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View Full Version : Resident evil 5 demo next week


Lestat1080
2008-11-26, 15:53
true story:

http://uk.xbox360.ign.com/articles/933/933962p1.html

but yeah didnt see that coming for a while! looks to be 360 exlusive and all that but im pretty excited about it, thoughts?

ObsdianZ
2008-11-26, 20:28
true story:

http://uk.xbox360.ign.com/articles/933/933962p1.html

but yeah didnt see that coming for a while! looks to be 360 exlusive and all that but im pretty excited about it, thoughts?

It's not 360 exclusive. In fact, I seem to recall hearing that it was being developed for PS3 then being ported to 360.


*ObZ

Death Insurance
2008-11-26, 20:45
Second, as Famitsu is a Japanese magazine, the demo is only confirmed for Japan at the moment.

Fuck.

scarygary88420
2008-11-27, 02:13
In fact, I seem to recall hearing that it was being developed for PS3 then being ported to 360.

Truth.

infact most multiconsole (between PS3/360) from now on will be maximized for the PS3 and then fitted for 360.

I don't see any reason why a demo would be exclusive to a certain console/service. that is unless micro$hit paid Capcom off. but Capcom stay too true for that sort of bullshit.

OpiateSeclorum868
2008-11-27, 03:38
It's not 360 exclusive. In fact, I seem to recall hearing that it was being developed for PS3 then being ported to 360.

"For PlayStation 3 owners, we're sorry to report that Famitsu doesn't make any mention of a demo for that version of the game. This is presumably an Xbox 360 exclusive. "

You need to learn to read.

Also, there have already been a couple exclusive and timed exclusive demos, so Capcom wouldn't be setting a precedent with this, just following a trend.

infact most multiconsole (between PS3/360) from now on will be maximized for the PS3 and then fitted for 360.

This is somewhat true, but it's more like more games will start being developed for PS3 first, not most.

And oddly enough, one of the big games touted as being developed for PS3 first this year, Mirror's Edge, actually ended up looking and running slightly better on the 360.

micro$hit

Do you realize how fucking childish this makes you look?

ObsdianZ
2008-11-27, 04:06
I didn't find it necessary to read an article announcing a demo release.

OP was misleading when he said 360 exclusive.


*ObZ

scarygary88420
2008-11-27, 04:56
[b]Do you realize how fucking childish this makes you look?

fair enough.

but I'm not playing 'fanboy' here; I own a few Microsoft things, myself. I was refering to the uglier side of the company, not their console. they just have the tendacy to pay off developers for things as simple as DEMOS, and TIMED exclusives to make it seem like they have some sort of upper hand and respect by the industry. all-together, they really don't. everything they've 'earned' or 'won over' thus far has been due to the 'much better deal'. they're like the cocky rich kid of the gaming industry. not to say Nintendo and Sony are the 'poor boys'; but we're talking Microsoft, here.

OpiateSeclorum868
2008-11-27, 07:53
Dude, do you know how stupid that shit sounds? All of the the three manufacturers are out to make a buck, and they'll do it anyway they can.

It just so happens that Microsoft is flush with cash right now because the 360 is doing pretty well, and they can afford to buy exclusivity and snatch exclusives from Sony. The only reason Sony isn't doing the same is because the PS3 isn't doing that well, and they really don't have the cash to spare. The only reason you're finding fault with Microsoft's practices is because they're poaching games from your chosen console, and making you wait longer to play games you might enjoy. If the shoe was on the other foot you wouldn't have a thing to say about it.

crimsonsmoke
2008-11-27, 12:59
Dude, do you know how stupid that shit sounds? All of the the three manufacturers are out to make a buck, and they'll do it anyway they can.

It just so happens that Microsoft is flush with cash right now because the 360 is doing pretty well, and they can afford to buy exclusivity and snatch exclusives from Sony. The only reason Sony isn't doing the same is because the PS3 isn't doing that well, and they really don't have the cash to spare. The only reason you're finding fault with Microsoft's practices is because they're poaching games from your chosen console, and making you wait longer to play games you might enjoy. If the shoe was on the other foot you wouldn't have a thing to say about it.

*Goes off to play 360*

uncopyrightable
2008-12-01, 00:06
I didn't find it necessary to read an article announcing a demo release.

OP was misleading when he said 360 exclusive.


*ObZ

Well it was necessary wasn't it you fucking tool. Everyone knows RE5 is multiplatform, he was clearly saying the demo was only coming to 360, so suck a cock.

the one you don't see
2008-12-01, 00:17
*Goes off to play 360*

Me 2 ^_^

You pwned that fag Opiate

StarWarsNerd
2008-12-01, 00:47
Looks like you let yourself get sucked back in Opiate :rolleyes:

OpiateSeclorum868
2008-12-01, 01:11
I'm like a crack addict, except instead of crack I'm addicted to discussing trivial bullshit with mongoloids.

:(

crazygoatemonky
2008-12-02, 03:10
Fuck.

Make a Jap account and get the free 30-day trial of XBL gold. That's what I did.

Strik9
2008-12-02, 04:07
*PREYS* his 360 comes back from repair next week if not i hope my ps3 get that demo if not then well death is the only logical option :(

faze2
2008-12-02, 15:14
Dude, do you know how stupid that shit sounds? All of the the three manufacturers are out to make a buck, and they'll do it anyway they can.

It just so happens that Microsoft is flush with cash right now because the 360 is doing pretty well, and they can afford to buy exclusivity and snatch exclusives from Sony. The only reason Sony isn't doing the same is because the PS3 isn't doing that well, and they really don't have the cash to spare. The only reason you're finding fault with Microsoft's practices is because they're poaching games from your chosen console, and making you wait longer to play games you might enjoy. If the shoe was on the other foot you wouldn't have a thing to say about it.

He's just mad because Microsoft is making their own LBP.
Do you know how "bad" Sony is doing? It seems like the PS3s have been selling just as fast as the 360 at my work. Now that Blu-Ray is the winner a lot more people are buying PS3s solely for the Blu-Ray player because of how good it is.

OpiateSeclorum868
2008-12-02, 15:27
In America it's pretty grim:

http://www.afterdawn.com/news/archive/15995.cfm

For the lazy, the latest stats from October:

Wii: 800,000
360:371,000
PS3:190,000

What's even more embarrassing is the PS3 has been outsold in Japan by the 360 quite often lately as well.

XeNobiTe
2008-12-02, 17:29
Ooooh lots of PS3 hate in this thread.

faze2
2008-12-02, 19:17
In America it's pretty grim:

http://www.afterdawn.com/news/archive/15995.cfm

For the lazy, the latest stats from October:

Wii: 800,000
360:371,000
PS3:190,000

What's even more embarrassing is the PS3 has been outsold in Japan by the 360 quite often lately as well.

Poor PS3 :( I still love you baby, while my 360 collects dust.

XeNobiTe
2008-12-02, 19:24
Poor PS3 :( I still love you baby, while my 360 collects dust.

Isn't it odd how the console with the worst sales usually ends up being the best one? Last generation it was the Dreamcast and Gamecube. Now it's the PS3. No one could have predicted this shit.

crimsonsmoke
2008-12-02, 19:52
Isn't it odd how the console with the worst sales usually ends up being the best one? Last generation it was the Dreamcast and Gamecube. Now it's the PS3. No one could have predicted this shit.

Brilliant! Wonderful!

crazygoatemonky
2008-12-02, 19:54
Isn't it odd how the console with the worst sales usually ends up being the best one? Last generation it was the Dreamcast and Gamecube. Now it's the PS3. No one could have predicted this shit.
I never played Dreamcast, but can you seriously argue that the Gamecube was a better console than the PS2? PS2 had better graphics, better games, better controllers, better online (not by that much, but better). What did the Gamecube have that PS2 didn't? Exclusives? Like the Capcom Five? I don't know.

