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View Full Version : Comcast to Place a Cap on Internet Downloads


KillSwitch_J
2008-08-31, 13:14
By BRIAN STELTER
Published: August 29, 2008

Comcast, one of the country’s largest Internet providers, said this week that it would place limits on customers’ broadband usage.

Beginning Oct. 1, Comcast will put a 250 gigabyte-a-month cap on residential users. The limit will not affect most users, at least not in the short-term, but is certain to create tension as some technologies gain traction.

A Comcast spokeswoman, Jennifer Khoury, said 250 gigabytes was about 100 times the typical usage; the average customer uses two to three gigabytes a month. Less than 1 percent of customers exceed the cap, she said.

Many Internet providers reserve the right to cancel the service of the most excessive users. The 250-gigabyte cap is Comcast’s way of specifying a longstanding policy of placing a limit on Internet consumption, and it comes after customer pushed for a definition of excessive use.

But on the Internet, consumer behavior does not stand still. As the technology company Cisco stated in a report last winter, “today’s ‘bandwidth hog’ is tomorrow’s average user.”

Some commentators were quick to characterize Comcast’s decision as having a chilling effect. Om Malik, the founder of the technology Web site GigaOm, called the cap “the end of the Internet as we know it.”

DSLReports.com, a Web site about consumer broadband information, said it indicated “a significant shift in the U.S. broadband market that won’t be reversible.”

In recent months Comcast and other companies have considered clamping down on their most active subscribers, saying the limits were necessary to ensure fair access to the network for all.

Comcast’s cap does not amount to Internet metering, the charging of different prices for different broadband speeds or usage, but the change to Comcast’s policy does not rule out metering in the future.

In June, Time Warner Cable began a metering trial in one Texas city by offering various monthly plans and charging extra when consumers exceeded their bandwidth limit. AT&T has said that it is considering a similar pricing plan. The concept is not a foreign one; consumers already pay by usage for water and electricity. But broadband access has seemed unlimited, and any stifling of that is sure to concern some customers.

Until now, Comcast had not defined excessive use, but it had contacted customers who were using the heaviest amount of broadband and asked them to curb usage. Most do so willingly, the company said. The ones who do not curb their usage receive a second notice and risk having their accounts terminated.

Although the 250 gigabyte cap is now specified, users who exceed that amount will not have their access switched off immediately, nor will they be charged for excessive use. Instead, the customers may be contacted by Comcast and notified of the cap. The company did not say how 250 gigabytes was selected.

According to Comcast, a customer would have to download 62,500 songs or 125 standard-definition movies a month to exceed the caps. But high-definition video and video gaming require a higher amount of bandwidth. S. Derek Turner, the research director for the nonpartisan media policy group Free Press, said broadband caps could create a disincentive to view online video.

“As media companies put content online, consumers can bypass the cable companies and get their content directly from the Internet,” Mr. Turner said. “A 250 gigabyte cap may seem very high — and it is for today’s Internet use. But it’s essentially the equivalent of four hours of HD television a day.”

Critics have charged that Internet providers are trying to protect their cable TV and telephone businesses by stifling Internet access. Comcast says Fancast, its online video Web site, will count against the 250 gigabyte limit, but its digital voice service will not.

Comcast said there was no link between the caps, announced Thursday, and the Federal Communications Commission’s finding on Aug. 1 that the company was improperly inhibiting customers who used BitTorrent, a popular file-sharing program.

But Andrew Jay Schwartzman, the president of the Media Access Project, said the caps appeared to be a direct result of that finding. Mr. Schwartzman’s group represented Free Press in its complaint against Comcast about the file-sharing controls.

Source:
http://www.nytimes.com/2008/08/30/technology/30comcast.html?em

"As the technology company Cisco stated in a report last winter, “today’s ‘bandwidth hog’ is tomorrow’s average user.”

^that right there says it all. So in the long run Comcast may be shooting itself in the foot, so to speak.

SLice_760
2008-08-31, 14:02
I just got Comcast last week, and when I heard about this I was kinda pissed. I'm glad that the cap is only 250 GB. There's no way I'm gonna use that much bandwidth, and I'm a pretty heavy user.

