View Full Version : value edit
hi I have a problem, I've managed to capture the unpacked values, in the stack window, it displays the hexes which represents my did onscreen game, this includes a window consist of slots (my weapon inventory) and the items which I have dragged onto each slot
now in the stack window, I manage to tell the slot which an item is in, the item name (in hex), and the amount of that item, I'm trying to copy the item from slot 1 into slot 2 with the item still in slot 1, so the result would be slot1 has item A and slot 2 also has itemA, how would I change the hex to get that effect
also how can I edit the hex ??
thanks any help would be appreciated
Ricardo Narvaja
June 4th, 2005, 15:27
in the stack? mark the value, right click and press MODIFY
Ricardo
yea it's in the stack and I tried to do that, though I don't think I managed to change the values correctly to make the same item appear two times in slot1 and slot2
here is what another person said to do
When you put an item into a trade window, you send a packet saying "put item from pos X in inventory to pos Y in trade window". If you put an item twice in the trade window, in different positions, you dupe it
how can I use this when I change the values in the stack ??
thanks for your help
Ricardo Narvaja
June 5th, 2005, 06:49
i can tell you how change values in the stack (rigth click modify) the correct value to put is a special case, and i need to view the program for tell you.
Ricardo Narvaja
xcracx
June 5th, 2005, 16:36
lol just use WPE Record the packet
get the item back to the old position...and send the packet twice
that should work from what that man said to you
daihashi
June 6th, 2005, 10:15
xcracx that would work but th packet is encrypted. He's using ollydbg to stop the packet right before the encryption process so he can see the raw information. I believe the actual problem he's having is how does he edit the raw packet so the server recognizes it.
xcracx
June 8th, 2005, 05:40
if he just wanna dupe he should try wpe and if its not working go to olly
so... he should use the olly command line and
he should find the sending packets code
then recognize the dump address that saved the orginal packet data
then make something that will send it to the server

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