View Full Version : PS3 controller dead
vazilizaitsev89
2008-12-22, 00:42
as the titled stated. My controller is dead. Wont charge or anything. I've had the thing for 3 months. Any way to fix? or should I just buy a new one.
rabbhimself
2008-12-22, 02:56
Ring SONY. Not heard of this happening...I've still got two of my pads from over a year ago working fine and I've had a DS3 for 2 months.
alexander224
2008-12-22, 04:53
Oh How the Mighty have fallen! Faulty, piece of shit PS3 components! Did you know that the PStriple's controllers actually have a 32.123678439% failure rate? These hardware issues are going to be the death of Sony! Nevermind, they're dying anyway!
Aces High
2008-12-22, 07:43
Oh How the Mighty have fallen! Faulty, piece of shit PS3 components! Did you know that the PStriple's controllers actually have a 32.123678439% failure rate? These hardware issues are going to be the death of Sony! Nevermind, they're dying anyway!
That was fucking retarded.
scarygary88420
2008-12-22, 10:07
I havn't had any problems with either of my DS3's; nor have I heard of any. something must have happened to cause damage. and I doubt it's the USB port, but have you tried any others?
I havn't heard of any 30% failure rate on any Sony controller (or hardware, alltogether), Alexander. You've confused it with a microsoft console.
ObsdianZ
2008-12-22, 17:47
Must be unlucky. My first generation SIXAXIS still works fine, as does my DS3. Mayhaps you've thrown it one too many times in gamer rage ;)?
Haven't you learned that alexander is a doodoo head :mad:.
*ObZ
alexander224
2008-12-22, 18:01
Haven't you learned that alexander is a doodoo head :mad:.
*ObZ
Says the guy who can't spell Obsidian.:mad:
XeNobiTe
2008-12-22, 22:20
Fix it yourself. I tend to abuse the shit out of controllers. On one of mine, the plastic inside that holds together the components got all ground to shit. Just opened it up and ghetto taped all of that crap together. Works like a charm. In fact, the 2nd trigger buttons work even better now.
vazilizaitsev89
2008-12-23, 00:28
wasnt the USB. it was the controller, thinking it was the metal bits that actually charge it. I got a new one
I have thrown not 1 but 2 ps3 controllers to smithereens (one is totally unplayabe and might aswell throw it out) and the other only has a broken D-pad, they still both recharge though.
Wtf have you done with it?
Jazzy_Ways
2008-12-24, 11:42
Oh How the Mighty have fallen! Faulty, piece of shit PS3 components! Did you know that the PStriple's controllers actually have a 32.123678439% failure rate? These hardware issues are going to be the death of Sony! Nevermind, they're dying anyway!
Oh no!
At least it is just the controllers, we do not get red ring of death.
OpiateSeclorum868
2008-12-24, 12:03
More quality Sony components.
I don't know how many Dual Shock 2's I went through with their shitty shoulder buttons (and let's not get started on the DRE's, which I'd estimate hit half of all PS2's at some point or another). Probably around four I think. Thanks Amplitude. About as shitty as the N64's analog stick I'd say.
In other news, aside from slightly loose analog sticks, all my Dreamcast pads still function perfectly. I guess Microsoft did the right thing ripping off that design because it's solid as hell. And then they went and perfected it with the 360 controller, which is hands down the best traditional controller I've ever used (excluding the horrific D-Pad).
I don't know how anyone can enjoy the PS3 pads, with their mushy triggers, awkward analog stick placement, and insubstantial feel. First time I picked one up I thought it was some kind of toy knockoff designed to hold bubblegum or something.
Gotta give the Wii-mote nunchuk combo the nod for best controller though, for both comfort (I'd say the 360 pad wins ergonomically by a small margin, but the freedom to rest your arms however you like is such a huge plus) and ingenuity. Even if you were to take out the motion control entirely, I'd still say the IR control blows the others out of the water in terms of precision and sheer possibility. I've found it's used to be far more inspiring than most motion control implementations, but a game like Boom Blox that uses both perfectly in tandem is what the Wii is all about. Unfortunately, most developers are content with shovelware, ports, and non-games because if it's going to sell anyway, why put any effort in?