(I'm honestly not trying to start a console flame war here, I just don't think I've heard someone argue GC > PS2 and I'm curious what the basic argument is)

XeNobiTe
2008-12-02, 20:15
I never played Dreamcast, but can you seriously argue that the Gamecube was a better console than the PS2? PS2 had better graphics, better games, better controllers, better online (not by that much, but better). What did the Gamecube have that PS2 didn't? Exclusives? Like the Capcom Five? I don't know.

(I'm honestly not trying to start a console flame war here, I just don't think I've heard someone argue GC > PS2 and I'm curious what the basic argument is)

Holy FUCK! You're an idiot!!! :eek:

Captain Douche
2008-12-02, 20:53
Isn't it odd how the console with the worst sales usually ends up being the best one? Last generation it was the Dreamcast and Gamecube. Now it's the PS3. No one could have predicted this shit.

http://www.synclinalllun.net/pht/pimpin.jpg

lol

They should have made the game more related to that. Like, Ghoul gang bang and Super Mutant hardcore anal and shit like that.


You are a sad human being. Please do not breed.

XeNobiTe
2008-12-02, 21:02
You are a sad human being. Please do not breed.

Yes indeed, as I base all of my important actions in life on the basis of what a group of dickless totse basement dwellers think.

[x] Not breeding...

checked

crazygoatemonky
2008-12-02, 21:26
Holy FUCK! You're an idiot!!! :eek:
That was sarcasm? There's plenty of Dreamcast fanboys out there and god knows there's tons of people legitimately arguing for the PS3. I've seen enough fanboys to assume that their stupidity knows no bounds.

XeNobiTe
2008-12-02, 21:29
That was sarcasm? There's plenty of Dreamcast fanboys out there and god knows there's tons of people legitimately arguing for the PS3. I've seen enough fanboys to assume that their stupidity knows no bounds.

I have no idea what the hell you're talking about.

Wats Doing Boyz
2008-12-03, 01:07
Make a Jap account and get the free 30-day trial of XBL gold. That's what I did.

Sweet does that actually work?

asp821
2008-12-03, 01:11
Sweet does that actually work?

I doubt it.

Wats Doing Boyz
2008-12-03, 01:17
I doubt it.

Yeah most likely but it would be fucking awesome if it did.

crazygoatemonky
2008-12-04, 00:26
Sweet does that actually work?
I actually have no idea whether it will let me get the RE5 demo when it comes out in Japan. But you can (and I did) definitely get a Japanese account with a free month of Gold. I guess I'll find out tomorrow morning.

OpiateSeclorum868
2008-12-04, 07:35
I've done it before, probably about a year ago. It worked then.

I don't know if they've changed anything since then though.

crazygoatemonky
2008-12-05, 09:49
Yeah, it definitely works. DLing now :D
If anybody else wants to do it, just do http://www.destructoid.com/eternal-sonata-demo-hits-japanese-xbl-make-your-japanese-account-now--31512.phtml then http://www.youtube.com/watch?v=UjmaaFFQGH0&eurl=http://www.squidoo.com/free-xbox-live-codes (easy to follow despite the fact that the prompts will be in japanese).

OpiateSeclorum868
2008-12-05, 10:09
You can also wait for it to get uploaded to a torrent site, then download and burn it to a DVDR if you've up all your free trial accounts.

OpiateSeclorum868
2008-12-05, 13:28
http://www.mediafire.com/?sharekey=fdf4f1773666296791b20cc0d07ba4d2e66f2dcb be596359

OpiateSeclorum868
2008-12-05, 14:57
Not too impressed so far.

It's exactly like RE4, but with a shitty AI partner who constantly puts herself in stupid situations, and for some reason the controls feel even clunkier than before. I think it's because the game tries to be even more of a shooter, and the controls just aren't up to the task.

I don't know, maybe it will grow on me, but so far I like Dead Space a lot more, and Left 4 Dead owns this shit all over the place.

XeNobiTe
2008-12-05, 15:15
Not too impressed so far.

It's exactly like RE4, but with a shitty AI partner who constantly puts herself in stupid situations, and for some reason the controls feel even clunkier than before. I think it's because the game tries to be even more of a shooter, and the controls just aren't up to the task.

I don't know, maybe it will grow on me, but so far I like Dead Space a lot more, and Left 4 Dead owns this shit all over the place.

http://www.goodnessdirect.co.uk/detail/955193b.jpg :o

OpiateSeclorum868
2008-12-05, 15:25
If you're going to link something, make sure it works.

So I just played again, and the dumb bitch shot an exploding barrel and took three quarters of both our health because she was trying to shoot one faggot on the other side of it.

Awesome.

XeNobiTe
2008-12-05, 16:43
If you're going to link something, make sure it works.

So I just played again, and the dumb bitch shot an exploding barrel and took three quarters of both our health because she was trying to shoot one faggot on the other side of it.

Awesome.

Someone needs to have her maxi pad changed. :o

OpiateSeclorum868
2008-12-05, 17:25
Yeah, that bitch is obviously irrational shooting fucking barrels and shit.

I'm chalking it up to hormones.

XeNobiTe
2008-12-05, 17:28
Yeah, that bitch is obviously irrational shooting fucking barrels and shit.

I'm chalking it up to hormones.

Seriously, what did you do to the real OpiateSeclorum868? He used to be a far different poster than you. What the hell happened in those two years that I was absent from this place? :confused:

OpiateSeclorum868
2008-12-05, 17:34
How much different was he exactly?

Tell me how I can improve my OpiateSeclorum868 impression.

XeNobiTe
2008-12-05, 17:46
How much different was he exactly?

Tell me how I can improve my OpiateSeclorum868 impression.

SWAT is on their way!!!!! :mad:

OpiateSeclorum868
2008-12-05, 17:48
http://www.casenet.com/movie/SWAT_Group_1024x650.jpg

XeNobiTe
2008-12-05, 17:50
I hate the fact that everyone I totse thinks I look like Colin Farrell. I hate that fucker!

crimsonsmoke
2008-12-07, 17:26
...Anyway,

Who else thinks that this game looks a little disappointing? Judging from those new gameplay videos at gametrailers, it seems they've reused a lot of weapon sound effects and movement animations, non of the zombies seem to use rag doll physics when they die, and the gameplay looks clunky and unintuitive.

I hope it turns out well in the end, though.

OpiateSeclorum868
2008-12-07, 18:02
It's just not that great.

The game hasn't evolved at all past RE4, and the tanklike controls just don't cut the mustard anymore. The first demo scenario is absolute hell because it's a Mercenaries style "defeat a shit ton of enemies" type ordeal, except now there are more enemies and they are faster to make up for the fact there are two of you. The only problem is, your AI partner is brain dead, barely ever picks up ammo, and ends up standing around doing nothing because she has no bullets. And the inventory system where you can give her your bullets (which is a stupid idea anyway because she sucks and ammo is scarce for this fight to being with) does not pause the game and takes a huge amount of time to switch ammo from your inventory to hers. So basically you just end up running all around trying to avoid enemies, scrounging for ammo, all the while babysitting her because she's constantly getting attacked by villagers and has no way to defend herself.

Seriously, if you've played RE4, just imagine playing Mercenaries mode but with a 5 year old running around you have to defend and you'll have an idea of how stupid it is. Or if the entire game was a "defend Ashley" mission, but Ashley could also blow up barrels taking out a huge chunk your health and waste your ammo.