I just hope Comcast doesn't do any stupid shit in the future like make metered access.

fatkitty420
2008-09-01, 06:09
Fuck ComCast.

Fuck this Bullshit.

Fuck the monopoly they hold in my city.

I will get over the limit.

If I get fucked because of it, I'll be getting my money's worth some how.

PlentyofTorrents.com
2008-09-01, 11:43
250gb download limit. w... w.. WTF!!!!!!!!

I download that much in a week.:mad:

Rocko
2008-09-06, 03:54
Is it just downloads, or downloads and uploads?

sybil
2008-09-06, 06:14
In Belgium, the maximum you can get now is 60GB a month, which I have. Unlimited access doesn't exist here.

fatkitty420
2008-09-08, 19:52
Is it just downloads, or downloads and uploads?

Uploads and Downloads.

4 hours of any online video game is roughly 800MB.

I'mAfraidofJapan
2008-09-09, 22:08
I don't think that's true... because I have dial-up and play fps's for huge chunks of the day/night. My connection doesn't even have the capacity to swap 800megs a day better yet, than 4 hours.

fatkitty420
2008-09-10, 18:31
I don't think that's true... because I have dial-up and play fps's for huge chunks of the day/night. My connection doesn't even have the capacity to swap 800megs a day better yet, than 4 hours.

Runescape isn't an FPS.

And what about the people who host their own servers like a lot of people do for TF2?

I'mAfraidofJapan
2008-09-10, 22:50
Runescape isn't an FPS.

And what about the people who host their own servers like a lot of people do for TF2?

Call of Duty:United Offensive you stupid fuck. And my point was for the average user, "4 hours of any online video game is roughly 800MB." is not correct.

fatkitty420
2008-09-11, 14:29
Call of Duty:United Offensive you stupid fuck. And my point was for the average user, "4 hours of any online video game is roughly 800MB." is not correct.

Despite the fact that you're being a pompous douche bag I would like to note that an "Average User" doesn't use fucking Dial Up. You couldn't possibly know anything about average user speeds.

If you're even managing to play any type of FPS online (which I doubt) you're either lagging like a bitch and you're connecting to games no larger then 4 people per room. Oh, and your ping is probably around 800.

Anyway, the point I'm trying to make is even IF you can somehow play a game that was released in 2004 and it doesn't reach 800MB it doesn't mean shit to this situation.

I play Team Fortress 2 and my PS3 and FFXI with my room mates. I bet we blow over 800MB every 4 hours when we LAN.

And really, Dial Up? You have got to be fucking kidding me.

I'mAfraidofJapan
2008-09-12, 02:50
You learn to play with lag, it is a way of life. And my average ping is 350 on a server with 16 people. And fuck off, just cause I have dial-up at home doesn't mean I'm completely fucking oblivious to speeds elsewhere. I am a bit of a thief whenever I get my chance to connect on a wireless/ethernet cable connection.

And if you had any idea of the kind of information that is sent and received online to play a video game, you wouldn't be as fucking retarded as to believe that you and your friends eat up almost a Gig of info every 4 hours.

And if you need proof:

http://www.teamfortress2fort.com/forums/t/BandwidthConsumptionTeamFortress2-5097.aspx
http://ffxi.allakhazam.com/forum.html?forum=28;mid=1220010182213155145

Just google it if you need more you stupid bitch.

fatkitty420
2008-09-12, 05:13
You learn to play with lag, it is a way of life. And my average ping is 350 on a server with 16 people. And fuck off, just cause I have dial-up at home doesn't mean I'm completely fucking oblivious to speeds elsewhere. I am a bit of a thief whenever I get my chance to connect on a wireless/ethernet cable connection.

And if you had any idea of the kind of information that is sent and received online to play a video game, you wouldn't be as fucking retarded as to believe that you and your friends eat up almost a Gig of info every 4 hours.

And if you need proof:

http://www.teamfortress2fort.com/forums/t/BandwidthConsumptionTeamFortress2-5097.aspx
http://ffxi.allakhazam.com/forum.html?forum=28;mid=1220010182213155145

Just google it if you need more you stupid bitch.

