-----cut here------------------------------------------------------------------- How to improve PatchMaker 0.99a to work faster Target: PatchMaker 0.99 (authors - Kill3xx/AVaLoN/RingZ3ro) WWW: http://protools.hpage.net or other Protools url's Cracker: --..__J_o_h_n_n_y__A_U_M__..-- (TNT) Protections: look a few lines down Tools: HexWorkshop 3.02, Unaspack 1.0.9.0, Hiew, W32Dasm, Windows Commander 4.03 Exescope 5.12 --------Last news about secret mondial establisment------- "Echelon" mondial espionage net of USA, England (in fact invisible government). Secret code: P-415. This net intercepts monthly about 100-200 milions of emails, talkings, other infos, for "happiness of human rights". Specialists saids about this: "a global system of supervising all men of the world". The president of European Parlament - woman Nicolae Fontaine saids: "I'm scandalized by the fact that this mondial espionage of everybody, including of occidental countries, doesn't determined official protests from anyone". You're smart - guess why? Last news: I have the proof from an advanced hacker that even if you hide your IP adress very good, Echelon has no problem to see your identity. All WWW is projected to be transparent for Echelon. Be unite to defeat "beast of bible". ------------ This tut was promised some time ago in another stuff of mine, so here it is... I use frequently PatchMaker 0.99a because is fast, beatifull, permits many details to be introduced and make small cracks (which can be made more compact with Aspack 2.1) and also, not the last, permits many modifications (thousands). This is usefull when changing bitmaps, jpgs, icons, etc in our programs. But I encountered some problems when working with it; this are: 1. - a bug sometimes which announce you some errors and start reading from adress xxx... 2. - when we are in section BytePatch and selecting files for comparation, at the second file (the one modified by us) you must select type first, then our cracked file (usually another exe -> at me is y.exe) - a few more operations and more boring. 3. - for me, some words like patch, apply patch, patching..., patched succesfully, patching failure, already patched - are not the best, so I replaced them with my options (instead patch - crack, cracking, etc). 4. - if we don't select icon and bitmap we will have a crack with icon/bitmap of authors, which is unpleasant sometimes, so we must select always icon/bitmap of ours, very boring (why don't replace forever author icon/bmp's with ours). 1. First, the bug when try to perform Compile stage and Compile bmp is active. So, a message pops up and tell you that a error had place and start reading from another adress. It's not a serious and grave bug, and I tryed everything I can do but I cannot fixed it trough assembly. Maybe some of you can and please make a tutor and send it to tKC. So, what we can do? Do this: a. - when error window appears press Enter and verify all infos from section Project, to not have any strange symbols unpermitted by PatchMaker 0.99a; b. - press Enter and load a bitmap again and try again to compile; usually this method works best; try a few more times if not working from the first; c. if the first 2 methods don't give results, save Project, exit from PatchMaker and re-enter, load your project and compile; this is a good method too. 2. Changing Cracked Files (*.crk) from file type in EXE Files (*.exe) for faster work. Unpack pmaker.exe with Unaspack 1.0.9.0 from protools (279040 bytes) into 692736 bytes file. Good, then make a copy, y.exe and hiew y.exe to search for words "Cracked Files". Found them at 7796C. From that adress (inclusive) we write instead this words -> Cracked Files (*.crk)|*.crk this ---> EXE Files (*.exe) |*.exe <--- this is the final result. Let's make a probe... wow, working fine, our exe's are selected faster. Good! 3. Changing those words, like "patch" into "crack", etc. This is to easy for you, just search and replace, make tests, you can do it on your own, OK. See also if the resulted crack is how you wish (for example in my case -> crk_.exe instead patch.exe). You can even change the name of the program into Patchmaker 0.99b (instead "a" - kind of new version). 4. Changing inside icon/bitmap from PatchMaker so the result, the patch.exe or in my case -> crk_.exe is with our own icon/bitmap even we don't select for a new ones. If we search after icon/bitmap with any program which grab resources, we don't find anything because the begining of icon and/or bitmap is different from what these programs expect. So, what we can do? We will search manually for our icon/bitmap in our y.exe. Or extract icon/bitmap of authors from a patch.exe and search after similar strings in y.exe. Let's do this, cause it's easier. First extract icon and bitmap from patch.exe with Exescope 5.12. We got them. Good, now searching...I found for you (for training you must practice on your own) these adresses: for bitmap -> 81894 (see 28 00 00 - hex) and for icon -> -> hiew 84444 (see 28 00 00 - hex). Now you must open Hexworkshop 3.02 (or other hexeditor) and select-copy your desired icon or bitmap not from begining, but from this hexa 28 00 00 until it's end and gently replace the code in y.exe (see adresses). You must have selected the same amount of code (from 28 00 00 to end of icon or bmp and it must fit with the code from icon or bmp of y.exe). If all was replaced corectly, now when you make a new crack will see your own icon/bmp without to select them from section Project of PatchMaker 0.99a. So, with this modifications all will work faster, because this becomes very important when you make a lot of cracks weekly or some enhancers. After finishing with y.exe and is quite good (and fullfill your needs) use Aspack 2.1 to repack the new cracked file. Rename how you wish. OK. My job is done! PS. If you're wondering how PatchMaker 0.99a works, here's how: 1. in section Project put all data you wish, in info also if necessary; 2. goto section BytePatch, select FilesCmp then doubleclick your original.exe, (if original - chose type of file) and after, doubleclick your_cracked.exe; 3. now press Build, if all OK press Done; 4. now goto section Project again and if everything is fine you must see that Compile bmp or button is active, press Compile and your crack is done. Of course you can start from section BytePatch first also! Enjoy this remarcable program, thanks to our authors (crackers too). ---------------- Greets: tKC, CIA, TNT (nice guys!), to all crackers, PRO or newbies, all cracker teams (keep going, we must eliberate from iudeo-masonic tirany, all must become free), we are great guys, and nice too. I love you all but be a good soul! Romanian Greets: Toate cele bune oamenilor inimosi din Romania! O sa vina si zile mai bune! Incercati sa evoluati spiritual daca vreti sa fiti fericiti! At last, but from all my heart: I love you Heavenly Father, I know you are with me all the time!!! God is pure love! Try this: www.geocities.com/john_aum Incredible infos for YOUR EYES ONLY!!! Critics, comments, anything at: johnny_aum@yahoo.com ---------------Sorry if my english is not perfect!------------------------------ -----cut here-------------------------------------------------------------------see at 0045C532 there is a jump