There's a point in the second demo scenario where you have to face a chainsaw wielding bad guy. He takes an ungodly amount of bullets to take out, so the best way to put him down is to headshot him, then run up and do a melee attack for extra damage to conserve ammo. This fight takes place in what looks like a narrow alley, so what you end up doing is you run to one end of the alley, pull out your rifle, head shot him, run up to him, punch him, then run to the other end of the alley, headshot him, run up to him, punch him...you get the idea. I had to do this around a dozen times, and this was after I had shot him when he was next to an exploding barrel, and after I'd thrown the two grenades you can find in the demo at him. Also, if on your demo run you don't get many rifle ammo drops, good luck doing it with the pistol because it will take even longer. And don't even bother swapping for Sheva's machinegun, that thing does diddly squat for damage.

There's absolutely no tension in this scenario, because it ends up looking like a Benny Hill skit. You shoot him, punch him, then run around him over and over again. But if you miss, you can run right around him, literally within a foot, and he doesn't even swing his chainsaw at you.

The only part I thought as cool was when you split up and you have to cover your partner, but even this was frustrating because there came a point where there was like 6 villages and my partner by a barrel, and if she would have took a couple steps back I could have finished all of them in one shot, but you have no way of communicating with her, so I had to waste 6 bullets instead of one.

A lot of the frustration is alleviated by having a second player, and honestly, that's about the only way I can see this being good. Unfortunately, if you want to play local co-op, instead of just splitting screen in half, the the game splits the screen then shrinks that box by about a third, which ends up being tiny as hell. It was just annoying playing like that, so the only worthwhile option is to play it in co-op online, but a co-op experience like this would be so much more fun playing with someone in the room with you.

In the end, I would not buy this game if you're going to play alone, because the AI partner is fucking godawful, and unless you have a huuge TV to make up for the incredibly tiny splitscreen boxes, I wouldn't even buy it for local co-op either. Unless you're going to play online co-op, the game just isn't worth it, and even then it's still got clunky controls and a been there, done that feel.

XeNobiTe
2008-12-07, 18:27
I think I'll wait for the final version of the game and play that before I make up my mind about anything. Demos are generally a big disappointment altogether. I haven't played them in years.

I'm pretty sure however, that if this game is anything like RE4, it will absolutely kick ass.

crimsonsmoke
2008-12-07, 19:32
You see XeNobiTe (if that is you real name, Snoopy?!), this game - at the moment at least - is basically RE4 but in high def.

Things have moved on since that game came out. I was playing it the other day, actually, and while it's still brilliant, the controls are pretty weak. This doesn't seem to have been addressed this time round, though.

Still, like you say, wait and see...

the one you don't see
2008-12-07, 19:44
It's just not that great.

The game hasn't evolved at all past RE4, and the tanklike controls just don't cut the mustard anymore. The first demo scenario is absolute hell because it's a Mercenaries style "defeat a shit ton of enemies" type ordeal, except now there are more enemies and they are faster to make up for the fact there are two of you. The only problem is, your AI partner is brain dead, barely ever picks up ammo, and ends up standing around doing nothing because she has no bullets. And the inventory system where you can give her your bullets (which is a stupid idea anyway because she sucks and ammo is scarce for this fight to being with) does not pause the game and takes a huge amount of time to switch ammo from your inventory to hers. So basically you just end up running all around trying to avoid enemies, scrounging for ammo, all the while babysitting her because she's constantly getting attacked by villagers and has no way to defend herself.

Seriously, if you've played RE4, just imagine playing Mercenaries mode but with a 5 year old running around you have to defend and you'll have an idea of how stupid it is. Or if the entire game was a "defend Ashley" mission, but Ashley could also blow up barrels taking out a huge chunk your health and waste your ammo.

There's a point in the second demo scenario where you have to face a chainsaw wielding bad guy. He takes an ungodly amount of bullets to take out, so the best way to put him down is to headshot him, then run up and do a melee attack for extra damage to conserve ammo. This fight takes place in what looks like a narrow alley, so what you end up doing is you run to one end of the alley, pull out your rifle, head shot him, run up to him, punch him, then run to the other end of the alley, headshot him, run up to him, punch him...you get the idea. I had to do this around a dozen times, and this was after I had shot him when he was next to an exploding barrel, and after I'd thrown the two grenades you can find in the demo at him. Also, if on your demo run you don't get many rifle ammo drops, good luck doing it with the pistol because it will take even longer. And don't even bother swapping for Sheva's machinegun, that thing does diddly squat for damage.

There's absolutely no tension in this scenario, because it ends up looking like a Benny Hill skit. You shoot him, punch him, then run around him over and over again. But if you miss, you can run right around him, literally within a foot, and he doesn't even swing his chainsaw at you.

The only part I thought as cool was when you split up and you have to cover your partner, but even this was frustrating because there came a point where there was like 6 villages and my partner by a barrel, and if she would have took a couple steps back I could have finished all of them in one shot, but you have no way of communicating with her, so I had to waste 6 bullets instead of one.

A lot of the frustration is alleviated by having a second player, and honestly, that's about the only way I can see this being good. Unfortunately, if you want to play local co-op, instead of just splitting screen in half, the the game splits the screen then shrinks that box by about a third, which ends up being tiny as hell. It was just annoying playing like that, so the only worthwhile option is to play it in co-op online, but a co-op experience like this would be so much more fun playing with someone in the room with you.

In the end, I would not buy this game if you're going to play alone, because the AI partner is fucking godawful, and unless you have a huuge TV to make up for the incredibly tiny splitscreen boxes, I wouldn't even buy it for local co-op either. Unless you're going to play online co-op, the game just isn't worth it, and even then it's still got clunky controls and a been there, done that feel.

But you get to kill black people so the game is automatically=win.

XeNobiTe
2008-12-07, 21:18
You see XeNobiTe (if that is you real name, Snoopy?!), this game - at the moment at least - is basically RE4 but in high def.

Things have moved on since that game came out. I was playing it the other day, actually, and while it's still brilliant, the controls are pretty weak. This doesn't seem to have been addressed this time round, though.

Still, like you say, wait and see...

What was wrong with RE4's controls?

Johnathon_Doerty
2008-12-07, 23:32
Nothing. They are flawless in every way.

OpiateSeclorum868
2008-12-08, 00:35
Yeah, except you can't move one foot to the right without pivoting on one foot like you're a god damn tank.

But in all seriousness, I never had any kind of problem with RE4's controls. They never got in the way because the gameplay was designed around them. Something about the way RE5 is designed just exacerbates the flaws. I think mainly it's the fact that they throw more enemies at you because you've got a partner, but since your partner is pretty much worthless you're still basically dealing with twice the amount of enemies on your own. What happens is you end up getting surrounded on all sides and the controls just weren't designed for that kind of gameplay. Sure you've got a 180 quick turn, but if a guy is to your right instead of behind, you have to lower your gun, pivot your character, bring up your gun, and then aim again. And then by that time, there's zombies coming from all the other angles, and you start the process again.

It just feels like you're controlling some kind of robot, not a human being.

crazygoatemonky
2008-12-08, 00:50
Some guy's argument as to why RE4's still survival horror, just of a different variety:
RE4 uses basic combat mechanics and the feeling of vulnerability key to the survival genre....the fact that you cannot run and shoot at the same time...turns open ground between you and the enemy into the scarce resource; you are constantly torn between ceding and standing your ground. Since RE4 also surrounds you with enemies ..., your inability to strafe (along with the slow, un-shooter-like turning speed) turns a shooter into a tension-filled dance with death.

You're supposed to be frustrated by how useless your guy is. It seems logical to me that you'd have an AI character who also spends most of the time being frustratingly useless.

OpiateSeclorum868
2008-12-08, 03:32
You're supposed to be frustrated by how useless your guy is. It seems logical to me that you'd have an AI character who also spends most of the time being frustratingly useless.

That's just a terrible way to make a game. I don't mind a frustrating sequence here or there, or even a game that fucks with you like Eternal Darkness or Psycho Mantis in MGS, but poor controls and a partner that you have to babysit and who actually ends up hurting you doesn't add to the experience, it just detracts.

