WayCoolRatt
April 7th, 2012, 21:52
I've created several games using BYOND, about 4 years ago I had a power surge that destroyed a computer, NES, and a DVD player, the source code to two of my games was lost. I've been told countless times to just recreate the games and make them better the second time around, but things just aren't that simple. It took a long time to make these games, and it was a team effort. I'm completely new to reverse engineering and decompiling, I'm not sure if it makes a difference or not, but BYOND uses a seperate program that reads the .dmb code file, and the .rsc file, which contains all the graphics and sound.
I downloaded a decompiler for the .rsc file, and it works perfectly. The .dmb file is the problem. Would the source code for the program that compiles the .dmb file be needed to make a decompiler, or can that program just be decompiled itself? Is the exact version of the program important? Where would I find someone who could and would help me with this?
I downloaded a decompiler for the .rsc file, and it works perfectly. The .dmb file is the problem. Would the source code for the program that compiles the .dmb file be needed to make a decompiler, or can that program just be decompiled itself? Is the exact version of the program important? Where would I find someone who could and would help me with this?