rukawaruki
August 14th, 2006, 01:28
Hi,
I am trying to modify a music program that allows free users to listen to music only for 1 minute. After a song has been played for a minute, the music stops and the program asks you to register.
I figured out that the program uses a function called 'killtimer' to do this. So, I set breakpoints to every killtimer function.
The problem is that Ollydbg is paused and detects breakpoints even though a song hasn't been played for a minute. It literally stops every 0.5 sec and I have to keep my finger on F9 (Run program) to keep the song going.
Due to this condition, I cannot find the correct killtimer function, using breakpoints.
Please respond with a solution, I will be appreciated.
I am trying to modify a music program that allows free users to listen to music only for 1 minute. After a song has been played for a minute, the music stops and the program asks you to register.
I figured out that the program uses a function called 'killtimer' to do this. So, I set breakpoints to every killtimer function.
The problem is that Ollydbg is paused and detects breakpoints even though a song hasn't been played for a minute. It literally stops every 0.5 sec and I have to keep my finger on F9 (Run program) to keep the song going.
Due to this condition, I cannot find the correct killtimer function, using breakpoints.
Please respond with a solution, I will be appreciated.