I finished Dead Space last month, and the controls are very similar to RE5, in fact, it's even more cumbersome because you don't have a 180 quick turn. But the way the game is designed doesn't bring out the flaws in that control scheme, the game is designed with it's limitations in mind. It's still claustrophobic and Isaac is still hard to control, but even when I entered rooms filled with monsters I never felt like I was dying because of poor controls. The way the monsters moved, the stasis mechanic, and the way the weapons handled made me feel like I was in complete control, even as I felt like I could lose my shit at any second.

In RE5, all I notice is the poor controls. The way the enemies move and attack, it just ends up feeling cheap, like the only reason you're taking damage is because you can' turn fast enough, which isn't a good design choice, it's just frustrating. If you think that's good game design, I'm sure you'll love this game, but I think it's god awful. I don't recall ever feeling this way with RE4, because the game was designed around the controls, and more importantly, designed around the fact that you are playing solo. RE5 constantly throws more zombies at you then one person can handle, and expects the AI to pick up the slack. But it's very rare that she does, and in fact often times ends up screwing you over in addition to being of no use whatsoever.

I don't know, I was really looking forward to this game and now I'm just disappointed. I don't even think I'll buy it at this point, because I know I wouldn't be able to put up with 20 hours of the AI's bullshit.

crazygoatemonky
2008-12-08, 04:13
In RE5, all I notice is the poor controls. The way the enemies move and attack, it just ends up feeling cheap, like the only reason you're taking damage is because you can' turn fast enough, which isn't a good design choice, it's just frustrating. If you think that's good game design, I'm sure you'll love this game, but I think it's god awful. I don't recall ever feeling this way with RE4
I actually agree with you a lot more than I thought I did, especially about RE4 and Dead Space. I just didn't think RE5 felt particularly different from those.

OpiateSeclorum868
2008-12-08, 04:18
Did you play both scenarios? It's not as noticeable in the second, they don't go overboard on the "zombies" in that one (the only really stupid part in that is the chainsaw miniboss at the end).

The first one though, they throw tons, a never-ending supply, and you have to just hold out. And with Sheva doing fuck all, and the clunky controls, it's just a pain. My brother and I loved RE4, but both of us felt like the controls were a huge pain in the ass during that scenario. He used to play Mercenary mode all the time and do quite well, yet he was getting slapped around like a bitch during that section because the controls just aren't up toe the task and Sheva is totally worthless.

Quageschi
2008-12-08, 19:55
I feel the same way as many others.
The controls are annoying as fuck; run, turn around, shoot, run, turn around, shoot, etc etc. The aiming is so slow even on the highest level.
I don't remember if you could shoot while moving in RE4, but either way it just feels incredibly frustrating and unnatural in this. While aiming the left stick does nothing, surely they could throw some movement in.
Also the walking pace is agonizingly slow, and the running is too hard to control.
It just seems like they tried to give this game a very slow pace, borderline rpg slow pace (except for the real-time small as shit item window, wtf?).
Oh, and Shitva just compounds all this frustration because she is always the one to fucking die, making me have to sit through 5 minutes of loading to start the thing all over again. And why the fuck does she get the mp5 in shanty town?

I hope to god that Capcom comes to their senses and injects a little more pace into the game. No fucking way am I going to play through RE5 like this. Unfortunately though, Japs seem to like annoyingly frustrating games like this.

Other then that, the graphics are insanely fucking gorgeous, movements are also very smooth an realistic. A guy threw an axe at me and I shot it, causing it to veer off to the side of me. Not that you haven't been able to do this in other games, just that in this game it looked and felt so damn real.

Johnathon_Doerty
2008-12-08, 21:19
you can't move one foot to the right

You can do this in real life? I've always been turning and walking forward! :eek:

DEADBEATDAD
2008-12-10, 18:04
Whats strange is everyone is complaining about Sheva being stupid, but the 13 times I played through the demo she never got killed and was generally helpful.

I almost got killed by a black guy and she came up and like skull kicked his ass. She saved my ass many times and even gives me ammo when im empty and heals me when im almost dead.

dominic_arenas
2008-12-11, 07:23
Best part: "X Hook".

ObsdianZ
2008-12-11, 07:48
This does not bode well, seeing how demos are a major part of my decision making.

I know I'm going to end up picking this up regardless though. I love Capcom and RE too much.


*ObZ

uncopyrightable
2008-12-13, 17:21
I don't understand how anyone who liked RE4 could not like RE5.
The AI for your partner is decent, but playing it co op would be awesome. The controls are the same as RE4 but with triggers to shoot and you kill black people instead of ganados. And when you shoot someone with a shotgun they go flying :)

OpiateSeclorum868
2008-12-13, 18:50
I don't understand how anyone who liked RE4 could not like RE5.

Maybe you should try reading the thread and comprehending our reasons then :confused:.

DEADBEATDAD
2008-12-13, 20:18
Also, anyone who downloaded or burned the demo you cannot play it online anymore unless you have a Japanese IP address.

Fucking bastards.

crazygoatemonky
2008-12-15, 05:09
Did you play both scenarios? It's not as noticeable in the second, they don't go overboard on the "zombies" in that one (the only really stupid part in that is the chainsaw miniboss at the end).

The first one though, they throw tons, a never-ending supply, and you have to just hold out. And with Sheva doing fuck all, and the clunky controls, it's just a pain. My brother and I loved RE4, but both of us felt like the controls were a huge pain in the ass during that scenario. He used to play Mercenary mode all the time and do quite well, yet he was getting slapped around like a bitch during that section because the controls just aren't up toe the task and Sheva is totally worthless.

I played both, and I thought the controls were fine in both. You ever play Mass Effect? I've been replaying it on the hardest difficulty, and that's a game where I feel like I keep getting fucked up because the controls suck. It's probably just a difference in our styles of play or something.

OpiateSeclorum868
2008-12-15, 06:11
Never had any trouble with Mass Effect :confused:.

DerDrache
2008-12-17, 19:29
How many gigs is this on Live?

Anyways...all I'll say is that you should chill out. We obviously shouldn't expect this to be groundbreaking like RE4, but I'll take more of the same anyday, if we're talking about RE4.

I watched a video playthrough/review on YouTube, and he also commented that the controls were hard to get used to, but he clearly adapted after a bit of practice. I thought the same thing about Dead Space, and after a couple chapters I was killing aliens in my sleep. Hopefully they take note of people's complaints and tweak things accordingly.

But, based on Opiate's comments, I hope they improve the partner aspect. I hate having to protect AI partners, and although it adds more realism and difficulty, it just isn't fun. Half Life 2 took the right approach by not making you protect Alyx, and I hope they change RE5 so it's more like that. And for fuck's sake, unless the partner can kick ass and help you, the bulk of the game better be solo.

Anyways...as long as they don't pull a GTA4 and eliminate 90% of the fun stuff, then I'm not worried at all. I also expect that they're going to have some nice surprises for us in later levels. Remember how most of the pre-release RE4 material just showed you shooting villagers, and how later levels had all sorts of wild locations and crazy monsters? Well...now the game is set in Africa, and they have a lot of incentive to up the ante. I can't wait to see what type of shit they haven't shown us. In light of the popularity of games like Gears of War 2, Resistance 2, and Dead Space (to a lesser extent) with "epic" scales to them, RE5's hopefully gonna have some insane stuff.

EDIT: It also looks like they've mixed up the enemies so they aren't all black people. A smart move on their part. With all of the history...having a white guy running around Africa killing all of the black people in a town would cause just way too much discomfort.

AquaxMan
2008-12-18, 01:48
How many gigs is this on Live?

Anyways...all I'll say is that you should chill out. We obviously shouldn't expect this to be groundbreaking like RE4, but I'll take more of the same anyday, if we're talking about RE4.