You linked me to a fucking forum with absolutely no proof.

Congratulations! You can use GOOGLE!

By the way

56kb a second x 60 x60 is roughly 201Megabits an hours...

Multiply that by four and

WOW! A total of 800MB!

Bandwidth consumption is definitely lower for lower games... Especially when a game like FFXI which came out in 2002 was built to run on Dial Up connections.

My point is that games are only going to get faster and require more bandwidth. We shouldn't be digressing with limits, we should be progressing. That's one of the main reasons I welcome FIOS.

Point in fact; I am right, you are wrong, ComCast is doing a very backward and greedy move.

I'mAfraidofJapan
2008-09-12, 16:12
Lol... you do know that 200 megabits is equivalant to about 25 megabytes right? Dude you don't even know what you're talking about. Don't even know the difference between a bit and a byte. MB stands for megabyte, Mb or Mbit stands for megabit, did you get that? Good, atleast you learned something.

And if you didn't know, you never get anywhere close to 56k for downloads/uploads on dial-up. You get more like 3-7.

And why would you say games are going to get faster and require more bandwidth, that doesn't even make sense. Maybe if you said they would get more powerful and require more information sent it would, but no.

The only thing I can agree with you on is comcast being a greedy backstabber and how we should be progressing. But everything else you spouted of your retarded head is just ignorant junk. Oh, and bitch!

fatkitty420
2008-09-13, 00:43
Lol... you do know that 200 megabits is equivalant to about 25 megabytes right? Dude you don't even know what you're talking about. Don't even know the difference between a bit and a byte. MB stands for megabyte, Mb or Mbit stands for megabit, did you get that? Good, atleast you learned something.

And if you didn't know, you never get anywhere close to 56k for downloads/uploads on dial-up. You get more like 3-7.

And why would you say games are going to get faster and require more bandwidth, that doesn't even make sense. Maybe if you said they would get more powerful and require more information sent it would, but no.

The only thing I can agree with you on is comcast being a greedy backstabber and how we should be progressing. But everything else you spouted of your retarded head is just ignorant junk. Oh, and bitch!

Megabytes generally refer to storage space. When you are referring to NETWORK SPEEDS it's a Megabit you dumb fuck.

I'm not making it up. To quote from Wikipedia:

"...The megabit is most commonly used when referring to data transfer rates in network speeds, e.g. a 100 Mbit/s (megabit per second) Fast Ethernet connection. In this context, like elsewhere in telecommunications, it always equals 106 bits. Residential high speed internet access is often advertised incorrectly..."

If you're a cuntbag and you don't think Wikipedia is a valid source then LEARN TO FUCKING GOOGLE.

By the way, gaming on Dial Up actually tends to push the 56k limit. That's why AOL got reemed for fire walling and throttling internet games way back in 2001... EQOA names one of the games they were blocking/throttling.

Oh, and just for the record, in order to have a webcam chat on a PS3 it usually transfers about 130kb/ps... per person.

Your arguments are in valid. Shut the fuck up.

I bet you feel pretty silly right about now.

I'mAfraidofJapan
2008-09-13, 03:14
Silly? Are you shitting me? The fuck does definition of network speeds and storage space have to do with this? Point is you can still convert the two into each other. They're just two information systems that cover the same information. But yes, you are correct when you say wikipedia is correct, but it does nothing but support my argument against you.

The only valid thing you brought up was the webcam. But that goes for any streaming video really. Most "quality" (640x480 30fps) cams go through about 100-200 megabytes every 2 hours. But most people have little shitty ones. So you'd only use a small fraction of that. Also stop video chatting so much, no-one wants to see your ugly ass.

Yet still, point encase: Stop trolling, or just admit you don't know anything about what you're trying to talk about. It's ok to lose sometimes, it happens to all of us.

fatkitty420
2008-09-13, 08:49
Silly? Are you shitting me? The fuck does definition of network speeds and storage space have to do with this? Point is you can still convert the two into each other. They're just two information systems that cover the same information. But yes, you are correct when you say wikipedia is correct, but it does nothing but support my argument against you.

