Pinchy
July 5th, 2004, 18:32
Im working on a trainer for a game and
theres an instance when I need to set a bpx on mem access and return to the game only to find when the access occurs that the game freezes but focus hasnt returned to olly.
Is there some way to set a breakpoint and have it report the registers quietly and continue execution?
Is that possible utilizing the plugin system?
theres an instance when I need to set a bpx on mem access and return to the game only to find when the access occurs that the game freezes but focus hasnt returned to olly.
Is there some way to set a breakpoint and have it report the registers quietly and continue execution?
Is that possible utilizing the plugin system?