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View Full Version : Rendering, a nice distraction


Silver
September 21st, 2004, 07:55
Some of you have probably seen this already, but anyway:

http://www.blur.com/html_quicktime/rockfish_480.html

I ran across this yesterday from Atomfilms, it's truly excellent. The quality of the rendering is fantastic. Makes me wonder what hardware they have...

You'll need Quicktime and sound and a free 5 mins.

dELTA
September 21st, 2004, 08:15
Hehe, cool. I'd be much mroe interested in the software though, since all that the hardware can do is speed up the rendering process, it is the software that stands for both the image quality and general quality of the content...

Neitsa
September 22nd, 2004, 04:34
Hello,

The Blur studio uses extensively 3Ds MAX 6 with some high level rendering plug-ins as "Brasil" (Sponge Bob was released with Max6 and brasil).

The final compositing is done with Adobe products like Photoshop, Premiere and After Effects.

Blur is well known for their high quality short movies. It's seems strange since Max is not very used for movies, but much appreciated for Games or Architecture environment. Movie production is more often done by Maya or Xsi. Well, by watching this movie, all that could be says is that MAX is really good if it's in good hands...

Thanx for the link

Regards, Neitsa.

Silver
September 22nd, 2004, 07:18
Now I'm really interested to see how the Transformers movie will turn out. I was impressed with the progress for Spirits Within, but Hulk was a total CG disaster. I guess if they have the money (and Transformers is a big enough franchise to generate it), the movie could be fantastic...

tdennist
November 12th, 2004, 23:38
As a studio max user myself I...am extremely impressed, to say the least. I wouldn't even know where to begin crafting any aspect of that little clip. Well. I could do the rocks. . As it is, on my AMD Athlon 1.8 Ghz machine with a gig of ram, that little clip would take like years to render. So I'm impressed mostly with the movie, but also with just the technical difficulties they must have had with rendering that. How many computers does a typical rendering farm such as this one generally have?