I watched a video playthrough/review on YouTube, and he also commented that the controls were hard to get used to, but he clearly adapted after a bit of practice. I thought the same thing about Dead Space, and after a couple chapters I was killing aliens in my sleep. Hopefully they take note of people's complaints and tweak things accordingly.

But, based on Opiate's comments, I hope they improve the partner aspect. I hate having to protect AI partners, and although it adds more realism and difficulty, it just isn't fun. Half Life 2 took the right approach by not making you protect Alyx, and I hope they change RE5 so it's more like that. And for fuck's sake, unless the partner can kick ass and help you, the bulk of the game better be solo.

Anyways...as long as they don't pull a GTA4 and eliminate 90% of the fun stuff, then I'm not worried at all. I also expect that they're going to have some nice surprises for us in later levels. Remember how most of the pre-release RE4 material just showed you shooting villagers, and how later levels had all sorts of wild locations and crazy monsters? Well...now the game is set in Africa, and they have a lot of incentive to up the ante. I can't wait to see what type of shit they haven't shown us. In light of the popularity of games like Gears of War 2, Resistance 2, and Dead Space (to a lesser extent) with "epic" scales to them, RE5's hopefully gonna have some insane stuff.

EDIT: It also looks like they've mixed up the enemies so they aren't all black people. A smart move on their part. With all of the history...having a white guy running around Africa killing all of the black people in a town would cause just way too much discomfort.

it's good you brought this up derdache, because what you're saying has a lot of merit.

It's a safe bet that reviewers are going to dock this game a bit for it's controls. However, that being said another safe bet is what we've seen so far is nothing compared to the rest of the game. Nah, they probably won't fix the controls significantly but outside of the fourth game, when has Resident Evil offered good controls?

What can be speculated about the game:

-More Locales: The african location you play in for the first two levels is going to be destroyed and Capcom has indicated that the game doesn't just take place in this town, unlike the Spanish city of RE:4.

-More Enemies: I just like a good amount of people was really pissed off when I saw the enemies in RE:5 looked exactly the same as the Ganados. BUT, keep in mind that the proginator virus is described to be central to Resident Evil 5 and the villagers are mentioned to be infected with a volcanic ash parasite. I don't think Capcom's stupid enough to just feature one type of enemy the entire game.

-Stronger Plot: This thread has been quick to shit on the plot of the RE series, and have your own opinion, but the plot of the Resident Evil series has been a selling point for me since first game. Wesker and Chris are finally going to have some sense of a showdown. Sherry Berkin is alive. Steve Burnside is making a return appearance, most assuredly in mutated form. And it seems Jill Valentine has died and is making a return appearance;either she faked it, or even better as the trailers hint, Jill may have become the birdlady villian.

RE5 might not be the second coming of final fantasy, but this series has been strong since it's inception and I don't see any reason to throw your arms up in dispair and condemn the game just because you weren't satisfied with the controls of a demo; UNLESS, you just joined the series on Resident Evil 4. In that case, maybe you should be waiting for the new Dante's Inferno game from Redwood Shores, because RE5 probably won't cater to those focused on this gen's gameplay.

I'm trying not to sound like a fanboy here; I was definitely pissed as fuck when the trailers popped up for this game and it looked like Capcom didn't make any effort to better or even change gameplay from RE4, that sucks. But, have a little faith that Capcom probably wasn't stupid enough to reveal all of their hand in the trailers/demo. I mean for fans of the series, this game has more promise than any game yet in terms of what it can bring to the table. For those who jumped on during RE4, you might not get much out of this game.

uncopyrightable
2008-12-20, 01:25
Maybe you should try reading the thread and comprehending our reasons then :confused:.

How would I know people in the thread didn't like it if I hadn't read it you moron. I read all of your "reasons" and they were pretty stupid.

After completing the demo myself, the controls are almost identical to RE4, and the AI controlled partner doesn't fuck up very much at all. Go and actually play resident evil 4 rather than just remembering it from 2 years ago. Picking up RE4 the controls felt awkward as fuck until you'd got used to it (around the time you kill the first chainsaw enemy).

OpiateSeclorum868
2008-12-20, 01:50
the controls felt awkward as fuck

Point is, they shouldn't ever feel awkward as fuck, in RE4 or RE5. There are plenty of games I've jumped right into and never felt like the controls were getting in the way of my enjoyment, but in RE5 I definitely felt like they were.

And all of my reasons for not thinking the demo was that good are perfectly valid, whether you think so or not. The AI partner does do stupid shit, the controls are awkward, and some of the enemies require way too many bullets to kill. There was one instance where a standard zombie didn't spot me, and when I shot him in the head he kept standing there, so I shot him in the head again. Jerked back and yelled in pain, but didn't move. Shot him in the head again, same result. Shot him in the head again, finally dead. So your standard zombie takes 4 headshots to put down, and that chainsaw wielding fuck at the end of the second scenario took over a dozen headshots from my rifle, after taking two grenades, a barrel, and a melee attack for every headshot. Totally fucking retarded.

It reminds me of the stupid boss fight in Crysis, where this dipshit without a helmet on takes you on in the cave area before going into the alien ship. I walked up and unloaded 3 fucking clips directly into his face and he didn't even flinch. Or another example is Alyx being invincible in Episode 1. I remember accidentally hitting her with a grenade from the assault rifle. She took it to the chest no problem and walked on without a word. Totally broke the illusion of the game for me when I knew I was walking around with an invincible cyborg. Just like the illusion is broken in RE5 when I'm walking around with a braindead retard. I'm supposed to feel like I'm inhabiting the character, but I swear to god the first thing I'd do if I were Chris is push that bitch in front of a bus and continue on my journey alone.

XeNobiTe
2008-12-20, 05:53
Point is, they shouldn't ever feel awkward as fuck, in RE4 or RE5. There are plenty of games I've jumped right into and never felt like the controls were getting in the way of my enjoyment, but in RE5 I definitely felt like they were.

And all of my reasons for not thinking the demo was that good are perfectly valid, whether you think so or not. The AI partner does do stupid shit, the controls are awkward, and some of the enemies require way too many bullets to kill. There was one instance where a standard zombie didn't spot me, and when I shot him in the head he kept standing there, so I shot him in the head again. Jerked back and yelled in pain, but didn't move. Shot him in the head again, same result. Shot him in the head again, finally dead. So your standard zombie takes 4 headshots to put down, and that chainsaw wielding fuck at the end of the second scenario took over a dozen headshots from my rifle, after taking two grenades, a barrel, and a melee attack for every headshot. Totally fucking retarded.

It reminds me of the stupid boss fight in Crysis, where this dipshit without a helmet on takes you on in the cave area before going into the alien ship. I walked up and unloaded 3 fucking clips directly into his face and he didn't even flinch. Or another example is Alyx being invincible in Episode 1. I remember accidentally hitting her with a grenade from the assault rifle. She took it to the chest no problem and walked on without a word. Totally broke the illusion of the game for me when I knew I was walking around with an invincible cyborg. Just like the illusion is broken in RE5 when I'm walking around with a braindead retard. I'm supposed to feel like I'm inhabiting the character, but I swear to god the first thing I'd do if I were Chris is push that bitch in front of a bus and continue on my journey alone.

You sure do nag a lot. :o

DerDrache
2008-12-20, 17:35
Point is, they shouldn't ever feel awkward as fuck, in RE4 or RE5. There are plenty of games I've jumped right into and never felt like the controls were getting in the way of my enjoyment, but in RE5 I definitely felt like they were.

And all of my reasons for not thinking the demo was that good are perfectly valid, whether you think so or not. The AI partner does do stupid shit, the controls are awkward, and some of the enemies require way too many bullets to kill. There was one instance where a standard zombie didn't spot me, and when I shot him in the head he kept standing there, so I shot him in the head again. Jerked back and yelled in pain, but didn't move. Shot him in the head again, same result. Shot him in the head again, finally dead. So your standard zombie takes 4 headshots to put down, and that chainsaw wielding fuck at the end of the second scenario took over a dozen headshots from my rifle, after taking two grenades, a barrel, and a melee attack for every headshot. Totally fucking retarded.