The only valid thing you brought up was the webcam. But that goes for any streaming video really. Most "quality" (640x480 30fps) cams go through about 100-200 megabytes every 2 hours. But most people have little shitty ones. So you'd only use a small fraction of that. Also stop video chatting so much, no-one wants to see your ugly ass.

Yet still, point encase: Stop trolling, or just admit you don't know anything about what you're trying to talk about. It's ok to lose sometimes, it happens to all of us.

Lol, now you're just being pathetic.

You're seriously declaring victory because you cant rebuke anything I stated.

I'm sorry but your social skills are in dire need of revision. How old are you? 14?

How about you take some "tech" classes and when you actually have a ball park general knowledge you can reply in this thread.

And why the fuck do you keep bringing up Megabit =/= Megabyte? I already proved you wrong. THEY ARE NOT CONVERTING IN TO THE SAME THING! Megabit is an Industry Term!

As for my other arguments; The average user can and does break 800MB of download/upload when gaming online.

Oh, something even more to take in to consideration: Video chat costs about 130KB/ps but.. Voice chat alone still costs about 40kb/ps. Now think about those fancy 32 player games where everyone has a mic. Oh, and not to mention using Ventrillo.

I can keep going. I would recommend you shut the fuck up.

Faint
2008-09-13, 08:56
Lol, now you're just being pathetic.

You're seriously declaring victory because you cant rebuke anything I stated.

I'm sorry but your social skills are in dire need of revision. How old are you? 14?

How about you take some "tech" classes and when you actually have a ball park general knowledge you can reply in this thread.

And why the fuck do you keep bringing up Megabit =/= Megabyte? I already proved you wrong. THEY ARE NOT CONVERTING IN TO THE SAME THING! Megabit is an Industry Term!

As for my other arguments; The average user can and does break 800MB of download/upload when gaming online.

Oh, something even more to take in to consideration: Video chat costs about 130KB/ps but.. Voice chat alone still costs about 40kb/ps. Now think about those fancy 32 player games where everyone has a mic. Oh, and not to mention using Ventrillo.

I can keep going. I would recommend you shut the fuck up.

Lol, fucking owned.

Edit:

Double lolol at Dial-Up. The fuck do you have? Netzero!

I'mAfraidofJapan
2008-09-13, 14:10
You're seriously declaring victory because you cant rebuke anything I stated.

I'm sorry but your social skills are in dire need of revision. How old are you? 14?

I'm "declaring victory" because I know. Stop being such a little bitch, and just take sometime to think.

How about you take some "tech" classes and when you actually have a ball park general knowledge you can reply in this thread.

Well obviously you never took a tech class past MSWord, because people who have taken them usually don't say that 800Megabytes equals 200Megabits*4.

And why the fuck do you keep bringing up Megabit =/= Megabyte? I already proved you wrong. THEY ARE NOT CONVERTING IN TO THE SAME THING! Megabit is an Industry Term!

Lol, how do you convert a unit of information storage into an industry term? We're not talking about how fast someone's connection can go, we're talking about the information exchanged over said connections.

"A byte is an ordered collection of bits, with each bit denoting a single binary value of 1 or 0. The size of a byte can vary and is generally determined by the underlying computer operating system or hardware, although the 8-bit byte is the standard in modern systems."

http://en.wikipedia.org/wiki/Byte

So fucking what if one term is used more commonly than another pending if your in computer science or theory.

"A byte is a collection of bits, originally differing in size depending on the context but now almost always eight bits."

http://en.wikipedia.org/wiki/Bit

Since 8-bit has become standard for today's computers, you can convert between a byte and a bit and generally use the two interchangeably. But obviously for some it's confusing, and they shouldn't be tasked with such a challenge.

As for my other arguments; The average user can and does break 800MB of download/upload when gaming online.

And I can't deny you there. There's no doubt that they'll surpass 800Megabytes of data exchange (of Comcast's 250 gigabyte limit). They just won't do it in under 4 hours.

Oh, something even more to take in to consideration: Video chat costs about 130KB/ps but.. Voice chat alone still costs about 40kb/ps. Now think about those fancy 32 player games where everyone has a mic. Oh, and not to mention using Ventrillo.

