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View Full Version : IceExt & DirectX


omega_red
June 1st, 2004, 11:40
I've recently installed IceExt (0.64) again - I wanted to test !bpr (for setting bp at whole d3dim module, I need to track all calls) (readme says that bpr is in development, I'm just curious how much functional it is). Anyway, before I could use it, my system crashed after launching the game I'm debugging. It was KeBugCheckEx with params: 0x0000007f (0x00000008, 0x00000000, 0x00000000, 0x00000000). I've noticed that the bsod appeared shortly after screen resolution change - and yes, it's something with DirectX itself - even directdraw test from dxdiag app causes the same error. I have the latest DirectX SDK installed, tried with debug/retail dlls - no matter what, still crashing.

Videocard (used for DX debugging, ATI drivers for my normal Radeon don't work even with clean SoftICE):
Code:
Model : NVIDIA RIVA TNT2 Ultra
RAMDAC : Integrated RAMDAC
Video BIOS : Version 2.05.13.03.00
Total Memory : 32MB (32MB Video) (32MB AGP)

System/SoftICE ver:
Code:
SoftICE (R) - DriverStudio (tm) 4.3.0 (Build 1268)
Windows NT Version 5.0 - Build 2195 (Free) SP 4

Using universal video driver.

Again, clean SoftICE works well, crashes are only with IceExt loaded.

omega_red
June 1st, 2004, 11:51
Forgot to mention - I haven't set any breakpoints at all, just started the app and.. boom.

Sten
June 1st, 2004, 11:54
Quote:
[Originally Posted by omega_red]Forgot to mention - I haven't set any breakpoints at all, just started the app and.. boom.


Thanks for the report, I'll check it.