It reminds me of the stupid boss fight in Crysis, where this dipshit without a helmet on takes you on in the cave area before going into the alien ship. I walked up and unloaded 3 fucking clips directly into his face and he didn't even flinch. Or another example is Alyx being invincible in Episode 1. I remember accidentally hitting her with a grenade from the assault rifle. She took it to the chest no problem and walked on without a word. Totally broke the illusion of the game for me when I knew I was walking around with an invincible cyborg. Just like the illusion is broken in RE5 when I'm walking around with a braindead retard. I'm supposed to feel like I'm inhabiting the character, but I swear to god the first thing I'd do if I were Chris is push that bitch in front of a bus and continue on my journey alone.

Next time, just write "WAAAAAAAHHH". It's more efficient.

There's nothing wrong with making complaints, but you don't have to do it in such a whiny, bitchy fashion.

OpiateSeclorum868
2008-12-20, 17:44
Yeah, nothing whinier than backing up your complaints with things that actually happen in the game.

XeNobiTe
2008-12-20, 17:46
Yeah, nothing whinier than backing up your complaints with things that actually happen in the game.

Oh you little crybaby!

OpiateSeclorum868
2008-12-25, 01:46
So I just got done playing nearly two hours of RE4 and I never once had any problems with the controls. I was headshotting, kicking, and knifing bastards like nobodies business. Also, Leon takes up about 100% less screen space then Chris, so that's a big help. I think the FOV in RE5 might be a bit narrower too, which compounds the problem.

There was also no stupid AI partner getting in my way, wasting my ammo, and blowing up barrels I was standing next to.

And this was all with the same controller I played RE5 on since I was playing the PC version with my 360 pad.

crimsonsmoke
2008-12-25, 03:21
I just downloaded the demo and burned it to DVD.

It was okay, but the first segment felt a little clustered. The Resident Evil series invented the survival horror genre; since the term survival horror conjures scenes of suspense and foreboding, large, open skirmishes feel out of place. In fact, the core gamplay - over-the-shoulder movement with walking as default that creates the tense atmosphere - is not appropriate for dealing with such encounters. Also, it took so many hits to take down that fucking chainsaw cunt it was stupid!

Dare I say it, Resident Evil is becoming an action game! --- Okay, it always contained action, but more aimed at terrifying the player and less at making you jump and skip around a shit hole shanty town, while crazed Africans try to suck your face.

Still, this was only a demo and the final product will probably be better.

DerDrache
2008-12-29, 09:15
Dare I say it, Resident Evil is becoming an action game! --- Okay, it always contained action, but more aimed at terrifying the player and less at making you jump and skip around a shit hole shanty town, while crazed Africans try to suck your face.


Meh, I don't care, as long as they do a good job with whatever genre they're in. Silent Hill has always done a better job of truly being hellish and terrifying, and zombies and genetically engineered monsters have always been more in action territory than horror. I mean, RE1 was only frightening because of limited ammo, blind spots, clunky controls, and the occasional annoying jump scare. Frankly, I'm glad they've embraced the action aspect of the genre. Instead of creating intensity by making it difficult and annoying to fight monsters, they make the game intense by having a shitload of fast-paced action. I prefer the latter.

OpiateSeclorum868
2008-12-29, 10:09
Instead of creating intensity by making it difficult and annoying to fight monsters, they make the game intense by having a shitload of fast-paced action. I prefer the latter.

Except it's definitely the former in RE5.

DerDrache
2008-12-29, 10:38
Except it's definitely the former in RE5.

Last night I read some thread where you were whining about the lock-picking robot in Gears of War. (Not to mention, trashing the game in general). Given that that's the type of stuff you complain about...you just aren't someone whose opinions can be taken seriously. I'd be genuinely surprised if you got enjoyment out of jerking off, let alone any videogame.

m0ckturtle
2008-12-29, 13:53
I'll tell you what the problem with this game is: it's made by the Japanese, for the Japanese. They make the same game they've been making for years, and that's what their people want. By American standards, this game is garbage and has been for the past several sequels. Unless you're Japanese, skip this one.

OpiateSeclorum868
2008-12-29, 14:12
Last night I read some thread where you were whining about the lock-picking robot in Gears of War. (Not to mention, trashing the game in general).

I complained about a lot in that game, and all you can pick on is the lock picking robot? That was just one moronic thing in a game filled with idiocy. And yeah, it is fucking stupid that an invisible robot is following you around the entire game to conveniently break down doors for you. For one, if you can fully cloak a moving robot, why haven't you developed that technology for your soldiers, and for two, why isn't it breaking down every other door in the entire game so you can get to your objectives quicker. Or hell, why don't they just make an army of fully cloaked robots to fight the Locust?

Now, it wouldn't be a big deal if the game didn't shove it's silly ass story down your throat at every turn. I don't need a game to have a decent story to have a fun time with it as long as it's gameplay is good (the gameplay in Gears was not all that good anyway) but why do they feel like it's necessary to throw in some half-assed bullshit and pad the game's length with poorly directed cutscenes. I just don't understand why any developer wastes their time and budget designing cutscenes to flesh out a narrative that was seemingly penned by a thirteen year old. These games cost millions of dollars to produce, yet it seems like the story budget is somewhere around $50. "Hey Billy, want to write the story for Gears of War? I'll buy you that Mountain Bike you've had your eye on!".

"Oh shit, how are they going to get past this door? Find another way around? Nah. Demolition man? Fuck that shit! Invisible Robot? HELL YEAH!"

And then the biggest slap to the face:

"Fuck, that resonator thing we've been trying to set off all game did fuck all. Now how are we going to map the Locust's tunnels? Oh wait, look dude, I found a map right here! Someone must have dropped it! AWESOME!"

DerDrache
2008-12-29, 21:41
I complained about a lot in that game, and all you can pick on is the lock picking robot? That was just one moronic thing in a game filled with idiocy. And yeah, it is fucking stupid that an invisible robot is following you around the entire game to conveniently break down doors for you. For one, if you can fully cloak a moving robot, why haven't you developed that technology for your soldiers, and for two, why isn't it breaking down every other door in the entire game so you can get to your objectives quicker. Or hell, why don't they just make an army of fully cloaked robots to fight the Locust?

Now, it wouldn't be a big deal if the game didn't shove it's silly ass story down your throat at every turn. I don't need a game to have a decent story to have a fun time with it as long as it's gameplay is good (the gameplay in Gears was not all that good anyway) but why do they feel like it's necessary to throw in some half-assed bullshit and pad the game's length with poorly directed cutscenes. I just don't understand why any developer wastes their time and budget designing cutscenes to flesh out a narrative that was seemingly penned by a thirteen year old. These games cost millions of dollars to produce, yet it seems like the story budget is somewhere around $50. "Hey Billy, want to write the story for Gears of War? I'll buy you that Mountain Bike you've had your eye on!".

"Oh shit, how are they going to get past this door? Find another way around? Nah. Demolition man? Fuck that shit! Invisible Robot? HELL YEAH!"

And then the biggest slap to the face:

"Fuck, that resonator thing we've been trying to set off all game did fuck all. Now how are we going to map the Locust's tunnels? Oh wait, look dude, I found a map right here! Someone must have dropped it! AWESOME!"

Thanks for proving my point. Instead of just enjoying a silly, badass action game (in the vein of Starship Troopers) for what it is, you sit here complaining. I'm sure there are some people that agree with you, but most don't, and that makes your opinion on the matter largely irrelevant. It also suggests that the "flaws" you might find in RE5 probably won't matter to most other people. Furthermore...the fact that you can't find enjoyment in something that most other people can ultimately means that the "problem" lies with you, not us, or the game. So, hey...maybe your taste is just so much more sophisticated than other gamers', but that just means you're going to have to dumb yourself down if you want to keep playing games.

