BBQmyNUTZ
May 15th, 2004, 20:56
Have a game that originally only allowed it's music to be played via the original CD, but there is an option in the menu to use wav files which was greyed out. I figured out how to enable that option to where it's selectable and the wav audio works fine after ripping the music tracks from the CD and finding out what filenames the program looks for, however, it still defaults to the CD audio even though I've specified that the WAV option be checked at startup. I would like to get it to recognize the wav fails by default.
I've already gone through the motions with the check and enablemenuitem calls, but they don't seem to have any effect on how the program runs, only what the menu displays.
I know where the code is that controls whether it plays the wav files or jumps to the CD audio part, and even though I've tried patching it to just jump to the wav code, it still doesn't work until I select the option in the menu.
I'm having a pretty tough time with this, so if someone could maybe lend me a hand I would really appreciate it.
Kai
I've already gone through the motions with the check and enablemenuitem calls, but they don't seem to have any effect on how the program runs, only what the menu displays.
I know where the code is that controls whether it plays the wav files or jumps to the CD audio part, and even though I've tried patching it to just jump to the wav code, it still doesn't work until I select the option in the menu.
I'm having a pretty tough time with this, so if someone could maybe lend me a hand I would really appreciate it.
Kai