Uridium
March 4th, 2006, 05:38
The upper picture shows how i want the final memory layout to be (manually edited VSizes, Problem: PE file invalid, unusable). The bottom picture shows the same version rebuilt with LordPE ('validate PE') afterwards. This is necessary to get the pe file valid but it pulls the VSize up to the next section start - notice the last section start offset - guess what happens when you start the target...
The swapfile size raises to 1.8gb (virtually - in taskmanager) and the program crashes somewhere in the game. I don't know if its caused by memory issues or protection yet.
The original target extracts PE files and remaps them to these areas. I'm trying to get them back in place without a loader if possible (i'm a lousy coder).
Any ideas how to get the upper PE layout valid?
http://img157.imageshack.us/img157/6321/sectiongap6qd.png
The swapfile size raises to 1.8gb (virtually - in taskmanager) and the program crashes somewhere in the game. I don't know if its caused by memory issues or protection yet.
The original target extracts PE files and remaps them to these areas. I'm trying to get them back in place without a loader if possible (i'm a lousy coder).

Any ideas how to get the upper PE layout valid?
http://img157.imageshack.us/img157/6321/sectiongap6qd.png