Dandy Crab
2008-12-24, 12:27
I have to agree on Dreamcast having the best god damn controllers ever. I don't understand the bitching about the PS3 controllers though. They're solid as hell. You can throw them full force at a wall and there's a big chance they'll still work, safe for a few cracks. Plus, Sony ripped off the SNES controller when they made their original PSX controller. And it has served ever since. It's a ripoff, it's simple, but it has worked for a long time now. I guess they need to make something new for a change. But then again, if it ain't broke, don't fix it. I spend far more time playing Wii games with the classic controller than with the wiimotes. There just aren't really any games that need some new revolutionary way of control. And there probably won't be for a long time.
OpiateSeclorum868
2008-12-24, 12:43
I don't understand the bitching about the PS3 controllers though. They're solid as hell. You can throw them full force at a wall and there's a big chance they'll still work, safe for a few cracks.
I don't know how hard your throwing arm is, but I'm pretty damn sure if I did that the controller would be toast. In fact, I did it to a couple PS2 controllers after their shoulder buttons failed me and they shattered into a dozen pieces.
However, I did throw a wireless Logitech PS2 controller at a wall at full force after someone busted it's battery cover. I loved that controller like a son (best PS2 controller ever) and to see it ruined like that, it disgusted me just to look at it. However, once my initial anger had worn off, I realized it was my final functioning PS2 controller so a couple days later I picked it up out of the corner it had fallen into, put the batteries back in, and tested it out. It still works to this day.
There just aren't really any games that need some new revolutionary way of control. And there probably won't be for a long time.
I couldn't disagree more.
Try playing World of Goo with a controller.
Explain to me how Boom Blox would be pulled off on a 360 or PS3. Now tell me how it would be even half as fun as it is on the Wii.
And then there are things like the bow controls in Twilight Princess that just blow analog controls out of the water. Or the amazing controls in Metroid Prime 3, that allowed for new enemy designs and boss fights that required pinpoint accuracy.
Before Wii Sports I never would have played a bowling game because it would have had about as much in common with real bowling as a penguin has with an eagle.
Dandy Crab
2008-12-24, 13:17
I don't know how hard your throwing arm is, but I'm pretty damn sure if I did that the controller would be toast. In fact, I did it to a couple PS2 controllers after their shoulder buttons failed me and they shattered into a dozen pieces.
However, I did throw a wireless Logitech PS2 controller at a wall at full force after someone busted it's battery cover. I loved that controller like a son (best PS2 controller ever) and to see it ruined like that, it disgusted me just to look at it. However, once my initial anger had worn off, I realized it was my final functioning PS2 controller so a couple days later I picked it up out of the corner it had fallen into, put the batteries back in, and tested it out. It still works to this day.
Hehe, I'm not going to go into this crap about who can throw harder. I know that the PS controllers are just as hard as any other controller. Perhaps you've had poor luck. I've had my two PS2 controllers since the day I bought my PS2 and they still work fine, even though they look like they got run over by a train.
I couldn't disagree more.
Try playing World of Goo with a controller.
Explain to me how Boom Blox would be pulled off on a 360 or PS3. Now tell me how it would be even half as fun as it is on the Wii.
And then there are things like the bow controls in Twilight Princess that just blow analog controls out of the water. Or the amazing controls in Metroid Prime 3, that allowed for new enemy designs and boss fights that required pinpoint accuracy.
Before Wii Sports I never would have played a bowling game because it would have had about as much in common with real bowling as a penguin has with an eagle.
I'll give it to you on Wii Sports. It is my favourite Wii game and makes perfect use of the motion recognition. However, Twilight Princess plays just like any other game. The wiimote doesn't improve the game in any way. I got pretty pissed off when I played that actually. I expected I could move the sword as I move my wiimote. Turns out that moving my wiimote would just trigger a default slashing movement, like the push of a button would. BIGGEST disappointment I have had this generation.
Don't get me wrong. I love how the wiimote has separated the moving hand from the looking hand. All controllers should be build this way from now on in my opinion. It's just too bad that very little games make good use of the motion recognition. Most movements just trigger default stuff ingame that can be triggered by buttons. Very disappointing.
vazilizaitsev89
2008-12-24, 13:37
I've played FPS on the Wii...It was a horrific experience.