I can keep going. I would recommend you shut the fuck up.

Yes, we know, we all know and can agree on that video chatting is a bandwidth eating whore, but are you on it ever single moment you're playing a game? Get a bit realistic. (This is about gaming by the way, not overall use for an internet connection. Hell, I surpass 800MB in under 40 minutes on average when I'm at my aunt's house [roadrunner]).

This is off the ventrilo site:
• Server Requirements •

The server CPU utilization under most conditions won't even register, so a fairly low level computer should be more then sufficient.

Bandwidth usage is determined by the codec and is dictated by the server. It could be as low as 600 bytes/sec or as high as 8000 bytes/sec per voice stream.

So let's take the highest value of 8000 bytes/sec which turns out to be 8 kilobytes/sec. Times that by 60 (sec) and 60 again (min) and you get 28800 kilobytes an hour which is about 28 megabytes. times that by 4 hours as you first stated and you get around 112 megabytes for 4 hours on ventrillo maximum. And that would be with everyone talking for the entire time. It doesn't get more than that in game either for anything currently out. And what, your usually not on ventrillo with more than 10 people on average at any given time, unless your on with your whole clan. And even then, I doubt everyone is talking continuously for hours.

All I wanted to point out was that your "claim" that 800 Megabytes is what the average gamer goes through every 4 hours is incorrect. Then you had to jump the gun and be the asshole about.

And Faint, you're retarded.

Scrilla
2008-09-13, 19:12
I'm "declaring victory" because I know. Stop being such a little bitch, and just take sometime to think.



Well obviously you never took a tech class past MSWord, because people who have taken them usually don't say that 800Megabytes equals 200Megabits*4.



Lol, how do you convert a unit of information storage into an industry term? We're not talking about how fast someone's connection can go, we're talking about the information exchanged over said connections.

"A byte is an ordered collection of bits, with each bit denoting a single binary value of 1 or 0. The size of a byte can vary and is generally determined by the underlying computer operating system or hardware, although the 8-bit byte is the standard in modern systems."

http://en.wikipedia.org/wiki/Byte

So fucking what if one term is used more commonly than another pending if your in computer science or theory.

"A byte is a collection of bits, originally differing in size depending on the context but now almost always eight bits."

http://en.wikipedia.org/wiki/Bit

Since 8-bit has become standard for today's computers, you can convert between a byte and a bit and generally use the two interchangeably. But obviously for some it's confusing, and they shouldn't be tasked with such a challenge.



And I can't deny you there. There's no doubt that they'll surpass 800Megabytes of data exchange (of Comcast's 250 gigabyte limit). They just won't do it in under 4 hours.



Yes, we know, we all know and can agree on that video chatting is a bandwidth eating whore, but are you on it ever single moment you're playing a game? Get a bit realistic. (This is about gaming by the way, not overall use for an internet connection. Hell, I surpass 800MB in under 40 minutes on average when I'm at my aunt's house [roadrunner]).

This is off the ventrilo site:
• Server Requirements •

The server CPU utilization under most conditions won't even register, so a fairly low level computer should be more then sufficient.

Bandwidth usage is determined by the codec and is dictated by the server. It could be as low as 600 bytes/sec or as high as 8000 bytes/sec per voice stream.

So let's take the highest value of 8000 bytes/sec which turns out to be 8 kilobytes/sec. Times that by 60 (sec) and 60 again (min) and you get 28800 kilobytes an hour which is about 28 megabytes. times that by 4 hours as you first stated and you get around 112 megabytes for 4 hours on ventrillo maximum. And that would be with everyone talking for the entire time. It doesn't get more than that in game either for anything currently out. And what, your usually not on ventrillo with more than 10 people on average at any given time, unless your on with your whole clan. And even then, I doubt everyone is talking continuously for hours.

All I wanted to point out was that your "claim" that 800 Megabytes is what the average gamer goes through every 4 hours is incorrect. Then you had to jump the gun and be the asshole about.

And Faint, you're retarded.


The internet.

Its srs bznz.