By the way, since you've given the plot so much thought, I'd just like to point out some flaws in your complaints:
1) A squad of invisible soldiers would likely end up shooting each other.
2) Invisibility technology likely would not come cheap. That's the same reason why real-world cops and soldiers don't get full body armor.
3) Humans were trying to map Locust tunnels. They presumably found a map that the Locusts used, dumbass.

So, seriously...if you're going to complain about irrelevant peripheral bullshit, try not to make retarded complaints about peripheral bullshit. I'm sure the vast majority of gamers played that game because they wanted to shoot guns, chainsaw enemies, blow shit up, and fight huge monsters. How you managed to miss that aspect of the game and focus on the invisible robot or the tunnel map is beyond me.

OpiateSeclorum868
2008-12-30, 00:53
Wow, you're really proving yourself to be dumber than I ever imagined you to be.

Thanks for proving my point. Instead of just enjoying a silly, badass action game (in the vein of Starship Troopers) for what it is, you sit here complaining.

The game was not "in the vein of Starship Troopers". It was not a satire in any way shape or form, and it did try to take itself seriously. This is evident in the game's "Mad World" trailer, the fact that the story in Gears of War 2 was hyped as being written by a gasp, "actual writer", and the fact that there have been honest to god books written that are based on it's story. And again, the braindead narrative is far from my only complaint with the game. There's also the extremely repetitive gameplay, the shitty vehicle section, the lameass boss fights, and the run of the mill weapons (oh wow, they put a chainsaw on the machine gun? that's so innovative and cool!).

I'm sure there are some people that agree with you, but most don't, and that makes your opinion on the matter largely irrelevant. It also suggests that the "flaws" you might find in RE5 probably won't matter to most other people.

So the best argument you've got is "since most people like it your opinion doesn't matter"? Wow...just wow.

So since "Beverly Hills Chihuahua" was the number one movie in America, it must be pretty good right? Or at the very least too popular to be questioned? Sure, it was unanimously panned by critics and has a terrible rating on IMDB, but tons of people went to see it and it made plenty of cash, so it must be a good movie right? Everyone who says otherwise is just a vocal minority and their opinion counts for shit?

Last statistic I read, only 16% of Americans don't believe in some form of God. Does that mean that their opinion is irrelevant and they better start believing?

What exactly does it matter to me if the majority of people like something? The majority of people are stupid as hell, what bearing should they have on my opinion? When I played RE5 I was confronted by poor controls that were compounded by poorly conceived gameplay, along with a stupid AI partner who did more harm than good and a enemies that took way too many hits to kill. Apparently you disagree, but instead of arguing those points all you can think to do is bring my complaints for another game into the thread (which are all perfectly valid complaints anyway) and tell me that since most people like it, my opinion doesn't matter.

So, hey...maybe your taste is just so much more sophisticated than other gamers', but that just means you're going to have to dumb yourself down if you want to keep playing games.

Maybe my taste is more sophisticated, maybe it isn't. I've certainly played a lot of games, and because of that I feel I have fairly high standards. If I don't like a game, I don't like it, big fucking deal there are plenty of other games out there I enjoy. I'm not going to "dumb" myself down to enjoy Gears of War, I'm just going to play something else.

1) A squad of invisible soldiers would likely end up shooting each other.

I'm sure if they can work out the technology behind how to become fucking invisible, they can rig up a system that alerts them of other invisible soldiers' presence.

2) Invisibility technology likely would not come cheap. That's the same reason why real-world cops and soldiers don't get full body armor.

So they wasted the technology on a door breaking robot? To use your body armor analogy, that's like if they gave the guy who busts down the door body armor, and told the guys who rushed in with their guns out after he broke it down to go in with nothing but their uniforms on.

3) Humans were trying to map Locust tunnels. They presumably found a map that the Locusts used, dumbass.

Oh, I know what they found, but it doesn't make it any less stupid.

You spent the entire game up to that point trying to find and set off that resonator, and that was like two thirds of the way into the game. After failing at your mission, your squad takes about ten steps forward and stumbles over a map that renders your failing moot and gives you what you've been trying to do for hours.

If you don't think that's extremely poor writing, than you're a fool. They expect you to believe that some dipshit grunt was was walking around with the map to their entire tunnel system on his person, something that obviously shouldn't fall into enemy hands, and he just dropped it. Dropped it right outside the cave where you had just failed to plot out their entire tunnel system.

That's like if I contemplated buying a lotto ticket, had the numbers all picked out and everything, but ultimately decided against it. Then, when the numbers were announced, I realized if I had bought the ticket I would have won 50 million dollars. In my self-loathing, I stumbled outside to find a tall building to jump off, but on the way there I stumbled over a bag with 50 million dollars in it, so it all worked out okay anyway.

I'm sure the vast majority of gamers played that game because they wanted to shoot guns, chainsaw enemies, blow shit up, and fight huge monsters. How you managed to miss that aspect of the game and focus on the invisible robot or the tunnel map is beyond me.

And again, I didn't "miss" that part of the game, I just didn't think it was near good enough to overshadow the braindead plot and many inconsistencies. There are plenty of games that have you blowing shit up and fighting huge monsters that do a far better job than Gears of War and also have at the very least, stories that don't assault your intelligence. As I said, I don't mind a game with a paper thin plot, what I do mind is a game that tries to feed me a poorly constructed narrative as if I'm supposed to be grateful they even bothered to tack one on.

So yeah, the vast majority of gamers don't care, only buy a couple games a year, and think Gears of War is the bees fucking knees. Just like people lined up in droves to go see Ghost Rider.

Rev Ziggy
2008-12-30, 01:07
'd be genuinely surprised if you got enjoyment out of jerking off, let alone any videogame.

lulz.

I like u.

OpiateSeclorum868
2008-12-30, 01:20
Jerking off is lame.

It hurts my arm and pales in comparison to fucking. I don't know why anyone likes it.

6/10.

the one you don't see
2008-12-30, 01:40
LULZ U NURDZ WHY R U AARGUING ABOUT ME?

http://images3.wikia.nocookie.net/gearsofwar/images/c/cd/JACK.jpg

I'M JUST AN INVISIBLE ROBOT, YET I STILL FEEL SAD WHEN I READ YOUR POSTS. :(

Jack is sad... computing...

OpiateSeclorum868
2008-12-30, 02:05
I was very emotionally attached to Jack.

the one you don't see
2008-12-30, 02:25
I was very emotionally attached to Jack.

I was very emotionally attached to TEH MUTHA FUKKIN COLE TRAIN!!!!

http://quiksave.net/wp-content/uploads/2008/06/cole.jpg

<3 <3 <3

prozak_jack
2008-12-30, 02:55
Hmmm, I think DerDrache's argument is as clumsy as a 14 year old boy trying to undo a bra for the first time, but at the same time I think Opiate whines too much.

Whose side do I take?!

***

I'll tell you what the problem with this game is: it's made by the Japanese, for the Japanese. They make the same game they've been making for years, and that's what their people want. By American standards, this game is garbage and has been for the past several sequels. Unless you're Japanese, skip this one.

Tell that to all the people in North America who bought a Wii to play games like Brawl, Twilight Princess, and Super Mario Galaxy (I should know, I was one of those people). You can't say that Americans only want the "fresh new thing" and that Japanese gamers only play games from established franchises.

DerDrache
2008-12-30, 10:31
Idiocy...

The three points I made about the invisibility cloak and the map are still completely unscatched.

