Paradigm
April 10th, 2013, 11:23
hi this is my first post here, nice community
I'm currently trying to make an anticheat program for a game. basically what I have done is just placing hooks in some winAPI functions.
I'm not very experienced with a lot of things, but I have no inconvenient in developing it slowly, because by the way I will be learning anyway. What I would like to know, is if anybody can tell me about what the topic's title says, and it is about how to prevent a hack program from patching my memory or the game's memory. Consider this, my anticheat program will be injected into the game as a module, for example "myanticheat.dll". from there I want to prevent any hack program from patching in the game's code and data sections.
I really don't know if this has to do with sections access permissions or if it has to do with memory read/writing permissions, I really don't have much idea, but I would like if anybody can tell me a bit about all this. I would really appreciate it, since as you see I am dedicating some time to this program.
I'm currently trying to make an anticheat program for a game. basically what I have done is just placing hooks in some winAPI functions.
I'm not very experienced with a lot of things, but I have no inconvenient in developing it slowly, because by the way I will be learning anyway. What I would like to know, is if anybody can tell me about what the topic's title says, and it is about how to prevent a hack program from patching my memory or the game's memory. Consider this, my anticheat program will be injected into the game as a module, for example "myanticheat.dll". from there I want to prevent any hack program from patching in the game's code and data sections.
I really don't know if this has to do with sections access permissions or if it has to do with memory read/writing permissions, I really don't have much idea, but I would like if anybody can tell me a bit about all this. I would really appreciate it, since as you see I am dedicating some time to this program.