Dandy Crab
2008-12-24, 13:41
I've played FPS on the Wii...It was a horrific experience.
I wouldn't go so far as to call it horrific but try playing an FPS for an hour or two and tell me your pointing arm isn't all cramped.
m0ckturtle
2008-12-24, 15:37
I guess this is the controller thread now. My wireless 360 controller's been acting up for a while. It thinks it's always going slightly forward with the left thumbstick. After some brief googling, I came to the conclusion that I would need a new one. In the meantime, I've been using a wired 360 controller, and I love it! It is great not having to worry about plugging in a controller to charge it.
tldr: wireless controllers are for faggots
The Chip Shop Guy
2008-12-24, 16:55
tldr: wireless controllers are for faggots
To a certain extent I agree; having to charge your controller is a bitch, but since I sit close enough so that I can play comfortably with my controller on charge it doesn't really matter (PS3 controller that is). I wish they did wired controllers like on the xbox, I just can't afford £40 for an extra person to play. £15 for a usb connector (PS2 controller) was more than I wanted to pay too!
Luckily Christmas is tomorrow and i'm getting a DS3. I admit that the Xbox controllers do feel good to hold, they have a nice weight and comfortable handles but it feels no more confortable than the DS3. Can someone explain the whole thumbstick argument to me aswell? I mean, why is it considered more comfortable to have your thumbs at different angles than to have each hand symmetrical? Is the left thumb naturally higher or something? Or is it just another way of justifying the fact that they had to move the thubsticks in order to prevent the two controllers from being too similar? Jesus, they're two fucking controllers with the same buttons and most of you are just being pedantic in order to score a point for the team, trying to justify your choice in console.
Also, about the reliability, I have a DS1, three DS2's and a Sixaxis that are all working perfectly.
I did have another DS2 that I threw out because it was broken, but that was down to me spilling orange juice on it. An important lesson was learned!
Oh and if you throw your controller at the wall then what do you expect?
Infidel Castro
2008-12-24, 18:16
Wireless controllers are awesome. Get with the times.
My 360 controller goes like 72 hours or something without having to be re-charged, and all I have to do is plug it in to the system and keep playing if it dies. I can't honestly see how you hate wireless controllers, especially now that the technology is at a point where they work just as good, if not better, than a wired controller.
The Chip Shop Guy
2008-12-24, 18:22
I don't hate them, its just that the playstation's USB is too short for most people.
When your controller runs out of charge (which isn't very often) you can't play if you sit far away from the console which is annoying.
As I said though, it doesn't bother me because I sit close enough.
alexander224
2008-12-24, 20:45
I pretty much have to use a wireless controller. I play on the TV in the living room because its better and the TV is on one side of the room and the couch is directly across from it on the opposite wall, so a wired controller would create a limbo situation in the living room. I typed this just to see if I could describe the situation in words. did it work?
Dandy Crab
2008-12-24, 21:09
PROTIP: Buy long USB cables.
OpiateSeclorum868
2008-12-24, 21:40
I'll give it to you on Wii Sports. It is my favourite Wii game and makes perfect use of the motion recognition. However, Twilight Princess plays just like any other game. The wiimote doesn't improve the game in any way. I got pretty pissed off when I played that actually. I expected I could move the sword as I move my wiimote. Turns out that moving my wiimote would just trigger a default slashing movement, like the push of a button would. BIGGEST disappointment I have had this generation.
Twilight Princess wasn't designed around the motion control though, it was just tacked on to give the Wii a Zelda launch title. I was only referring to the IR portion of the controls, which I feel are leagues better than analog for aiming. I agree with you that games where shaking the controller like an epileptic is merely a replacement for a button press don't make good use of the motion controls, but some games do. As I've said, try playing Boom Blox and tell me motion controls don't open up new possibilities for games. It's both an awesome game and a game that could only be done on the Wii. World of Goo is absolutely amazing, and without the Wii it would have remained PC exclusive, but thanks to the IR controls it was an easy port to the Wii and it's excellent. In fact it won GOTY from the Wii IGN team.
