Rip0r
March 28th, 2005, 04:38
I Written a trainer for Act of War: Direct Action, retrieved the memory address using 'Art Money' and managed to get the trainer working etc.... but once the game is closed down and restarted the memory address for the money in the game changes....
I presume this is because it will use alloc() or something similar to allocation memory during runtime dynamically?
is there anyway i can get my program to retrieve the address where the money is stored each time? for example would ther not be a memory address thats static, that points to the dynamic memory address?
I presume this is because it will use alloc() or something similar to allocation memory during runtime dynamically?
is there anyway i can get my program to retrieve the address where the money is stored each time? for example would ther not be a memory address thats static, that points to the dynamic memory address?