Why would the robot have the cloaking ability? You do realize that in wars, the communication gear is aggressively targeted, right? You don't see any benefit in having an armored and/or invisible robot that can broadcast and send messages, access computer terminals, and provide entry to locked areas? You're complaining just for the sake of complaining. Stop.

The mapping? You could call it a sloppy, annoying narrative, but it certainly isn't unrealistic. You know that little war in Vietnam right? You know that they had complex tunnel systems, and that non-Vietcong soldiers had no way of knowing how the tunnels were organized, right? What would they have to do, then? Map them. If their efforts to map failed (and things definitely do go wrong in wars), then indeed, they could get lucky and find a Vietnamese map. Like I said, you could whine and bitch about it being an example of unimpressive writing (given that your goal is to whine and bitch), but it's hardly unfathomable or silly. Furthermore, it should hardly distract you from the overall point of the game: To kick ass and blow shit up.

My comments about the relevance of your opinion were mainly made to illustrate that if most other gamers are able to enjoy Gears of War or the RE5 demo, yet you can't, then that should suggest that the problem lies with you. Yeah, okay...the majority of people are morons. And yet we can have a good time with a silly sci-fi action game, AND appreciate serious dramatic/intellectual material in other settings.

Also, regardless of what the trailers for the Gears of War games are like, the actual games are definitely similar to Starship Troopers. Satirical? No. But they certainly capture the cheesy-yet-ridiculously-violent aspect.

Lastly: If you hope to actually enjoy games, then at some point you'll have to play them without the main goal of complaining. Given all of the asinine, illogical complaints you make (amidst some legit complaints, I'll admit), it really is clear that you just LOVE complaining.

OpiateSeclorum868
2008-12-30, 13:10
Why would the robot have the cloaking ability? You do realize that in wars, the communication gear is aggressively targeted, right? You don't see any benefit in having an armored and/or invisible robot that can broadcast and send messages, access computer terminals, and provide entry to locked areas?

I didn't say I didn't see a benefit, I'm saying the benefits pale in comparison to a squad of fully cloaked soldiers. Even if it's just a squad of 4 or 5 guys as in Gears, imagine the damage they could do if the enemy couldn't even see them? Do I think a cloaked robot that busts down doors is useless? Absolutely not. Do I think a cloaked soldier is far more valuable? Undoubtedly.

"Hey, why don't we cloak ourselves instead of this robot?"

"Nah, it's more important that your door busting robot not get shot than you."

"But couldn't you just, make him out of bulletproof metal? I mean shit, he is a robot right? I'm just saying, it will really hurt if we get shot, and we could, like, you know, die. If someone shoots this robot, it could be repaired or you could send out another one. Plus we could do a hell of a lot of damage if the enemy couldn't see us right?"

"Nah, we're just going to cloak the robot."

And regardless of any of this, the way the character of Jack was handled was just as big an issue as how stupid the idea of the character is. You're going through the game, fucking enemies up, and then you come to a door. How are you going to get through? No worries, here's an invisible robot that's been following you around the entire time. If you don't think that's absolutely ridiculous, then frankly your opinion counts for less than dogshit.

And judging by the picture the one you don't see posted, apparently the plan was for Jack to be a sidekick you were supposed to be emotionally attached to. If that's honestly the case, they failed miserably.

Like I said, you could whine and bitch about it being an example of unimpressive writing (given that your goal is to whine and bitch), but it's hardly unfathomable or silly.

It's not unfathomable or silly that after spending hours trying to map the enemy's tunnels, right after you fail one of your characters stumbles on a map that has the tunnels all mapped out for you. Literally, within seconds. Are you fucking kidding me?

And if every two bit grunt was carrying these maps around (unless we're also supposed to believe that only high ranking officials carry the maps, and he was somehow right outside your cave of failure and somehow happened to drop the map right there for you) why was there an overly elaborate plan to escort a resonator into the caves and set it off in the first place? Why wasn't the plan just to pick a map up off a corpse? The very fact that they hatched such a plan gives you the impression that maps of the tunnels aren't something you can come by, yet we're supposed to believe there's one just lying a couple feet outside the mouth of the cave you exit after failing to map the tunnels?

Okay.

Lastly: If you hope to actually enjoy games, then at some point you'll have to play them without the main goal of complaining. Given all of the asinine, illogical complaints you make (amidst some legit complaints, I'll admit), it really is clear that you just LOVE complaining.

Not once in my life have I ever started up a game and said to myself "boy, I can't wait to not enjoy this". Occasionally I've started up a demo or something and thought to myself "I don't know about this, but I'll give it a shot", but I always keep an open mind.

I bought Gears of War (albeit at a drastically reduced price), and my original plan was to trade it in for something else as I didn't like what I had played on the PC, but against my better judgment I decided to give it another chance because the general consensus was that it was a good game. After giving it more than a fair shake, I didn't find that to be the case. I played the entire game, and while it wasn't awful, I was more unimpressed than I was impressed. I've explained why, logically (whether you think so or not), and that's that. You're trying desperately to refute my claims, I guess because you don't want the name of your beloved Gears tarnished on the internet, but from where I'm sitting you're not doing a very good job.

Keep trying though.

crimsonsmoke
2008-12-30, 15:58
Jesus God! Don't you lot have anything better to do. Like jacking off or fucking? Perhaps you could fuck each other - it'd certainly be one way of finding out whose right and whose wrong. You could wrestle first, and the first to draw blood gets to fuck the other in the ass. You'd love it. Everyone's a winner.

GEEKS!

DerDrache
2008-12-30, 22:42
Jesus God! Don't you lot having anything better to do. Like jacking off or fucking? Perhaps you could fuck each other - it'd certainly be one way of finding out whose right and whose wrong. You could wrestle first, and the first to draw blood gets to fuck the other in the ass. You'd love it. Everyone's a winner.

GEEKS!

I just had to point out how much of an idiot Opiate was. I was reading some of his other threads and I just got fed up with the nonstop whining. The fact that he's still making idiotic, illogical complaints about invisibility and the map supports my idea that he just loves complaining.

I mean, at the very least he could make complaints that aren't so fucking stupid, but...I guess that's too much to ask. 99/100 people see the invisible robot and say "Hm...whatever. I guess from a practical standpoint, it's invisible so it doesn't get in the way of combat. From a plot standpoint, it's invisible because it's valuable equipment. Who gives a fuck. *chainsaws Locust*" Opiate sees it and starts demanding that every soldier in the game have invisibility. I'm seriously wondering if he's autistic.

OpiateSeclorum868
2008-12-31, 02:59
99/100 people see the invisible robot and say "Hm...whatever. I guess from a practical standpoint, it's invisible so it doesn't get in the way of combat. From a plot standpoint, it's invisible because it's valuable equipment. Who gives a fuck. *chainsaws Locust*"

I'm hardly the only person who finds that situation ridiculous:

http://penny-arcade.com/comic/2008/11/12/

As I said, I would prefer no plot at all to a plot that insults my intelligence. Especially when I'm expected to sit through lame ass cutscenes that break up the flow of the game and feature some of the worst dialogue ever put on paper. I'm sure you and all your idiot friends don't mind sitting around all slack-jawed with your eyes glazed over while gems like the "Are you THE Marcis Fenix?" exchange go down, or when they're stumbling through the caves like a Looney Tunes cartoon, but I was just laughing at it. And not in a "laughing with the game" kind of way either.

And again, even if the plot had boiled down to "Aliens bad, kill them", I still wouldn't have found the gameplay to be all that engaging. You keep telling me I should have just ignored the plot and enjoyed what I can only assume you believe to be excellent gameplay, but all I found was bog standard combat that grew incredibly repetitive about halfway through the game (and was compounded by the small amount of enemy types), a shitty vehicle section, lame boss fights and a really shitty end boss, along with an incredibly sorry ending.

crimsonsmoke
2008-12-31, 03:39
blah blah blah

Achieves the same effect really.