Fire-Man
2009-01-12, 10:37
I originally thought the point of video games were a separation of reality (even if we have simulation games). For example, you can't run around on an endless riot in real life but of course you could if you just pop in a copy of Grand Theft Auto. Does playing a video game effect your mental state? Well, it has been proven that music is capable of bringing out emotions in humans so why wouldn't music/sound plus audio in relation to video games? Of course you're gonna feel angry when you just barely make second place and not first in that FPS, who wouldn't? This leads me to believe in the ESRB rating system, fucking 13 year olds have no place playing M rated games, they can't handle the emotion brought out by defeat. Parents, ask yourself, when your son/daughter was lets say 13 how did you handle your children when they were upset because of defeat? You really couldn't, anyone who disagrees with the statements above obviously have not been in a Halo 2 party with a 13 year old that is being continuously greifed. A continuation of this can be seen with the truly ignorant people that deny GTA has cause at least a few unnecessary deaths. Video games create a virtual world for a young mind that hasn't yet been taught good from bad. The most you're going to loose when you pull that trigger is virtual ammo, not a human life. What people don't understand is that this transcribes to real life for some kids, most of you will flame this remark as being outlandish but there are children who can't handle this concept. I'm not saying that this directly means a shooting, but violence is encouraged and made just in some games. I was a councilor at a summer camp for kids under 12 this past summer and there was a kid who was constantly talking about GTA. Could you guess who the biggest troublemaker was? Yeah, exactly, this doesn't mean that it was entirely GTA that made this kid such a handful, but I must give credit that it was the lack of parenting that allowed him to play GTA, and a lack of parenting is another topic for another day.'
Then what about roleplaying games? Not roleplaying as in RPGs, (which is what it, sadly, present day translates to among casual gamers) roleplaying as in a type of game where you immerse yourself in the role of your character. The key examples of the following statements are Fallout 3 and Fable (or any games that have Good/Bad stat). To be quite honest I really can't stand being an evil character in game. Who are you to kill someone, and for particularly no reason may I add? To be honest, I feel bad when I commit an act of evil in a video game especially Fallout 3. For those unaware (which I doubt) Fallout 3 takes place in an Earth that has been bombarded with war, where refuge is hard to find and death is everywhere. So, as the protagonist you venture through the post apocalyptic Earth (Virginia in this case) and eventually (as in right away) find the city of Megaton which is such an uncanny name as there's a megaton bomb in the center of the city. So, you can walk around for a while and eventually find yourself in the cantina where someone will ask you to detonate the bomb. At this point (not to sound like a total faggot) I took a break from playing and asked myself, "Why?". Like I said, "Who are you to kill someone" and in this case a good 20-25 people at a time, in such the situation that the citizens are in? This may sound like a simple meaningless decision in a fake world, but if it weren't would you still make the same choices? Yes, I know video games are an expression of freedom so that you may do what you will, but ask yourself what you would really do. Does consistently acting like a badass in a video game make you one? Does it slowly deteriorate your capability of good decision making? It very well could, as stated in the paragraph above video games could very well effect your mental status, so does playing the bad guy make you the bad guy? The evil expressed in video games can't simply be pulled from thin air, weather you know it or not there is something telling you deep in your mind to kill that next person. You can't just be the villain in a game.
So, a bit of history. Video games were invented as, in my words, "the sport away from the field", requiring much less physical effort than actual games. Games evolved into what they are today and new technology has brought us more unique ways to play. In 2008 Nintendo released the first gaming console based almost entirely on physical movement, the Wii. So, unless this trend of new motion detection technology ends what's next? As imagined in our nostalgic remembrance of 1980's-1990's sci-fi movies the full "cyber suit". Eventually this could very well be a reality, then what's to stop the connection of real life to video games? As of now a video game is merely image after image followed by synchronized sounds of your avatar moving through a 3D land. What if this was pushed to the next level and instead of just the senses of sight and hearing (I could add touch, but rumble isn't much of a help) appeased it were all five? What would break your virtual world from your real world except the boundaries set in place by the developers? Video games are enough of an addiction today (see: WoW & Civilization) but if the possibility of adding to the experience by making video games more of a reality were around how would that affect your everyday life?
In conclusion, video games are such an innocent concept that have been pushed to their very limits. Weather you agree with these statements or not, you must find truth in some in it. Did I play M rated games before I was 17? Of course I did, and it could be the reason I'm posting on Totse today, ha. Just don't be so ignorant of societies problem with violent video games. They have their points.
Then what about roleplaying games? Not roleplaying as in RPGs, (which is what it, sadly, present day translates to among casual gamers) roleplaying as in a type of game where you immerse yourself in the role of your character. The key examples of the following statements are Fallout 3 and Fable (or any games that have Good/Bad stat). To be quite honest I really can't stand being an evil character in game. Who are you to kill someone, and for particularly no reason may I add? To be honest, I feel bad when I commit an act of evil in a video game especially Fallout 3. For those unaware (which I doubt) Fallout 3 takes place in an Earth that has been bombarded with war, where refuge is hard to find and death is everywhere. So, as the protagonist you venture through the post apocalyptic Earth (Virginia in this case) and eventually (as in right away) find the city of Megaton which is such an uncanny name as there's a megaton bomb in the center of the city. So, you can walk around for a while and eventually find yourself in the cantina where someone will ask you to detonate the bomb. At this point (not to sound like a total faggot) I took a break from playing and asked myself, "Why?". Like I said, "Who are you to kill someone" and in this case a good 20-25 people at a time, in such the situation that the citizens are in? This may sound like a simple meaningless decision in a fake world, but if it weren't would you still make the same choices? Yes, I know video games are an expression of freedom so that you may do what you will, but ask yourself what you would really do. Does consistently acting like a badass in a video game make you one? Does it slowly deteriorate your capability of good decision making? It very well could, as stated in the paragraph above video games could very well effect your mental status, so does playing the bad guy make you the bad guy? The evil expressed in video games can't simply be pulled from thin air, weather you know it or not there is something telling you deep in your mind to kill that next person. You can't just be the villain in a game.
So, a bit of history. Video games were invented as, in my words, "the sport away from the field", requiring much less physical effort than actual games. Games evolved into what they are today and new technology has brought us more unique ways to play. In 2008 Nintendo released the first gaming console based almost entirely on physical movement, the Wii. So, unless this trend of new motion detection technology ends what's next? As imagined in our nostalgic remembrance of 1980's-1990's sci-fi movies the full "cyber suit". Eventually this could very well be a reality, then what's to stop the connection of real life to video games? As of now a video game is merely image after image followed by synchronized sounds of your avatar moving through a 3D land. What if this was pushed to the next level and instead of just the senses of sight and hearing (I could add touch, but rumble isn't much of a help) appeased it were all five? What would break your virtual world from your real world except the boundaries set in place by the developers? Video games are enough of an addiction today (see: WoW & Civilization) but if the possibility of adding to the experience by making video games more of a reality were around how would that affect your everyday life?
In conclusion, video games are such an innocent concept that have been pushed to their very limits. Weather you agree with these statements or not, you must find truth in some in it. Did I play M rated games before I was 17? Of course I did, and it could be the reason I'm posting on Totse today, ha. Just don't be so ignorant of societies problem with violent video games. They have their points.