Fake51
June 18th, 2001, 05:52
Since my last post I'm actually still working on Thief 2. Managed to get the thing working without any help from Safedisc dll's, that is, almost working. There's one thing that puzzles me, and since I'm in the middle of exams I haven't had time to work on it much. So I'm hoping somebody might have been thru it, and can give me some peace of mind.
Problem is, every once in a while, Thief blinks the screen (it's done once when the game is loading into the start menu, and when it has just loaded a mission). When it does this, it (well something anyway) seems to be loading the file into memory again, without reloading the import table. Thus, when the game tries to go on loading, gpf gets in your face. What's getting on my nerve is, that it would seem that the debug breakpoints have been disabled in some fashion, and I don't know how. So, the question is, how would one go about doing something like that? And at the same time reloading the file into memory? Any help would be cool.
Blue skies
Fake
Problem is, every once in a while, Thief blinks the screen (it's done once when the game is loading into the start menu, and when it has just loaded a mission). When it does this, it (well something anyway) seems to be loading the file into memory again, without reloading the import table. Thus, when the game tries to go on loading, gpf gets in your face. What's getting on my nerve is, that it would seem that the debug breakpoints have been disabled in some fashion, and I don't know how. So, the question is, how would one go about doing something like that? And at the same time reloading the file into memory? Any help would be cool.
Blue skies
Fake