I've played FPS on the Wii...It was a horrific experience.
Unless you played a shitty FPS like Red Steel or Far Cry or something, this is sheer idiocy.
Playing Metroid Prime 3 was like a dream come true, and the controls in it blow any dual analog setup away.
I wouldn't go so far as to call it horrific but try playing an FPS for an hour or two and tell me your pointing arm isn't all cramped.
What the hell? Did you hold your arm out like a monkey or something? I've played Metroid Prime 3 for hours and not had any problems. I just rested my arm on my leg :confused:.
Oh and if you throw your controller at the wall then what do you expect?
If you knew how to read you would know I threw the controllers at the wall after the shoulder buttons broke.
I don't expect that everyone ran into the same problem I did either, but if you played a game that relied on the shoulder buttons heavily then they definitely had a tendency to jam up. I believe the first time it happened to me was in THPS3, and then I got Amplitude and that game was the end of many many shoulder buttons. I liken any shoulder button heavy game on the PS2 to Mario Party on the N64. Both games are going to take the one weakness in the controller and use it to destroy an otherwise perfectly working pad.
vazilizaitsev89
2008-12-25, 05:58
Unless you played a shitty FPS like Red Steel or Far Cry or something, this is sheer idiocy.
actually...it was both of those games
OpiateSeclorum868
2008-12-25, 06:48
actually...it was both of those games
Oh man, my condolences.
Dandy Crab
2008-12-25, 11:51
Twilight Princess wasn't designed around the motion control though, it was just tacked on to give the Wii a Zelda launch title. I was only referring to the IR portion of the controls, which I feel are leagues better than analog for aiming. I agree with you that games where shaking the controller like an epileptic is merely a replacement for a button press don't make good use of the motion controls, but some games do. As I've said, try playing Boom Blox and tell me motion controls don't open up new possibilities for games. It's both an awesome game and a game that could only be done on the Wii. World of Goo is absolutely amazing, and without the Wii it would have remained PC exclusive, but thanks to the IR controls it was an easy port to the Wii and it's excellent. In fact it won GOTY from the Wii IGN team.
Yes, they're cool. Can you name a few more? Also, how long has the Wii been on the market now?
See my point? I'm not trying to diss the wii. It's just unfortunate that so many developers are lazy. Either they don't do the motion recognition right, or they just make it simulate button press. There are a few games that obviously work, luckily. It's just very unfortunate that almost after 3 years, it is still only a handful of games.
This is probably because developers are scared to dabble in the newer possibilities, as they're afraid for their sales. Most of the games that do work with motion recognition are different to say the least. And we all know different doesn't always equal success in terms of sales.
And now I come to the actual problem of the wii. I accepted the wii as a revolutionary console that was finally going to bring change to a stagnated market of consoles. Knowing Nintendo for its onorthodox past, I automatically expected a shitload of superb games to be released. After 3 years, I've seen a handful of good stuff, but overall I'm disappointed. Perhaps I shouldn't have expected the resurrection of the SNES days. Not that I'm not disappointed in the other two consoles as well. I just expected far more form the wii. I didn't expect anything new from the 360 and the ps3, so whatever came around would be good.
OpiateSeclorum868
2008-12-25, 16:24
It's just very unfortunate that almost after 3 years
The Wii has been on the market two years, it was released November 2006. I don't see how 2 years and 1 month is almost 3 years.
And to name a few games that make perfect use of the motion and/or IR controls controls:
WarioWare Smooth Moves
Zack and Wiki: Quest for Barbaros' Treasure
Metroid Prime 3: Corruption
Super Monkey Ball: Banana Blitz (some of the tacked on minigames were shit though, but the core gameplay was very good)
Super Mario Galaxy
World of Goo
LostWinds
Mario Kart Wii
Boom Blox
Wii Sports
No More Heroes
Resident Evil 4: Wii Edition
Excite Truck
Dandy Crab
2008-12-26, 05:51
WarioWare Smooth Moves
Zack and Wiki: Quest for Barbaros' Treasure
Metroid Prime 3: Corruption
Super Monkey Ball: Banana Blitz (some of the tacked on minigames were shit though, but the core gameplay was very good)
Super Mario Galaxy
World of Goo
LostWinds
Mario Kart Wii
Boom Blox
Wii Sports
No More Heroes
Resident Evil 4: Wii Edition
Excite Truck
Yes, now if they were only to make a game that isn't a set of minigames or isn't mediocre overall. Don't get me wrong, those are all good games. I just expected far more from the wii than that.
