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libertine
December 23rd, 2003, 12:47
Good evening,

I'd love to see more plugins for the Interactive Disassembler (IDA)
including sourcecode and tutorials in order to learn from them and/or
to build a basis for people new to programming plugins for IDA.
Since datarescue decided not to sell support plans anymore,
I'd appreciate it if people would rely more on their programming-skills
instead of waiting for another warezed version or trying to scratch together their pocket money to be able to buy another update.
IDA itself is pretty complete in its functionality, so why not add your own ideas?
Let me know what you think.

I can add your plugins to my website, where you can find already some of mine (www.backtrace.de/ida).

greetings,

libertine

tom324
December 23rd, 2003, 14:51
h**p://groups.yahoo.com/group/idaextensions/files/Plugins/

Tom

libertine
December 23rd, 2003, 16:22
I'm aware of that group. what i meant was building an additional website
dedicated to writing plugins and publishing them

AzynchriX
January 3rd, 2004, 00:06
Quote:
[Originally Posted by libertine]
I'd love to see more plugins for the Interactive Disassembler (IDA)
including sourcecode and tutorials in order to learn from them and/or
to build a basis for people new to programming plugins for IDA.
libertine


Just do a search. Papers will be there for you.

libertine
January 3rd, 2004, 08:56
O.K. let me rephrase:

My idea is to set up a webpage dedicated to writing and publishing plugins (i.e. papers on that). read: "a collection of ida plugins" (whether they are
useful or not). I just wanted feedback on that.

libertine

libertine
January 3rd, 2004, 13:23
Something like this:

www.backtrace.de


doug
January 3rd, 2004, 19:17
I have reversed a few drivers recently and I've had a hard time finding the DDK object/structures definitions that I could load in IDA.

I have a few idc scripts for the structs/enums, I'm sure others also do.. merging them into a common project might be something interesting...

In the best case they can be 'automatically' parsed straight from the header files, in the worst case they are entered by hand (or they are unknown).

sope
January 4th, 2004, 01:52
Hello libertine

Quote:
(whether they are useful or not). I just wanted feedback on that.
Ofcourse they are useful. Keep-up the good work http://masmforum.com/smiles/Thmbsup.gif

Regards, Sope.

libertine
January 4th, 2004, 05:03
sope: thanks for the positive feedback

doug: would be cool if you could share your stuff, i can put it up
on the page ASAP.

regards,

libertine

Mostek
January 4th, 2004, 11:53
Yeah Doug you are right the DDK lib in IDA is really poor.
Ok it has the most used structures and EQUs, but not any specific ones.
So there is no other way than adding them manually.
Now you can copy the requested structures to a separate header file and load it to IDA, but that works only on common C things.

I was thinking of creating a real header(C++) parser/loader for a long time, but as I'm writing the soundCard driver I have really little spare time left.

If you come up with anything, you'll definitely get my thanks.

Peace and good luck
Mostek

Quote:
[Originally Posted by doug]I have reversed a few drivers recently and I've had a hard time finding the DDK object/structures definitions that I could load in IDA.

I have a few idc scripts for the structs/enums, I'm sure others also do.. merging them into a common project might be something interesting...

In the best case they can be 'automatically' parsed straight from the header files, in the worst case they are entered by hand (or they are unknown).