MongolianThroatCancer
2008-09-13, 19:37
don't 8 bits = 1 byte?

fatkitty420
2008-09-14, 00:22
I'm "declaring victory" because I know. Stop being such a little bitch, and just take sometime to think.



Well obviously you never took a tech class past MSWord, because people who have taken them usually don't say that 800Megabytes equals 200Megabits*4.



Lol, how do you convert a unit of information storage into an industry term? We're not talking about how fast someone's connection can go, we're talking about the information exchanged over said connections.

"A byte is an ordered collection of bits, with each bit denoting a single binary value of 1 or 0. The size of a byte can vary and is generally determined by the underlying computer operating system or hardware, although the 8-bit byte is the standard in modern systems."

http://en.wikipedia.org/wiki/Byte

So fucking what if one term is used more commonly than another pending if your in computer science or theory.

"A byte is a collection of bits, originally differing in size depending on the context but now almost always eight bits."

http://en.wikipedia.org/wiki/Bit

Since 8-bit has become standard for today's computers, you can convert between a byte and a bit and generally use the two interchangeably. But obviously for some it's confusing, and they shouldn't be tasked with such a challenge.



And I can't deny you there. There's no doubt that they'll surpass 800Megabytes of data exchange (of Comcast's 250 gigabyte limit). They just won't do it in under 4 hours.



Yes, we know, we all know and can agree on that video chatting is a bandwidth eating whore, but are you on it ever single moment you're playing a game? Get a bit realistic. (This is about gaming by the way, not overall use for an internet connection. Hell, I surpass 800MB in under 40 minutes on average when I'm at my aunt's house [roadrunner]).

This is off the ventrilo site:
• Server Requirements •

The server CPU utilization under most conditions won't even register, so a fairly low level computer should be more then sufficient.

Bandwidth usage is determined by the codec and is dictated by the server. It could be as low as 600 bytes/sec or as high as 8000 bytes/sec per voice stream.

So let's take the highest value of 8000 bytes/sec which turns out to be 8 kilobytes/sec. Times that by 60 (sec) and 60 again (min) and you get 28800 kilobytes an hour which is about 28 megabytes. times that by 4 hours as you first stated and you get around 112 megabytes for 4 hours on ventrillo maximum. And that would be with everyone talking for the entire time. It doesn't get more than that in game either for anything currently out. And what, your usually not on ventrillo with more than 10 people on average at any given time, unless your on with your whole clan. And even then, I doubt everyone is talking continuously for hours.

All I wanted to point out was that your "claim" that 800 Megabytes is what the average gamer goes through every 4 hours is incorrect. Then you had to jump the gun and be the asshole about.

And Faint, you're retarded.

Wow, I can't do this. If you want to be an ignorant stubborn prepubescence brat then fuck it.

I just spent the last 30 minutes typing a very detailed reply so you would shut the fuck up and understand what I am saying.

Because I typed so much Totse timed out and I had to re-login losing everything I typed.

So I'll outline what I said, and you can either chose to acknowledge I was right, or keep wasting both of our time.

1) The whole reason we're talking about "Megabit" is because you were trying to be sly at and discredit me because I was using the term wrongly. I am telling you right now: I used it correctly. Yes, the information you copy/pasted/linked is correct... when referring to storage space. I was using the industry term, not the technical term, which was correct. I stand by it... I proved it was right... so why are you still arguing? The point is I did not use the wrong word.

2) I will say that I was wrong that "Any one" who games for 1 hour will use 200Mb of data. Obviously people who live in bumfuck-nowhere like yourself where only Dial-Up is available will obviously not reach this limit. I do, however, stand by that the average person will break 200Mb an hour (again, someone who doesn't live in fucking Africa).

3) Vent doesn't matter. If you host the room you will be using much more data then the min. requirements to connect to a room.

4) PC gaming is by far not the majority of gaming. Console Gaming costs much more data usage. I believe the consensus for Call of Duty 4 on PS3 is that one game uses 10-15MB of data if you are not the host and no one talks on voice chat. That is 30-45Mb an hour of use. If you are the host it can then cost from 40MB a game to upwards of 80MB a game depending on how much the room chats. That's 120-240MB an hour of game use. You cannot chose the Host... It's random so that's "normal averages".