OpiateSeclorum868
2008-12-26, 07:48
Yes, now if they were only to make a game that isn't a set of minigames or isn't mediocre overall. Don't get me wrong, those are all good games. I just expected far more from the wii than that.
So you're saying those games are either minigame collections or mediocre but they're all good games?
K.
Dandy Crab
2008-12-26, 13:13
So you're saying those games are either minigame collections or mediocre but they're all good games?
K.
Super Mario Galaxy is one of the best games from the last 5 years or so. However, it doesn't make full use of the motion recognition, except when you point your wiimote at the screen to climb from one blue thingy to the next. In my opinion, they failed implementing it here.
Wii Sports does it all right, but it's just a demo to show off what the wii can do.
Resident Evil 4: Wii Edition, although good, is just a rehash of an older game. I played RE4 to death on the GameCube. Newer controls don't justify replaying it another 10 times.
No More Heroes actually does everything right. A bit short though.
Exite Truck? Ppphhhssht. Controls are fine but where is the game? It lacks in features and in content.
Mario Kart Wii is fun as hell, but still doesn't bring anything new. Bikes? Maps from the N64? Don't get me wrong. Driving with that wheel is fun as hell, but haven't we already played this game to death years ago?
Metroid Prime 3: Corruption quality game. Nothing to mention here.
Pretty much everything else was either a collection of minigames or just a game that lacks in some way. Whether it is length or content or whatever.
I am craving for good wii games, but right now, my wii is pretty much collecting dust.
OpiateSeclorum868
2008-12-26, 22:44
Pretty much everything else was either a collection of minigames or just a game that lacks in some way. Whether it is length or content or whatever.
I call bullshit, it's obvious you haven't played the rest of those games.
How does Zack and Wiki lack? It's singleplayer campaign is quite long, it's motion control is used well, and it's just a great game all around.
How does Boom Blox lack? It has tons of different modes, a fairly long singleplayer portion, a huge amount of multiplayer games ranging from adversarial to co-op, and when you're done with all that you can make your own levels in a very robust create mode.
Warioware is the only collection of minigames on there, but how does that prevent it from being a good game?
Super Monkeyball has a well designed and very challenging singleplayer campaign. It's only misstep is some poor, tacked on multiplayer minigames, but some of them are actually quite fun, and since you're not forced to play the ones that suck it's no big deal.
About the only thing World of Goo and LostWinds lack are length, but since they're cheap downloadable titles I don't see how that's much of an issue. I don't mind paying $5 or $20 for a 6 hour experience, especially when they have no filler and are great the whole way through.
mind_is_lost
2008-12-27, 03:47
Oh How the Mighty have fallen! Faulty, piece of shit PS3 components! Did you know that the PStriple's controllers actually have a 32.123678439% failure rate? These hardware issues are going to be the death of Sony! Nevermind, they're dying anyway!
Really?
They aren't dying anyway, Nintendo may be kicking their butt in sales, but Sony isn't dying.
Dandy Crab
2008-12-27, 05:30
I call bullshit, it's obvious you haven't played the rest of those games.
How does Zack and Wiki lack? It's singleplayer campaign is quite long, it's motion control is used well, and it's just a great game all around.
How does Boom Blox lack? It has tons of different modes, a fairly long singleplayer portion, a huge amount of multiplayer games ranging from adversarial to co-op, and when you're done with all that you can make your own levels in a very robust create mode.
Warioware is the only collection of minigames on there, but how does that prevent it from being a good game?
Super Monkeyball has a well designed and very challenging singleplayer campaign. It's only misstep is some poor, tacked on multiplayer minigames, but some of them are actually quite fun, and since you're not forced to play the ones that suck it's no big deal.
