View Full Version : Little Big Planet Levels
rabbhimself
2008-12-18, 22:17
Just thought it would be nice to share levels through Totse.
I've just made my first level (my first...so be kind)...It's called GuitarZero and is located above the UK. Failing that search for my PSN (rabbhimself).
Let's see what levels you've made.
I haven't made any levels yet because it's entirely too overwhelming for me.
I'll play yours though. :)
The Chip Shop Guy
2008-12-18, 23:33
Pretty good level Rabb, maybe you could add some music and make it so that when you land at the end loads of different coloured lights come on as if your on a stage.
As for me i've made two:
'Red Paint' and 'The Azel'.
Oh and i'm BaconPie. ;)
rabbhimself
2008-12-19, 00:52
Just played your two levels.
Red Paint was fun...Took me two goes to get the timing right from the start and I'll be going back to it to get all the point bubbles.
The Azel had me saying fuck you a lot of the time (in a good way)...Looks like you paid a lot more attention to Mr Fry in the tutorials than I did...But I did get to a problem...The lift/switch broke:
http://img123.imageshack.us/img123/3304/snc00317bz5.jpg
Infidel Castro
2008-12-19, 02:18
I haven't played this game yet, but the platforming looks too weighty. I prefer my sidescrollers to play like Mario.
Also, a few other things that bother me:
1. When you stand idle your sackboy thing turns to look at the screen. This one really bothers me, because if you were to start moving right before he full turned it just looks dumb....hell, it looks dumb anyways. I want my character to look forward all the time.
2. This also goes along with the looking sideways thing: when the sackboy jumps in the air he looks at the screen, and can be turned all around. This irritates me for some reason as well.
3. Depth in the levels. This is a really dumb thing to have on a 2D plane because the depth perception is really hard to judge. I can see a lot of cheap deaths coming from this.
I'm going to give this game a fair shake when I get a PS3, but just from the videos I'm turned off by the game.
Green Tea is Good
2008-12-19, 02:24
I'll try everyone's levels when I get a chance. I have two levels, my first venture in to LBP level making. it's not hard once you get the hang of the tools, then the only limitations are time and imagination.... it does take a while to make decent levels.
anyways.... try mine!!!!
psn: joseph5000
how do i search for other players' levels by player name?
Green Tea is Good
2008-12-19, 02:26
3. Depth in the levels. This is a really dumb thing to have on a 2D plane because the depth perception is really hard to judge. I can see a lot of cheap deaths coming from this.
I thought this would be shitty also. It isn't so bad once you get used to it, good level design comes into play, ie designing your level so that the character doesn't get stuck or die in stupid places. if the level is designed correctly it becomes slightly annoying at worst. usually not an issue. (shitty user made levels aside)
scarygary88420
2008-12-19, 06:35
I've been meaning to make a full level forever now. when I do create mode I tend to create more of vehicles and stuff, rather than environment.
BUT...I have created a pinball table, and believe it or not, it's actually REALLY good. the main mechanisms of it took me about two days to complete, test out; and tweak everything to perfection. it was more to prove to myself that it was possible (as it was an idea I had came up with prior to the game even being released), than it was to share (and it IS possible. genuinely, as well. trust me). the only troubles I've really had were ideas of obstacles to throw in there. I've been meaning to get back to working on it. once I finish it, I'll be sure to inform you all.
anyhow; has anyone heard about the new MGS level pack? apperently it comes with 7 new trophies, and from what I'm guessing, premade levels. one of the trophies is to destroy Metal Gear Rex. I'm so totally fucking getting that shit. hell yeah.
I'm getting it for Christmas so I shall perhaps return to this thread later for some checkingoutage
The Chip Shop Guy
2008-12-19, 14:44
BUT...I have created a pinball table, and believe it or not, it's actually REALLY good.
I've hearted a pinball level, it might be yours.
But I did get to a problem...The lift/switch broke:
http://img123.imageshack.us/img123/3304/snc00317bz5.jpg
God damn it! Did it happen all the time? When did it break, as soon as you get on or when it reaches peak or something. It works for me. :confused:
Edit: Wait, is that a sackboy you're holding? What level is that from?
rabbhimself
2008-12-19, 16:26
anyhow; has anyone heard about the new MGS level pack? apperently it comes with 7 new trophies, and from what I'm guessing, premade levels. one of the trophies is to destroy Metal Gear Rex. I'm so totally fucking getting that shit. hell yeah.
Can't wait for the MGS pack, should come out next week for the EU aswell.
Edit: Wait, is that a sackboy you're holding? What level is that from?
Yeah...From one of the palace levels, I think it was a 4 player challenge.
The zoomy lifty thing after the electrical maze thing in guitarzero just squished me at the top and wouldn't come back down again
and I found the maze so annoying I didn't want to restart :p
looked like it was a good level though
I'll create one sometime, just don't know if I have the patience >.<