I can keep going but I'm tired of this thread and this argument. I'm telling you I'm right.

/THREAD.

I'mAfraidofJapan
2008-09-14, 02:25
2) I will say that I was wrong that "Any one" who games for 1 hour will use 200Mb of data. Obviously people who live in bumfuck-nowhere like yourself where only Dial-Up is available will obviously not reach this limit. I do, however, stand by that the average person will break 200Mb an hour (again, someone who doesn't live in fucking Africa).

Yes sir, you are correct to say that the average user will easily break 200Mb in an hour. Hell, ever I can do that. Hell even I can reach 25MB on a good day. Which is what 200Megabits is... 25Megabytes. MB=Megabyte Mb=Megabit. I'm just trying to stress this because using the two interchangeably fucks up anything you want to say considering bandwidth. Just wanna drill that in to your head... just for later reference, yah?

4) PC gaming is by far not the majority of gaming. Console Gaming costs much more data usage. I believe the consensus for Call of Duty 4 on PS3 is that one game uses 10-15MB of data if you are not the host and no one talks on voice chat. That is 30-45Mb an hour of use. If you are the host it can then cost from 40MB a game to upwards of 80MB a game depending on how much the room chats. That's 120-240MB an hour of game use. You cannot chose the Host... It's random so that's "normal averages".

At most it's usually 100Megabytes/Hour. At least that's what my friend got for the average when he tested his CoD4 (hosting most the time cause his connection is godly) bandwidth usage yesterday. He's a bit worried about the comcast cap too. So still, you are right that gaming takes up a good chunk of bandwidth, but never 800Megabytes in 4- hours. You can get half way there or a bit more, but still. BLASPHEMY AND LIES. :mad:

Toastman
2008-09-19, 03:48
FATTY KITTY:

CALM YOURSELF.

It is obvious "dial up boy" is really a Comcast agent that is hell bent on causing conflict between internet users and not us and Comcast. He is a part of a cointelpro operation, much like the ones that destroyed the black panthers from the inside out.

Disregard him.

We need your angry fervor for the war on comcast, not a war against totseans.

Dont get sidetracked.

Kill Komkast.

Make them bleed.

I'mAfraidofJapan
2008-09-20, 05:07
It is obvious "dial up boy" is really a Comcast agent that is hell bent on causing conflict between internet users and not us and Comcast. He is a part of a cointelpro operation, much like the ones that destroyed the black panthers from the inside out.

Son of a bitch, I've been compromiseD!!1 pushes teh red button*

streetjusticeforall
2008-09-24, 12:45
"Unlimited" in Canada pretty much means 50GB/Month transfer limit, and we have to pay per GB beyond that.

ComradeAsh
2008-09-24, 15:18
Woo! We Australians are finally world leading at something!

Star Wars Fan
2008-09-24, 15:34
1. be friendly, guyz
2. fuck comcast and its BS.

blankman
2008-09-29, 02:35
I have satellite internet at my house.

Wild Blue (Through Direct TV) to be specific.

They have different rate plans with different maximum limits.

If you exceed the limit, they dont charge you more or cut the service...

The cut your speed in half until your usage goes below the threshold.

The time scale is based on a rolling 30-day time period.

Its not too bad.

But its a bitch when I download updates and shit for my desktop and laptops and game systems...

danzig
2008-10-01, 03:58
that argument was brutal.

Rocko
2008-10-01, 04:59
I'd honestly rather they just cut the speed for the rest of the month if you go over.

blankman
2008-10-06, 17:56
I'd honestly rather they just cut the speed for the rest of the month if you go over.

Like I said above

If you exceed the limit, they dont charge you more or cut the service...

The cut your speed in half until your usage goes below the threshold.

The time scale is based on a rolling 30-day time period.

The rolling 30 is good and bad... It sucks if I wanna update all my shit at the end of the month because my speed isnt back to 100% until 30 days later, where if it were just a month I could be back to full speed in a day.

But the system works for us outside the FiOS, cable, and even DSL range.