About the only thing World of Goo and LostWinds lack are length, but since they're cheap downloadable titles I don't see how that's much of an issue. I don't mind paying $5 or $20 for a 6 hour experience, especially when they have no filler and are great the whole way through.
I don't exactly understand what you are trying to argue here. As a fan of the Wii, you have to agree with the fact that there aren't really all that many awesome games for it. Perhaps your definition of "many" differs from mine.
OpiateSeclorum868
2008-12-27, 06:48
I don't exactly understand what you are trying to argue here. As a fan of the Wii, you have to agree with the fact that there aren't really all that many awesome games for it. Perhaps your definition of "many" differs from mine.
How many is "many" for you then?
The system has been on the shelves for 2 years. It's got the best Mario to come around in over a decade, a stellar conclusion to the Prime trilogy that really shows off what the motion controls are all about, a well ported Zelda title from the Gamecube that debuted on the Wii, and a great followup to Melee in Brawl.
After that you've got Boom Blox, World of Goo, Zack and Wiki, No More Heroes, an great new Mario Kart, and the list could go on. I fail to see how that list is abnormally small for a two year old system, especially when you take into consideration that the Wii doesn't get to share all of it's titles like the 360 and PS3, that most of it's games are exclusives.
I can keep arguing your points, but as it stands it's becoming obvious that you're just a regular who created a new account to troll. I gave you reasons as to why all of the games you put down with "they're lacking or minigame collections" aren't lacking or minigame collections, and all you've got to come back with is "well, the Wii still doesn't have many awesome games" even though my entire post was backing up why those games are awesome.
scarygary88420
2008-12-27, 10:14
Yeah, I really don't understand what you're trying to say, Dandy Crab. Opiate made you a great list of exclusives. that's compared to:
360:
Halo 3
Gears of War/2
Mass Effect
PS3:
Gran Turismo 5 Prologue
MGS4
LittleBigPlanet
what few multiconsoles were great on either, and what fewer were great on both.
everything that Opiate listed are solid as hell titles. ontop of this, the Wii has the slickest FPS/3rdPS controls ever. no doubt. they definatly make older titles worth revisiting. especially RE4. and while combat was sort of tacked (though only neccesary), lets not forget Okami.
Dandy Crab
2008-12-27, 13:15
I'm not saying that any of those games are bad. I just expected... a lot and a lot more. Perhaps a new franchise as well. Like in the Nintendo - Rare days, where you'd go to the store and just didn't know what to get out of a shitload of awesome titles. Maybe it's just nostalgia fucking with my head.
OpiateSeclorum868
2008-12-27, 13:30
I can understand that, it's hard to compare any of today's consoles to say the SNES, that thing was just packed to the brim with awesome games. I think it's a bit unfair to compare the Wii to such a classic lineup right now though, and honestly I feel like mine has more than paid for itself with the games I've got out of it. Super Mario Galaxy is both my favorite Mario title, and favorite game of all time, and I'm a huge fan of the Metroid Prime series and found Corruption's controls, and more importantly Corruption itself, to be amazing. Those two titles alone made the investment worth it in my mind, everything else has been gravy.
I think a big part of the problem is that games require much larger budgets and much more manpower to make these days, so you don't get as many as quickly. It's like, I remember reading "Masters of Doom", about how ID came up, and when they started it was literally like five or six guys just working on something they loved. It took less than ten people to put together Wolfenstein 3D and basically invent the FPS genre, whereas today a dev team for a high profile FPS usually consists of around 100 people and the budget is in the millions.
Dandy Crab
2008-12-27, 20:50
No shit games are harder to make. When I first saw Quake 2's source code, I was amazed by how tiny, simple and straight forward it was. Things are far more complex now. Games have evolved so much. The shading, real time shadows, all the animations of individual parts of the models, levels and such, 7.1 HD audio, etc. Games have indeed gotten big, but unfortunately, not longer.
Perhaps I sounded a bit too harsh on the Wii. It is obviously the victor of this generation of consoles. With last generation graphics no less. I'm amazed by how successful the wii has gotten when HD is the new thing all people seem to want. There is still hope for gaming indeed.