Quote:
[Originally Posted by JMI]skaut:
This is not a place to ask someone else to provide you with cracks to anything. That may not be your intent, but it certainly appears so from the brevity of your post. If you have observed the BIG RED LETTERS and actually read the FAQ they mention, you would already know that your question, which shows none of your own work is not in the proper form to generate mush assistance here. Time to re-think what you are really doing.
Regards, |
O, I hear you. That wasn't meant to be a request of any kind. I just started looking at how these games communicate and wondered if this was something that has already been investigated by someone else.
My brief investigation shows that communication over an SSL channel seems to be standard and that the protocols are quite extensive. Reversing it all from tracing code etc seems to be a large task. So far I think it could be possible to get the client to log communication to a file, the code seems to maybe have such a feature but it is of course turned off in the release binaries. The particular client I looked at might have a setting for this at least, I'm not sure though since I am not totally sure about the code yet. That was all I did before I threw in that quick post.
I'm interested in game theory and probability theory and the reason for reversing the protocol would of course be to be able to analyze my game and/or automate my game. Another way to accomplish this would be to use the usual client and have another program watching over it - reading stuff from its window and possibly pushing buttons in an automatic way. This is nothing I have investigated at all so far, but I guess it could be an easier way to go..