cap232
July 21st, 2009, 01:37
I'm fairly new to reverse engineering, but I have been practicing and been successful with many things but I have come stumped on finding a check-sum that is shutting down my app when memory in a certain area is modified.
Basically as soon as I modify it, everything shuts down. It doesn't give any message, any error logs or any hint leading me to its location. Ive been using ollydbd 1.1 and 2.0 simultaneously to run hit trace, run trace, and try to isolate what is happening after the memory modification but cant find it.
Any tips how I might go about finding it? This is for some very old 1996 video game I am trying to goof with for learning purposes or giggles, but not sure how to find this thing. Any tips would be appreciated.
Basically as soon as I modify it, everything shuts down. It doesn't give any message, any error logs or any hint leading me to its location. Ive been using ollydbd 1.1 and 2.0 simultaneously to run hit trace, run trace, and try to isolate what is happening after the memory modification but cant find it.
Any tips how I might go about finding it? This is for some very old 1996 video game I am trying to goof with for learning purposes or giggles, but not sure how to find this thing. Any tips would be appreciated.