono Fake.
     Akira meets Nitta Papa. Afterwards, they automatically
go to Cotteria Hamburger.

     7 PM at Cotteria Hamburger.
     Masumi meets Akira and Nitta Papa.

     8 PM at Shirokuma Tanteisha.
     Akira meets Yukari.

     9 PM at the Koto/Mask building.
     Akira meets Mama and Rinko. Rinko and he has an Ecchi
event (fella, nakadashi).

     AUGUST 2

     1 PM at Shirokuma Tanteisha.
     Akira returns Mitsuko's Chip to her, and she gives him
a new task: to find Win (or Vin, from Uxin), a chihuahua.

     2 PM at Cotteria Hamburger.
     Akira meets Win and gets an item: a dog.

     2 PM (again) at Kansukeya.
     Akira meets Kansuke and gets an item: disscrambler.

     2 PM (again) at Sonic the Hedgehog game centre.
     Akira meets Emi, whos playing a catcher/crane game.
They have an Ecchi event (shuin). During the event, Akira
has two choices.
     2-1. Yes (continue).
     2-2. No (abort).

     The first time, I chose 2-2.

4.4  FROM 2-2

     3 PM at Hotel Risto.
     Akira meets Ai. They have an Ecchi event (shojo).

4.5  FROM 2-1

<UNDER CONSTRUCTION>

<TO BE CONTINUED>
__

Don "Tsuru Hiromi Inochi" Chan (Aho)
http://www.gamefaqs.com/features/recognition/146.html
http://www.cheathappens.com/author.asp?ID=81

*1   "Sakuretsu!"

<END OF FILE>



