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Дата: Ноя 27, 2003 12:26:06 Valery div'а действительно нет, а вот mul вроде на месте. А чего там есть много больше? |
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Дата: Ноя 27, 2003 14:16:34 Даже mul нет - только параллельный, но это уже другая история Add Add Pointer Allocate Stack Frame Logical And And Complement Branch Break Branch Long Branch Predict Bank Switch Speculation Check Clear RRB Compare Compare Word Compare And Exchange Cover Stack Frame Compute Zero Index Deposit Enter Privileged Code Extract Floating-Point Absolute Value Floating-Point Add Floating-Point Absolute Maximum Floating-Point Absolute Minimum Floating-Point Logical And Floating-Point And Complement Flush Cache Floating-Point Check Flags Floating-Point Class Floating-Point Clear Flags Floating-Point Compare Convert Floating-Point to Integer Convert Signed Integer to Floating-point Convert Unsigned Integer to Floating-point Fetch And Add Immediate Flush Register Stack Floating-Point Multiply Add Floating-Point Maximum Floating-Point Merge Floating-Point Minimum Floating-Point Parallel Mix Floating-Point Multiply Floating-Point Multiply Subtract Floating-Point Negate Floating-Point Negate Absolute Value Floating-Point Negative Multiply Add Floating-Point Negative Multiply Floating-Point Normalize Floating-Point Logical Or Floating-Point Parallel Absolute Value Floating-Point Pack Floating-Point Parallel Absolute Maximum Floating-Point Parallel Absolute Minimum Floating-Point Parallel Compare Convert Parallel Floating-Point to Integer Floating-Point Parallel Multiply Add Floating-Point Parallel Maximum Floating-Point Parallel Merge Floating-Point Parallel Minimum Floating-Point Parallel Multiply Floating-Point Parallel Multiply Subtract Floating-Point Parallel Negate Floating-Point Parallel Negate Absolute Value Floating-Point Parallel Negative Multiply Add Floating-Point Parallel Negative Multiply Floating-Point Parallel Reciprocal Approximation Floating-Point Parallel Reciprocal Square Root Approximation Floating-Point Reciprocal Approximation Floating-Point Reciprocal Square Root Approximation Floating-Point Select Floating-Point Set Controls Floating-Point Subtract Floating-Point Swap Floating-Point Sign Extend Flush Write Buffers Floating-Point Exclusive Or Get Floating-Point Value or Exponent or Significand Invalidate ALAT Insert Translation Cache Insert Translation Register Load Floating-Point Load Floating-Point Load Pair Line Prefetch Load Register Stack Memory Fence Mix Move Application Register Move Branch Register Move Control Register Move Floating-Point Register Move General Register Move Immediate Move Indirect Register Move Instruction Pointer Move Predicates Move Processor Status Register Move User Mask Move Long Immediate Mux No Operation Logical Or Pack Parallel Add Parallel Average Parallel Average Subtract Parallel Compare Parallel Maximum Parallel Minimum Parallel Multiply Parallel Multiply and Shift Right Population Count Probe Access Parallel Sum of Absolute Difference Parallel Shift Left Parallel Shift Left and Add Parallel Shift Right Parallel Shift Right and Add Parallel Subtract Purge Translation Cache Entry Purge Global Translation Cache Purge Local Translation Cache Purge Translation Register Return From Interruption Reset System Mask Reset User Mask Set Floating-Point Value, Exponent, or Significand Shift Left Shift Left and Add Shift Left and Add Pointer Shift Right Shift Right Pair Serialize Set System Mask Store Floating-Point Store Subtract Set User Mask Sign Extend Memory Synchronization Translation Access Key Test Bit Translation Hashed Entry Address Test NaT Translate to Physical Address Translation Hashed Entry Tag Unpack Exchange Fixed-Point Multiply Add Fixed-Point Multiply Exclusive Or Zero Extend |
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Дата: Ноя 27, 2003 14:18:31 · Поправил: Valery А вы .. как-нибудь так как-нибудь так :) сдвигами умножайте. Если для произвольных x и y, то пробовал алгоритм Booth'а но он не такой шустрый. Малтимидиа думаю лучше. |
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