nah
May 29th, 2009, 00:57
The idea what i want to do is look in opengl32 moudle what others module functions are acsessing like some specified opengl function. So i want to add a breakpoint and see what functions are accsessing it. The problem is i havent find any tutorial or explaination on this, would i olly creat a log or how to use it ?
Second question is im using also ida pro 5.2 and using emu 86 plugin; i have read that it can breake easyle xor string cryption. So using it but for me it dosent decrypt the strings; some times the program hangs and so one....
Second question is im using also ida pro 5.2 and using emu 86 plugin; i have read that it can breake easyle xor string cryption. So using it but for me it dosent decrypt the strings; some times the program hangs and so one....